2522 次代码提交 (17b67cdf-f849-4c81-a159-e311ee9bf772)

作者 SHA1 备注 提交日期
GitHub c080c7f4 Merge pull request #411 from Unity-Technologies/Branch_ChangeDefaultPCF 7 年前
Felipe Lira f01f666d Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
GitHub c2e4fad0 Merge pull request #410 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 9b736a8b Merge pull request #409 from Unity-Technologies/Disable-debug-mode-in-reflection-view 7 年前
sebastienlagarde d9e257bc HDRenderPipeline: Disable debug mode in reflection view 7 年前
sebastienlagarde 3f3b4ce9 Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3 7 年前
sebastienlagarde aacf07b1 Merge remote-tracking branch 'refs/remotes/origin/master' into Disable-debug-mode-in-reflection-view 7 年前
Andre McGrail e2ca1632 Moved TemplatePreprocessor.cs to an Editor subfolder to avoid build errors. 7 年前
GitHub 0e0ab9d7 Merge pull request #408 from Unity-Technologies/Branch_MoveMatRefUI 7 年前
Julien Ignace 879855a5 Missing property in LayeredLitTessellation.shader 7 年前
Julien Ignace 36d8a5e0 Move Layered shader Material reference UI to the top and split the synchronize layer buttons in each layer. 7 年前
Julien Ignace 5be133ab Changed default PCF for HDRP for directional to Tent_5x5 and punctual lights to 9Tap 7 年前
Andre McGrail 7b93e827 Moved TemplatePreprocessor.cs to an Editor subfolder to avoid build errors. 7 年前
sebastienlagarde 18535921 Update HDRenderPipelineAsset 7 年前
sebastienlagarde 1d55ef91 Update version of postprocess submodule 7 年前
mmikk bd6c2940 minor clean up 7 年前
GitHub 42edd384 Merge pull request #406 from Unity-Technologies/Update-shader-pass 7 年前
sebastienlagarde 1a895aa3 Update after feedback, minor refactor 7 年前
sebastienlagarde 8f8eb990 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shader-pass 7 年前
sebastienlagarde 8cd88913 HDRenderPipeline: Remove baked lighting configuration when rendering error 7 年前
sebastienlagarde 7934dae3 HDRenderPipeline: Refactor shader pass code + fix issue with error detection in editor 7 年前
Felipe Lira 4bf2abf5 Merge branch 'LightweightPipeline' 7 年前
GitHub 0682a517 Merge pull request #405 from EvgeniiG/refl_probe_fix 7 年前
Evgenii Golubev 57aa5358 Fix light culling while rendering reflection probes 7 年前
Filip Iliescu fc137b98 regenerate lighting and modify tests to update to latest changes like new skybox for ambient lighting 7 年前
Filip Iliescu 3f9c0792 fix regression in testbed ontile renderpipe introduced by shadow UI changes 7 年前
GitHub 6d29b3dd Merge pull request #404 from Unity-Technologies/Branch_OptiMaterialFeatureFlag 7 年前
Julien Ignace b497a9ed Last missing bit... For real this time. 7 年前
Julien Ignace bb02d156 Removed HasMaterialFeatureFlag where it was not needed. 7 年前
Julien Ignace 3961b899 Added missing usage of HasMaterialFeatureFlag 7 年前
Julien Ignace c4234616 Material Feature flags are now also used to statically remove code that is not needed in case there are 2 or more different materials in the same tile (thus preventing us from statically knowing the materialID) 7 年前
sebastienlagarde b9c4f6ce HDRenderPipeline: Update coat material in test scene not updated correctly with aniso change 7 年前
Tim Cooper 19ff14c7 remove c#4 features. 7 年前
Tim Cooper f2cae710 Merge branch 'exposed-prop-subgraph' 7 年前
Peter Bay Bastian 33e9b11f Log warning with source when shader has error 7 年前
Jens Holm 2ab88d19 Add title to PreviewNode 7 年前
Peter Bay Bastian df04d0ce Use current ambient probe for preview rendering 7 年前
Peter Bay Bastian 3b205c79 UIElements-based shader properties in inspector 7 年前
Peter Bay Bastian dc01b9ae Fix constructor in ShaderPropertyRemoved 7 年前
Peter Bay Bastian 314ba653 Add change notifications for shader properties 7 年前
Jens Holm c5b4edc2 Add preview node 7 年前
Tim Cooper 97674d1f Remap graph handling for textures. 7 年前
Peter Bay Bastian ed12540d Make party preview more trippy 7 年前
Tim Cooper c1f2dd69 Unlit and lit nodes now working properly in and outside a subgraph :) 7 年前
Peter Bay Bastian 65e94a0c Add rate limiting for preview updates 7 年前
Tim Cooper 1229aaef Use slot defaults for master nodes. 7 年前
Peter Bay Bastian 6c9cb29a Refactor toolbar (no more presenters, acts a little more like buttons) 7 年前
Tim Cooper 97cfbe75 Working remap node (wood wood) probably still needs a bunch of love. but something is working :) 7 年前
Peter Bay Bastian dcc886b3 Default preview to be expanded 7 年前
Tim Cooper e5c78ee9 Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure. 7 年前