31 次代码提交 (0a150fd9-3fe7-4989-ae83-e2dc11c9d685)

作者 SHA1 备注 提交日期
Felipe Lira 0a150fd9 Minor changes and commets on Standard Surface shader. 7 年前
Felipe Lira 5c254929 Naming and organization on some of the shader library files to improve readability. 7 年前
Felipe Lira 2b8e4ba4 Abstracted light attenuation and direction into Light struct. 7 年前
Felipe Lira e1bcb94f Deleted dangling meta. 7 年前
Felipe Lira d74fef81 refactored lightweight shader for simplicity. 7 年前
Felipe Lira 1ee76480 Refactor on LW shader library to make it more user friendly. 7 年前
Felipe Lira 038a6561 updated lighweight pipeline asset and added versioning to it. 7 年前
Felipe Lira cf5bdf89 Renamed LightweightShaderLibrary folder to just ShaderLibrary and moved to root LWRP folder. 7 年前
Felipe Lira 29f49f04 Fixed issue that was causing rendering of camera with viewport other than default to fail with msaa disabled. 7 年前
sebastienlagarde 764f86fd Merge remote-tracking branch 'refs/remotes/origin/master' into Add-uv-mapping-selection-for-emissive 7 年前
Felipe Lira 41d85d61 Added softparticles option to lightweight asset. 7 年前
sebastienlagarde 214f287d Fix issue with layering emissive not working 7 年前
Felipe Lira 6c1a2838 Added a m_DepthRenderBuffer flag to make it more clear when we use depth from prepass or from renderbuffer depending on msaa. Commented code and renamed DepthPrePass to make it more clear. 7 年前
sebastienlagarde 313ca6c5 Emissive color: add support for uv mapping selection 7 年前
Felipe Lira 95d4096e Fixed beforetransparent postfx depth issue. 7 年前
Felipe Lira dba19ad6 Added support to BakedIndirect and CopyColor to emulate grabpass. 7 年前
sebastienlagarde 94d2883d update readme 7 年前
Felipe Lira fa2a25c6 Fixed VR single pass rendering and some RT state management. 7 年前
sebastienlagarde aed6963a update readme 7 年前
Felipe Lira 1b2ea142 Checking for Cubemap array support on OGL based on what front end compiler expects instead of SM capability. 7 年前
Felipe Lira 48e777c4 fix #ifdef compilation issue 7 年前
GitHub b4149381 Merge pull request #793 from Unity-Technologies/revert-792-revert-790-revert-789-HDRP-GraphicTests 7 年前
GitHub d1a57b2a Revert "Revert "Revert "Hdrp graphic tests""" 7 年前
GitHub 02a16451 Merge pull request #792 from Unity-Technologies/revert-790-revert-789-HDRP-GraphicTests 7 年前
GitHub 9909bf32 Revert "Revert "Hdrp graphic tests"" 7 年前
uygar 47eeaedf Reduced per frame memory allocations. 7 年前
GitHub fa3e734e Merge pull request #790 from Unity-Technologies/revert-789-HDRP-GraphicTests 7 年前
GitHub c36be30a Revert "Hdrp graphic tests" 7 年前
GitHub efa6b6c6 Merge pull request #779 from Unity-Technologies/lw-gc-optim 7 年前
GitHub 84a0053a Merge pull request #789 from Unity-Technologies/HDRP-GraphicTests 7 年前
sebastienlagarde 01b7d081 HDRenderPipeline: Update all materils keyword in scene and project 7 年前