bound.boxAxisZ.Set(0,0,isNegDeterminant?(-range):range);// transform to camera space (becomes a left hand coordinate frame in Unity since Determinant(worldToView)<0)
bound.center=positionVS;
bound.boxAxisX=vx*range;
bound.boxAxisY=vy*range;
bound.boxAxisZ=vz*range;
// represents a left hand coordinate system in world space since det(worldToView)<0
bound.boxAxisZ.Set(0,0,isNegDeterminant?(-range):range);// transform to camera space (becomes a left hand coordinate frame in Unity since Determinant(worldToView)<0)
bound.scaleXY.Set(1.0f,1.0f);
bound.radius=range;
// represents a left hand coordinate system in world space since det(worldToView)<0