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fix regression in testbed ontile renderpipe introduced by shadow UI changes

/main
Filip Iliescu 7 年前
当前提交
3f9c0792
共有 1 个文件被更改,包括 4 次插入1 次删除
  1. 5
      TestbedPipelines/OnTileDeferredPipeline/OnTileDeferredRenderPipeline.cs

5
TestbedPipelines/OnTileDeferredPipeline/OnTileDeferredRenderPipeline.cs


for (int i = 0; i < lcnt; ++i)
{
VisibleLight vl = inputs.visibleLights[i];
if (vl.light.shadows != LightShadows.None && vl.light.GetComponent<AdditionalShadowData>().shadowDimmer > 0.0f)
AdditionalShadowData asd = vl.light.GetComponent<AdditionalShadowData>();
if (vl.light.shadows != LightShadows.None && asd != null && asd.shadowDimmer > 0.0f)
m_ShadowRequests.Add(i);
}
// pass this list to a routine that assigns shadows based on some heuristic

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