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Changed default PCF for HDRP for directional to Tent_5x5 and punctual lights to 9Tap

/main
Julien Ignace 7 年前
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5be133ab
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/ShadowDispatch.hlsl

4
ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/ShadowDispatch.hlsl


// directional
#define SHADOW_DISPATCH_DIR_TEX 3
#define SHADOW_DISPATCH_DIR_SMP 0
#define SHADOW_DISPATCH_DIR_ALG GPUSHADOWALGORITHM_PCF_TENT_7X7
#define SHADOW_DISPATCH_DIR_ALG GPUSHADOWALGORITHM_PCF_TENT_5X5
// point
#define SHADOW_DISPATCH_POINT_TEX 3
#define SHADOW_DISPATCH_POINT_SMP 0

//punctual
#define SHADOW_DISPATCH_PUNC_TEX 3
#define SHADOW_DISPATCH_PUNC_SMP 0
#define SHADOW_DISPATCH_PUNC_ALG GPUSHADOWALGORITHM_PCF_TENT_7X7
#define SHADOW_DISPATCH_PUNC_ALG GPUSHADOWALGORITHM_PCF_9TAP
// example of overriding directional lights
#ifdef SHADOW_DISPATCH_USE_CUSTOM_DIRECTIONAL

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