4639 次代码提交 (139ff007-29fd-4bb3-9ae7-d69e3811ac4c)

作者 SHA1 备注 提交日期
sebastienlagarde 62649623 Update template for refraction/distortion after change in pyramid 7 年前
GitHub 9f5cddad Merge pull request #892 from Unity-Technologies/feature/ReflectionRefraction 7 年前
GitHub 6b6f5bee Merge pull request #893 from Unity-Technologies/Fix-camera-relative-mode 7 年前
Evgenii Golubev 7552aebb Factor out the SH code 7 年前
sebastienlagarde 71d0b5b0 Fix camera relative issue 7 年前
Evgenii Golubev fede07d1 Clean up 7 年前
Remy 7cebde26 Planar reflections tests. 7 年前
sebastienlagarde bca8be27 HDRenderPipeline: NaN correction - missing file 7 年前
Evgenii Golubev cf3f599b Use Peter-Pike's shader code 7 年前
sebastienlagarde 4a7e93dd HDRenderPipeline: Small NaN correction (naming and test) 7 年前
Evgenii Golubev 7783b967 Remove "unsafe" 7 年前
Julien Ignace 55ae07e1 Fixed DBuffer HTile binding when ShadowMask or enabled. 7 年前
Evgenii Golubev a2f434d5 Reduce the number of slices by 2x 7 年前
Julien Ignace c1097c06 Fixed clear color parameter in some SetRenderTarget overloads 7 年前
Evgenii Golubev 79e2a564 Fix formatting 7 年前
Julien Ignace 15e143c1 Temporary Fix for Post Processes 7 年前
Evgenii Golubev 78ee066f Precompute the phase constant 7 年前
Julien Ignace fa58b33b Fixed some of the remaining problematic full screen passes (shadow and debug) 7 年前
Evgenii Golubev 5cde6c51 Further optimize the SH code 7 年前
Julien Ignace d57bd221 Fixed viewport for post HDRP rendering in the editor. 7 年前
Evgenii Golubev f1562a13 Optimize the SH code 7 年前
Alex Lian e9016313 Add function for preparing a project for editor tests 7 年前
Julien Ignace bac44977 Post merge fixes 7 年前
Evgenii Golubev 58c2d521 Mark functions as static 7 年前
Paul Melamed 8989d3ef decal culling by distance with fade scale 7 年前
Evgenii Golubev df7239df Add a comment 7 年前
Paul Melamed afca789b intermediate commit, decal global properties and draw/fade distance 7 年前
Evgenii Golubev bdb7b999 Evaluate the ambient probe outside of the loop 7 年前
Evgenii Golubev 3d08aa2e Use the Cornette-Shanks phase function for the ambient lighting 7 年前
Felipe Lira 824548ef Fixed spot light shadows. 7 年前
Evgenii Golubev d60971bd Add another version of ComputeCubemapTexelSolidAngle() 7 年前
Evgenii Golubev f551dea4 Fix issues with viewID 7 年前
Evgenii Golubev 4ab61ec7 Add basic light probe support to volumetric lighting 7 年前
sebastienlagarde 950eb920 Update naming based on feedback 7 年前
uygar a6b4b937 Set the default depth bias to 0. 7 年前
uygar a8084c53 Silenced warning about loop iterations if optimize register usage is enabled. 7 年前
uygar 74b782e2 Added new parameters to control the edge leak fixup. 7 年前
uygar f5518a7e Limited per face information to matrices and atlas offsets to cut down on register usage. 7 年前
Tim Cooper b5bf1073 Add API so that we can find the type of subshaders that can be added. 7 年前
Tim Cooper 27b8deec Add API for modification of embedded supported subshaders 7 年前
GitHub 6dfcd844 Merge pull request #227 from Unity-Technologies/node-bugfixes 7 年前
Matt Dean 98f88207 Update documentation links 7 年前
Tim Cooper 8dc99cbc *Fefactor subshader / master node generation to be more uniform 7 年前
Matt Dean 7c973636 Merge branch 'master' into node-bugfixes 7 年前
Tim Cooper 000afbf2 Remove unneeded files 7 年前
GitHub d2945014 Merge pull request #219 from keijiro/screenspace-slot 7 年前
Matt Dean 3df359f2 Merge branch 'master' into node-matrix 7 年前
Tim Cooper 3b150ad9 Add Shadow / depth passes to lightweight unlit master node. 7 年前
GitHub b9b93c1c Merge pull request #215 from keijiro/improve-artnodes 7 年前
Matt Dean 9e6e6e30 Revert uneeded changes 7 年前