Sebastien Lagarde
|
62bb2f57
|
HDRenderPipeline: Disable SSAO for now
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8 年前 |
Sebastien Lagarde
|
4f0ce374
|
HDRenderPipeline: split class and make it work
|
8 年前 |
Sebastien Lagarde
|
9fc86a1e
|
HDRenderPipeline: Update SSAO settings
|
8 年前 |
Sebastien Lagarde
|
d42c60fe
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HDRenderPipeline: Fix EOL and shader compil issue for AO
|
8 年前 |
Sebastien Lagarde
|
36142eb8
|
HDRenderPipeline: Update SSAO effect
|
8 年前 |
Sebastien Lagarde
|
dee59c09
|
Merge branch 'master' into ssao-test
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8 年前 |
Keijiro Takahashi
|
bbf78b3f
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Added null checks.
|
8 年前 |
Keijiro Takahashi
|
9ab50093
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Moved SSAO after depth copying.
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8 年前 |
Keijiro Takahashi
|
6ee4ca5a
|
Renamed some classes.
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8 年前 |
Julien Ignace
|
9ba99a5b
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2
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8 年前 |
Keijiro Takahashi
|
b88fea8f
|
Changed directory structure.
|
8 年前 |
Keijiro Takahashi
|
8915d659
|
Removed BOM
|
8 年前 |
Keijiro Takahashi
|
925e0fdd
|
Null check before using CommonSettings
|
8 年前 |
Arnaud Carre
|
1b8ffc41
|
adding new skinned mesh scene
|
8 年前 |
Keijiro Takahashi
|
705fd129
|
Moved SSAO settings into CommonSettings.
|
8 年前 |
Arnaud Carre
|
5b313e79
|
add some stats to mini-profiler
|
8 年前 |
Keijiro Takahashi
|
2a5a3d5c
|
Added SSAO implementation preliminary.
|
8 年前 |
Torbjorn Laedre
|
655b822c
|
Fixed missing gamma handling of RGBM encoded lightmaps.
|
8 年前 |
Torbjorn Laedre
|
7aaed715
|
Fixed lightmap sample helper ignoring RGBM unpacking path.
|
8 年前 |
Julien Ignace
|
c25417c7
|
Created an override for the Lighting debug panel.
|
8 年前 |
Julien Ignace
|
dc01c46d
|
Correctly split UI from debug menu code.
|
8 年前 |
Julien Ignace
|
6fd2dc66
|
Renamed debug menu classes for consistency
- DebugMenuItem => DebugItem
- DebugMenu => DebugPanel
|
8 年前 |
Julien Ignace
|
20413141
|
First version of debug menu serialization and undo/redo
|
8 年前 |
Evgenii Golubev
|
0f73ed45
|
Compute the dims of the pixel in VS more accurately
|
8 年前 |
Evgenii Golubev
|
98e7d6de
|
Add a small thickness bias
|
8 年前 |
Evgenii Golubev
|
7282b3a1
|
Don't use thickness along the view dir for thin objects
|
8 年前 |
Evgenii Golubev
|
16e113df
|
Modify SSS artifact clamping
|
8 年前 |
Evgenii Golubev
|
92b0ced1
|
Reduce SSS artifacts
|
8 年前 |
Evgenii Golubev
|
04fd3af5
|
Use 16 profiles and vtx-NoV weighted thickness
|
8 年前 |
Evgenii Golubev
|
17647325
|
Multiply transmittance by the surface albedo
|
8 年前 |
Evgenii Golubev
|
a92b6036
|
Implement transmission for Disney SSS
|
8 年前 |
Evgenii Golubev
|
dbda911f
|
Parametrize using the length of the volume mean free path
|
8 年前 |
Evgenii Golubev
|
1a787e97
|
Improve the quality of bilateral weighting
|
8 年前 |
GitHub
|
1eaf565f
|
Merge pull request #264 from Unity-Technologies/Add-graphic-test-for-HD
Add graphic test for hd
|
8 年前 |
sebastienlagarde
|
ad37c95f
|
Missing file
|
8 年前 |
sebastienlagarde
|
c95acc41
|
Update directory structure of graphic test
- Move framework in framework directory
- Move scene in RenderPipeline/LowEndMobile directory
- Add RenderPipeline/HDRenderPipeline
|
8 年前 |
GitHub
|
a9aa765c
|
Merge pull request #265 from Unity-Technologies/postfx-update-ae437dc
Updated postfx to latest revision
|
8 年前 |
Thomas Hourdel
|
eff8d901
|
Updated postfx to latest revision
|
8 年前 |
sebastienlagarde
|
c7fb554d
|
GraphicTest - Add 0001 Sky Reflection
|
8 年前 |
Julien Ignace
|
33909827
|
Automatically creates the DebugMenuUpdater component.
|
8 年前 |
sebastienlagarde
|
25cb78a1
|
HDRenderPipeline: Fix PS4 compilation + Fix test scene SSS
- PS4 compiler doesn't support ";;", need to replace with ";"
- Fix missing prefab in test
|
8 年前 |
GitHub
|
d3ccf804
|
Merge pull request #263 from Unity-Technologies/Branch_FixPS4ShaderCompile
Fixed shader compilation on PS4
|
8 年前 |
GitHub
|
061d9625
|
Merge pull request #262 from Unity-Technologies/Branch_FixDefaultMaterials
Fixed default materials for UI/Line etc.
|
8 年前 |
sebastienlagarde
|
b6bce381
|
HDRendePipeline: Fix issue with macro## on PS4
|
8 年前 |
GitHub
|
ab3a52d5
|
Merge pull request #261 from Unity-Technologies/Fix-issue-with-case-sensitive-folder
Fix issue with case sensitive folder
|
8 年前 |
sebastienlagarde
|
775576ee
|
rename toto/titi Core/Fptl
|
8 年前 |
Julien Ignace
|
7c92df70
|
Fixed shader compilation on PS4
|
8 年前 |
sebastienlagarde
|
b52ecae0
|
Rename Core/Fptl to Toto/Titit
|
8 年前 |
Julien Ignace
|
8c46a6ee
|
Fixed default materials for UI/Line etc.
|
8 年前 |
uygar
|
622d6403
|
Fixed shadow priority sort being inverted.
|
8 年前 |