Felipe Lira
0b94697d
Updated LightweightAsset with renderscale.
7 年前
Felipe Lira
47b306b8
Added RenderScale support.
7 年前
Felipe Lira
aa44f05c
Added first step of camera management.
7 年前
Felipe Lira
5fe19f53
updated lightweight pipeline asset
7 年前
Andre McGrail
75220589
Fixed Cornell box UVs
7 年前
Felipe Lira
5fbceb59
Missing changes to last commit.
7 年前
Felipe Lira
272ebcd0
Removed the options to disable lightmap and ambient probes from lightweight as they dont' make sense. Renames linear settings to force linear
7 年前
Felipe Lira
da5a9b1b
forced MSAA being disabled when postprocessing is on to avoid issues.
7 年前
Felipe Lira
fe87000e
Fixex rendering issue caused by missing msaa in the depth texture.
7 年前
Felipe Lira
bd25fe30
Initial refactor work on shader library to allow reuse passes/core for multiple shaders with minimal work.
7 年前
Felipe Lira
3828c63f
Enabled autogenerat GI flag to properly generate graphics test template image.
7 年前
Felipe Lira
78a2ad28
Renamed LW shaders and changed the default to be the Physically Based one.
7 年前
Felipe Lira
af290f39
Fixed scene 012 template and materials.
7 年前
Felipe Lira
f8d61440
Added binding to Depth RT for post processing. Added hook for custom BeforeTransparent fx.
7 年前
Felipe Lira
f16a7ebc
Fixed spot and point light attenuation in Standar shader.
7 年前
Andre McGrail
78e94c46
Added PostProcessing test that requires depth.
Changed lightweight default particle to be additive and also assigned the default particle texture
7 年前
Felipe Lira
6b4dc463
Updated LightweightDefaultMaterial with proper keywords. Lightweight sprites legacy material.
7 年前
Andre McGrail
7d2e6fd9
Test 026 Template image fix
7 年前
Andre McGrail
e4557fc9
Removed shadows from LW test 026
7 年前
Felipe Lira
96d28b11
Added DepthOnly pass to LW shaders.
7 年前
Felipe Lira
d43f1597
Transparent mode now working.
7 年前
Felipe Lira
c9ed078e
Added check to propertly assign _MetallicSpecGlossMap when upgrading from Standard/StandardSpecular.
7 年前
Felipe Lira
6076bb69
Fixed up LightweightStandardShaderGUI to only support BakedEmissive lightmap mode.
7 年前
Andre McGrail
32f08396
Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out..
7 年前
Andre McGrail
a21b0c40
Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
7 年前
Felipe Lira
d9c64960
Added CameraComparer to sort camera array by depth. Moved some functions to LightweightUtils.
7 年前
Felipe Lira
cad81442
Disabled Bump map scale. Lightweight pipeline doesn't support it.
7 年前
Felipe Lira
ef02bc3e
Added missing env BRDF surface reduction. Now BRDF matches reference image.
7 年前
Felipe Lira
602d1a7c
Fixed a normalization issue. Fixed keywords not being properly set in SpecularSetup.
7 年前
Felipe Lira
2174bed4
Added microfacet BRDF model. Some changes to keywords in the LightweightStandard shader GUI.
7 年前
Felipe Lira
55afe234
Fixed MettalicGloss map not being applied.
7 年前
Andre McGrail
c844ad5d
Added tests:
023_Lighting_Mixed: tests mixed light modes(broken right now)
024_Shader_PBRvalidation: Contains adam and some test spheres, original template made against legacy pipe
General clean up of other tests
7 年前
Felipe Lira
87ac03cd
Added LightweightPipeline shader GUI. Updated PBR material with the new keywords.
7 年前
Andre McGrail
1badfd13
Added image template preprocessor to avoid compressing any reference images from the tests
Added missing meta files
7 年前
Andre McGrail
64797a02
Updated Lightweight tests and created template images
7 年前
Felipe Lira
aa4a73ea
Removed Lightweight Particles shaders as now the lightweight pipeline supports Unity vanilla particle shaders.
7 年前
Andre McGrail
79a008db
Added tests
-016_Lighting_Scene_Directional: tests directional light with shadow in a medium scene
-017_Lighting_Scene_DirectionalBaked: tests baked directional light in a medium scene
-018_Lighting_Scene_DirectionalBakedIndirect: tests directional light with shadow and baked indirect in a medium scene
-019_Lighting_Scene_PointLights: tests multiple point lights in a medium scene with baked indirect
-020_Lighting_BasicDirectional: tests directional light(with shadows) on both non-PBR and PBR shaders
-021_Lighting_BasicPoint: tests point light on both non-PBR and PBR shaders
-022_Lighting_BasicSpot: tests spotlight on both non-PBR and PBR shaders
7 年前
Felipe Lira
88ac7b57
Fixed a shadow issue that was causing the shadowmap to be applied to the wrong light.
7 年前
Andre McGrail
c48c275b
Added tests
-013_CameraMulti_Splitscreen - tests 4 player split screen setup with UI
-014_CameraMulti_MiniMap - tests small camera rect acting as a top down map view
-015_CameraMulti_FPSCam - tests two camera setup for separate weapon rendering
7 年前
Felipe Lira
70a982f2
There's one artifact in the emission baking that is also happening in the legacy pipe. For now uploading this image test to be able to check that all tests are running properly.
7 年前
Felipe Lira
605dc966
Fixed most of the lightweight graphics tests.
7 年前
Felipe Lira
6ead8e71
Fixed viewport setup for cameras rendering to RenderTexture.
7 年前
Felipe Lira
b7e797ee
Fixed material reference in 010 test scene.
7 年前
Felipe Lira
0e48243b
Added viewport camera code.
7 年前
Felipe Lira
8ef5b589
Fixed camera background color.
7 年前
Felipe Lira
3c1912c0
Removed unused materials. Moved reflection probe material to 010 test scene.
7 年前
Felipe Lira
457b3a17
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
7 年前
Felipe Lira
bc3f5b1a
Fixed SpriteDemo test scene that was failing due to a diff in background color in the scene.
7 年前
Felipe Lira
6c2f7107
Fixed light intensity issue that was causing lights to be saturated.
7 年前
Felipe Lira
5f72f0d9
Fixed issue that was causing the attenuation to be applied to direcitonal lights when using attenuation texture.
7 年前