Felipe Lira
|
3bba2de4
|
Added NormalMap, Emission and Occlusion
|
8 年前 |
Felipe Lira
|
065244b9
|
Created base setup to support both metallic and specular in LDPipeline
|
8 年前 |
Felipe Lira
|
38a9956f
|
Due to target hardware restrictions (ALU/bandwidth) LD won't support the same standard shader workflow. Instead a specular limited will be available.
|
8 年前 |
Felipe Lira
|
9dbfe2c5
|
Renames assets to Pipeline convention.
|
8 年前 |
Felipe Lira
|
11a8a1a4
|
MaterialUpgrader for Mobile to LDRenderPipeline and small changes to allow gloss & shineness on LDRenderPipeline. Temporary workaround the issue that was causing Lightmap to crash unity.
|
8 年前 |
Felipe Lira
|
9f7c7922
|
Added custom shader material to set correctly shader keywords for LRRenderPipeline.
|
8 年前 |
Felipe Lira
|
00dbd214
|
Added options to use specular from base map and to choose wheter to use glossines from diffuse alpha (specular mask) or specular texture.
|
8 年前 |
Felipe Lira
|
870e00ba
|
Refactored LowEndMobile pipeline to have constant nomeclature across all modules. Organized project strucuture for clearer reference.
|
8 年前 |
Felipe Lira
|
f48ff264
|
Further renaming to keep consistency with documentation.
|
8 年前 |
Felipe Lira
|
fba67c86
|
Name refactors and conversion from tabs to spaces.
|
8 年前 |
Antti Tapaninen
|
76e3e5ce
|
fix meta files
|
8 年前 |
uygar
|
d82162c7
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
|
8 年前 |
Evgenii Golubev
|
42530415
|
Merge branch 'master'
|
8 年前 |
Julien Ignace
|
c31d6106
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.asset
|
8 年前 |
Filip Iliescu
|
3a226917
|
merged master
|
8 年前 |
Felipe Lira
|
3fc943aa
|
Fixed failing LD test scenes. Uploaded a new template image for baked emission scene.
|
8 年前 |
sebastienlagarde
|
3ccea10f
|
Merge branch 'master' into ssao-test
|
8 年前 |
Filip Iliescu
|
dda281fd
|
Merge branch 'master' into classicDeferredMobile
|
8 年前 |
David Rogers
|
85744e59
|
Local merge
|
8 年前 |
David Rogers
|
36baac01
|
Revert "Local merge"
This reverts commit 05f9d2b94ae1d3a5f3e707ba4ad677e700a6fc55, reversing
changes made to f491bb59591c78736427ca92d2067f445f1630c5.
|
8 年前 |
Filip Iliescu
|
9c290707
|
merge changes from remote to local branch
|
8 年前 |
Arnaud Carre
|
d070d1b8
|
Merge branch 'master' into Branch_Batching2
|
8 年前 |
Felipe Lira
|
231211f7
|
Added more objects to multiple point lights scene
|
8 年前 |
Arnaud Carre
|
a9656da4
|
Merge branch 'master' into Branch_Batching2
|
7 年前 |
Filip Iliescu
|
4adbf45e
|
Merge branch 'master' into OnTileDeferred
|
7 年前 |
Filip Iliescu
|
23202e49
|
merge in OnTileDeferredBranch after merging in master to it
|
7 年前 |
Felipe Lira
|
0afc0404
|
Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library.
|
7 年前 |
Felipe Lira
|
d1cf8765
|
Merge branch 'LightweightPipeline' into Unity-2017.3
|
7 年前 |
GitHub
|
a82f6ffc
|
Merge pull request #421 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Peter Andreasen
|
867c8236
|
Merge remote-tracking branch 'origin/master' into sample_game
|
7 年前 |
Julien Ignace
|
674d0efe
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
|
7 年前 |
Arnaud Carre
|
b5aa0bdd
|
new SRP batcher scene test ( HD + LT )
|
7 年前 |
Mike Wuetherick
|
0d5b90fd
|
updated mats for 2018.1.0b6
|
7 年前 |
John
|
360fd4d8
|
Merge branch 'projects/TheLastStand' into projects/TheLastStand-SubsurfaceScattering
|
7 年前 |