Tim Cooper
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99d825bc
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first pass fixing paths
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7 年前 |
sebastienlagarde
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b9bb2978
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Rename UnityObjectToWorldDir to TransformObjectToWorldDir + add comment
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7 年前 |
Tim Cooper
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2c4a517b
|
Merge remote-tracking branch 'origin/master' into build/automation
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/sub-package.json
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs.meta
# ScriptableRenderPipeline/Ligh...
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7 年前 |
Frédéric Vauchelles
|
fc0402ba
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Fixed missing debug buffer binding
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7 年前 |
GitHub
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ff309c06
|
Merge pull request #1392 from Unity-Technologies/sg/move-hd-subshader-to-package
Move HD sub-shader to HD package
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7 年前 |
Frédéric Vauchelles
|
d20bf61e
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Push properly motion vectors
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7 年前 |
GitHub
|
d0383483
|
Merge pull request #1389 from Unity-Technologies/lw/profiler-markers
Added CommandBuffer profiler markers
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7 年前 |
Frédéric Vauchelles
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4a39c649
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Fixed HDRP variant
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7 年前 |
sebastienlagarde
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cee907b6
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HDRP: Fix typo in tooltips
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7 年前 |
GitHub
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d2db4069
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Merge pull request #1391 from Unity-Technologies/lw/api-refactor-v2
Converted more files to new C# standard.
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7 年前 |
Felipe Lira
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733691b3
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Converted more files to new C# standard.
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7 年前 |
GitHub
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a709a016
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Merge pull request #1390 from Unity-Technologies/lw/disable-copydepth
Fixes issue where CopyDepthSubpass fails when src and dest are diff sizes
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7 年前 |
Felipe Lira
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93442ebc
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If we need to copyDepth we always copy with Blit until we figure out a way to check src and dest sizes.
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7 年前 |
Felipe Lira
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9c960b8e
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Added CommandBuffer profiler markers so inspecting frame on FrameDebugger and RenderDoc is much easier.
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7 年前 |
Felipe Lira
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a22a1673
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Small change to allow override SHADOWS_SCREEN define.
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7 年前 |
GitHub
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70ff7802
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Merge pull request #1388 from Unity-Technologies/add-geometric-filtering-to-lit
HDRP: add geometric filtering to lit shader
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7 年前 |
sebastienlagarde
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730f3273
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HDRP: add geometric filtering to lit shader
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7 年前 |
GitHub
|
bdeba039
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Merge pull request #1270 from Unity-Technologies/feature/SSR
Screen Space Reflection (Scene Proxy raycasting)
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7 年前 |
GitHub
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95e8ecb9
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Merge pull request #1385 from Unity-Technologies/Fix-issue-with-OnWillRenderObject-in-HDRP
Fix issue with OnWillRenderObject in HDRP
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7 年前 |
sebastienlagarde
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55941473
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Fix issue with OnWillRenderObject in HDRP
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7 年前 |
Peter Bay Bastian
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0780c903
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Fix paths and imports for HD sub-shader
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7 年前 |
GitHub
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57c37d06
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Merge pull request #1355 from Unity-Technologies/sg/show-generated-code
Show generated code for shader graph
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7 年前 |
Peter Bay Bastian
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76d74e4f
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Move HD sub-shader into HD package
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7 年前 |
GitHub
|
efe360da
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Merge pull request #1384 from Unity-Technologies/lw/temporary-depth-precision-fix
Disable depth multisample resolve
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7 年前 |
Frédéric Vauchelles
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2e62d5e8
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Disable SSR in code
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7 年前 |
GitHub
|
f8e5ff57
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Merge pull request #1377 from Unity-Technologies/sg/texture-types
Texture2D Array and Texture 3D
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7 年前 |
Frédéric Vauchelles
|
51d9861f
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Fixed warnings
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7 年前 |
GitHub
|
7f5da648
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Merge branch 'master' into sg/show-generated-code
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7 年前 |
Peter Bay Bastian
|
a958b031
|
Rename PropertyType.Texture to Texture2D
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7 年前 |
GitHub
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06d2091a
|
Merge pull request #1383 from Unity-Technologies/Add-support-of-per-light-shadow-mask-control
Add support of per light shadow mask control
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7 年前 |
Frédéric Vauchelles
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8dadc110
|
Fix build on PS4
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7 年前 |
Peter Bay Bastian
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6db9deb9
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Make PreviewProperty check a bit nicer and fix a warning
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7 年前 |
sebastienlagarde
|
d04a9f37
|
Remove changelof.md.orig
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7 年前 |
Frédéric Vauchelles
|
e98eb92e
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Use current frame motion vector
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7 年前 |
Peter Bay Bastian
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55a261e5
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Fix drag and drop support
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7 年前 |
sebastienlagarde
|
c0461407
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Merge branch 'master' into Add-support-of-per-light-shadow-mask-control
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7 年前 |
GitHub
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1c9edcfa
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Merge pull request #1382 from Unity-Technologies/volume-ux-improvements
Improved volume UI & styling
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7 年前 |
Frédéric Vauchelles
|
647f6534
|
Fixed mouse position debug
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7 年前 |
Peter Bay Bastian
|
927000b8
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Merge branch 'master' into sg/texture-types
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7 年前 |
Felipe Lira
|
3cc463d7
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We don't have support to highp Texture2DMS in shader back end. Disabling multisample depth resolve until we fix the issue.
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7 年前 |
GitHub
|
df14a156
|
Merge pull request #1353 from Unity-Technologies/sg/fix-drag-n-drop
Fix drag and drop
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7 年前 |
Frédéric Vauchelles
|
3932faa4
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Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCameraFrameHistoryType.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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7 年前 |
Tim Cooper
|
a1c03f87
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Add shader graph dependency
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7 年前 |
GitHub
|
9326bf71
|
Merge pull request #1379 from Unity-Technologies/float-half-instrisics
Float half instrisics
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7 年前 |
Felipe Lira
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b9fd7d1c
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Fixed wrong name replace
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7 年前 |
GitHub
|
493e7d5a
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Update README.md
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7 年前 |
Thomas
|
a7687896
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Improved volume UI & styling
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7 年前 |
Felipe Lira
|
175cbd2f
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Fixed line ending on API files
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7 年前 |
Alex Lian
|
ae5591e0
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Return use of build.py
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7 年前 |
GitHub
|
877c58df
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Merge pull request #1380 from Unity-Technologies/debug-hack-fix
Fixed empty editor debug window on srp asset reload
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7 年前 |