6660 次代码提交 (0ce04d4e-6228-4902-8963-0cdc02a90c8f)

作者 SHA1 备注 提交日期
Felipe Lira 0c03cb67 Added proper _half / _float suffix on hlsl as this is what our compiler backend actually expects. 7 年前
Alex Lian 69466f62 Missed HDRP files to move 7 年前
GitHub c27f37c6 Merge pull request #1378 from Unity-Technologies/LWRP 7 年前
Felipe Lira 2c09ec14 Fixed format and line endings. 7 年前
Felipe Lira 60efd574 Added float and half variants to instrisicts 7 年前
Matt Dean e4c1b7ba Add missing metas 7 年前
Alex Lian bb48e6ea Move new files merged from master 7 年前
Thomas 7fc1f0a9 Fixed empty editor debug window on srp asset reload 7 年前
GitHub b5990ea4 Merge pull request #1374 from Unity-Technologies/lw/fix-texture2dms 7 年前
Matt Dean 36a0484f Merge remote-tracking branch 'origin/master' into sg/texture-types 7 年前
Alex Lian 0d975dea Merge remote-tracking branch 'origin/master' into build/automation 7 年前
GitHub cd218826 Merge pull request #1376 from Unity-Technologies/sg/hdsubshaders 7 年前
GitHub b0de4212 Merge pull request #1372 from Unity-Technologies/lw/fix-nested-camera-rendering 7 年前
Matt Dean 26a4b39a HD subshaders branch rebuild 7 年前
Felipe Lira 506d7954 Add code to prevent nested camera rendering. 7 年前
Felipe Lira 3160d4ad Fixed DepthCopy shader. Disabled depth resolve on VR until we can properly figure out how to resolve texture2DMS in stereo. 7 年前
Sebastien Lagarde 265dfd2e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 321f6700 Merge pull request #1367 from Unity-Technologies/lw/dynamic-batching 7 年前
sebastienlagarde ad39683b update changelog 7 年前
GitHub dc326439 Merge pull request #1375 from Unity-Technologies/Add-scene-selection-pass-to-HDRP 7 年前
Sebastien Lagarde dfa41c1f Update Changlog HDRP 7 年前
sebastienlagarde 8d684e8b Fix issue with shadow mask + small optim 7 年前
GitHub 69346a17 Merge pull request #1369 from Unity-Technologies/switch-support-reversed-z 7 年前
sebastienlagarde 30443854 Add support of per light shadow mask control 7 年前
GitHub faac9fcb Merge pull request #1373 from Unity-Technologies/stacklit 7 年前
Alex Lian 3be7d580 Merge remote-tracking branch 'origin/master' into build/automation 7 年前
GitHub 7b42e0f2 Merge pull request #1371 from EvgeniiG/master 7 年前
Evgenii Golubev 4883e8dc Update the HDRP changelog 7 年前
Alex Lian f5654663 Fix gitmodule references 7 年前
GitHub 92542c54 Merge pull request #1354 from Unity-Technologies/sg/fix-error-float-value-to-string 7 年前
Evgenii Golubev 1f059c6b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Alex Lian 5dd074d3 Move shadergraph 7 年前
sebastienlagarde d01c66f4 Update Changelog 7 年前
GitHub ae1dff05 Merge pull request #1358 from Unity-Technologies/sg/vertex-modification 7 年前
Matt Dean c43790f0 Fixes for PR 7 年前
Martin Thorzen 7688ce53 Updated with the PR feedback 7 年前
Sebastien Lagarde 2ca0621d Add scene selection pass to HDRP 7 年前
Sebastien Lagarde ab065fbb Define REVERSE_ZBUF for Switch platform (Revisited) 7 年前
Matt Dean 0546ae13 Fix template issues 7 年前
Frédéric Vauchelles d5c1a104 Added toggle to raymarch behind objects 7 年前
Frédéric Vauchelles 493c1fac Added temporal filtering for HiZ 7 年前
Frédéric Vauchelles 58fc6522 Use proper coordinates when sampling color pyramid 7 年前
Frédéric Vauchelles 96917261 Fixed game view debug for SSRT 7 年前
Frédéric Vauchelles 6f23a811 Jitter ray origin to add noise instead of banding when raymarching 7 年前
Frédéric Vauchelles d228ca21 Added utility to debug in game view SSR 7 年前
Frédéric Vauchelles c64d8d8a Limiting mip level when raymarching near screen borders 7 年前
Evgenii Golubev ebb293eb Temporarily disable tone mapping of volumetrics to avoid banding artifacts 7 年前
Yao Xiaoling fc9758a0 Add EnableHeightBlending property to instruct unity to not to use heightmaps. 7 年前
Yao Xiaoling b6cb6283 Revert unnecessary changes. 7 年前
Yao Xiaoling 5b75827c Added terrain height based blending. 7 年前