4639 次代码提交 (139ff007-29fd-4bb3-9ae7-d69e3811ac4c)

作者 SHA1 备注 提交日期
Alex Lian 139ff007 Attempt switching to robocopy 7 年前
Robert Srinivasiah 6cf5119c Configure frame settings dependent on stereo 7 年前
Alex Lian 3b1ef367 Windows file copy fix 7 年前
GitHub d7d2cde3 Merge pull request #922 from Unity-Technologies/decals/forward_fix 7 年前
Alex Lian 58234b8e Fix up single file copy calls too 7 年前
Paul Melamed f2019f6b Bind decal HTile as a texture 7 年前
sebastienlagarde d416e6e3 test RTHanbdle naming 7 年前
Alex Lian 35f03c7a Merge remote-tracking branch 'origin/master' into build/automation 7 年前
GitHub 58154649 Merge pull request #921 from Unity-Technologies/Fix-issue-with-FrameSettings-not-always-in-sync 7 年前
sebastienlagarde 87ce1922 Fix issue with FrameSettings not always in sync 7 年前
sebastienlagarde ac0f369d HDRenderPipeline: Update conversoin script that doesn work (yet) 7 年前
GitHub 17af1d7a Merge pull request #920 from Unity-Technologies/Other-tweak-to-SSS-menu 7 年前
sebastienlagarde ad84a280 Add auto script update 7 年前
sebastienlagarde 10ffb093 Move transmission enable at the right place 7 年前
GitHub 4656dcdb Merge pull request #919 from Unity-Technologies/Update-SSS-and-transmisison-UI 7 年前
Alex Lian 17629e50 Modify copy step for Windows 7 年前
sebastienlagarde 10283087 Fix issue 7 年前
Alex Lian d42b1a70 Merge remote-tracking branch 'origin/build/automation' into build/editor-test-fix 7 年前
sebastienlagarde 2a18503e First draft of SSS and Transmisison UI 7 年前
Alex Lian badac7dc Fix up build automation of editor tests 7 年前
sebastienlagarde 8c774475 HDRenderPipeline: Move htile for material classification before async compute. 7 年前
Alex Lian 7c8bb752 Remove references to testbed pipeline from tests 7 年前
GitHub 0b6f97bc Merge pull request #910 from Unity-Technologies/hdrp-rth-fixes 7 年前
Alex Lian cc9b78f0 Remove test pulling in TestbedPipelines 7 年前
GitHub 2c2b8b4d Merge pull request #916 from Unity-Technologies/Branch_RemovedLayeredHeightOffset 7 年前
uygar ae42e524 Split shadow matrix into separate components to selectively load per face data for point lights to improve register usage. 7 年前
GitHub cc8d918e Merge pull request #917 from Unity-Technologies/metal 7 年前
uygar 34eeceb3 Moved slice into a separate float to avoid unnecessary casting in the shader. 7 年前
Antti Tapaninen ded3a54d use fastopt with metal, avoid MTLCompilerService sandbox process crash 7 年前
uygar 8e8b647f Added register optimized path to the tent 5x5 filter. 7 年前
Antti Tapaninen 86d7f373 add build.py.meta 7 年前
sebastienlagarde b1b2e631 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
GitHub b156a735 Merge pull request #915 from Unity-Technologies/Update-UI-to-not-show-not-used-parameter 7 年前
sebastienlagarde e50aba46 Dont' show emissive mapping or detail mappin if not needed 7 年前
Remy 0fe67279 Upgrade material upgrader 7 年前
sebastienlagarde bf5a866e HDRenderPipeline: Missing file for Debug view space normal 7 年前
GitHub 2d823db6 Merge pull request #914 from Unity-Technologies/Add-normal-in-view-space-debug-mode 7 年前
sebastienlagarde 9801577c Change code generation to allow multiple debug case for the same field. allow debug view normal 7 年前
sebastienlagarde a8ee2b7d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Alex Lian 58f8b7ca Remove test pulling in TestbedPipelines 7 年前
GitHub 2be72ae4 Merge pull request #913 from Unity-Technologies/Branch_NoGBufferInForward 7 年前
sebastienlagarde 587a0856 HDRenderPipeline: Update HDRenderLoopTest scene 7 年前
Robert Srinivasiah 6c1cbcf3 Remove unused bits in GPUCopyAsset 7 年前
GitHub 00a6351a Add a compile-time switch between the full and the empty VolumetricLighting.compute shader 7 年前
Robert Srinivasiah 57fee59f Source proper XR render texture size 7 年前
GitHub a2aa6eba Merge pull request #912 from Unity-Technologies/Branch_FixRTHandleDisableDecal 7 年前
Julien Ignace e1d35dae Don't allocate GBuffer in forward only mode. 7 年前
Robert Srinivasiah c057c34f Fix typo in GetMaxWidth (formerly GetMaxWith) 7 年前
GitHub e29b69df Merge pull request #903 from Unity-Technologies/build/automation 7 年前
Julien Ignace a3e234fe Bind an empty UAV when decal are disabled to avoid crash on PS4 7 年前