6993 次代码提交 (0e5f015e-1db8-4289-a527-eab2ce1da6d0)

作者 SHA1 备注 提交日期
Antoine Lelievre 8dd060c6 Small syntax fixes 6 年前
Antoine Lelievre 5cc49b0c Changing flie DeferredDirectionalShadow to ScreenSpaceShadow 6 年前
Antoine Lelievre 544a96c4 Better dominant light detection algorithm 6 年前
Antoine Lelievre 222bd438 Removed useless kernel 6 年前
Antoine Lelievre 99094901 Refacto for better code integration 6 年前
Antoine Lelievre 41d30d20 Contact shadows works with point light and spot lights (in addition to directional) 6 年前
Antoine Lelievre a756ab16 Added a kernel for contact shadows 6 年前
sebastienlagarde c52d88dc Remove obsolete graphic test directory 6 年前
Antoine Lelievre eb6fe2c5 Added a bool for contact shadows in lights 6 年前
sebastienlagarde d6b05c66 Remove GraphicTest obsolete directory 6 年前
GitHub 633d0ad9 Merge pull request #1544 from Unity-Technologies/HDRP-Tests 6 年前
Remy 409f30cb Merge branch 'master' into HDRP-Tests 6 年前
Felipe Lira 0e5f015e Few shadow optimizations: 6 年前
Tim Cooper 148bf580 Start adding shader graph test framework 6 年前
Remy 34ab5f66 Update GI scenes and reference images 6 年前
GitHub 25f5aa64 Merge branch 'master' into lw/lw-pipeline-asset-inspector 6 年前
GitHub 16b41fe4 Merge pull request #1542 from Unity-Technologies/gfx-tests-postfx 6 年前
Remy 57fedd6c Merge branch 'master' into HDRP-Tests 6 年前
Felipe Lira b735ad3e Updated release notes 6 年前
Felipe Lira 06a7df1d Updated release notes for XR renderscale and Shadow optimizaiton PRs. 6 年前
Felipe Lira 8929d979 Added additional camera data component to controls shadows, depth texture and color. 6 年前
GitHub 159ea553 Merge pull request #1540 from Unity-Technologies/Add-option-to-remove-shader-variant-update-changelog-to-correct-format 6 年前
Remy 6d04b8e3 Disable compilation of debug shaders 6 年前
GitHub cdb3a8a7 Merge pull request #1537 from Unity-Technologies/lw/fix-unityperdraw-cblayout 6 年前
Remy 705c8869 Tests OK and ready to implement batch mode 6 年前
Felipe Lira 7ea4ba92 Updated release notes 6 年前
Remy 4c3a954c Merge com.unity.testframework.graphics from gfx-tests-postfx branch 6 年前
Felipe Lira 51dc02e6 Updated LWRP to match SRP batcher layout block features 6 年前
sebastienlagarde ec4f2ed5 Add option to remove shader variant + update changelog to correct format 6 年前
Remy 9db2a137 Merge branch 'master' into HDRP-Tests 6 年前
GitHub 5a626b21 Merge pull request #1533 from Unity-Technologies/Add-support-for-multiple-PreIntegratedFGD 6 年前
Sebastien Lagarde d69fdafe HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number 6 年前
Peter Bay Bastian 764fac8c Update change log and package versions (this is a breaking change for Shader Graph) 6 年前
GitHub fc54c873 Merge pull request #1507 from Unity-Technologies/renderScale_eyeTextureResolutionScale 6 年前
Stephane Laroche a49a696e Merge branch 'master' into StackLit2 6 年前
Antoine Lelievre 8f9c8495 Small syntax fixes 6 年前
Peter Bay Bastian 549996da Allow sub-shaders to tell whether they are compatible with a given render pipeline, and hook it up with the UI support for that such that an error is shown in the event that it's _not_ compatible. 6 年前
sebastienlagarde 8c01dc9c HDRP: re-enable shadow mask menu of main window 6 年前
Antoine Lelievre 7831dfd9 Changing flie DeferredDirectionalShadow to ScreenSpaceShadow 6 年前
Martin Thorzen 91093d00 Updated the changelog. 6 年前
GitHub 96162457 Merge pull request #1528 from Unity-Technologies/lw/fix-shadergraph-shadowtypo 6 年前
Antoine Lelievre 013fb07a Better dominant light detection algorithm 6 年前
Martin Thorzen 9d5a9da0 Removed commented code 6 年前
Felipe Lira b52b15f0 Fixed wrong keyword in shader graph shadow template 6 年前
Antoine Lelievre a69f06e6 Removed useless kernel 6 年前
Martin Thorzen 10439d90 Removed the commented code. 6 年前
GitHub 93c87374 Merge pull request #1516 from Unity-Technologies/lw/shadow-optimization 6 年前
Antoine Lelievre 7edc74d1 Refacto for better code integration 6 年前
Martin Thorzen 9a23a53f Removed the label and made the spacing work with indentation 6 年前
sebastienlagarde 7870b280 HDRP: Update ChangeLog 6 年前