Felipe Lira
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0a150fd9
|
Minor changes and commets on Standard Surface shader.
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7 年前 |
Felipe Lira
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5c254929
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Naming and organization on some of the shader library files to improve readability.
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7 年前 |
Felipe Lira
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2b8e4ba4
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Abstracted light attenuation and direction into Light struct.
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7 年前 |
Felipe Lira
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e1bcb94f
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Deleted dangling meta.
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7 年前 |
Felipe Lira
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d74fef81
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refactored lightweight shader for simplicity.
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7 年前 |
Felipe Lira
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1ee76480
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Refactor on LW shader library to make it more user friendly.
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7 年前 |
Felipe Lira
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038a6561
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updated lighweight pipeline asset and added versioning to it.
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7 年前 |
Felipe Lira
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cf5bdf89
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Renamed LightweightShaderLibrary folder to just ShaderLibrary and moved to root LWRP folder.
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7 年前 |
Felipe Lira
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29f49f04
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Fixed issue that was causing rendering of camera with viewport other than default to fail with msaa disabled.
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7 年前 |
sebastienlagarde
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764f86fd
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-uv-mapping-selection-for-emissive
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7 年前 |
Felipe Lira
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41d85d61
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Added softparticles option to lightweight asset.
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7 年前 |
sebastienlagarde
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214f287d
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Fix issue with layering emissive not working
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7 年前 |
Felipe Lira
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6c1a2838
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Added a m_DepthRenderBuffer flag to make it more clear when we use depth from prepass or from renderbuffer depending on msaa. Commented code and renamed DepthPrePass to make it more clear.
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7 年前 |
sebastienlagarde
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313ca6c5
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Emissive color: add support for uv mapping selection
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7 年前 |
Felipe Lira
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95d4096e
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Fixed beforetransparent postfx depth issue.
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7 年前 |
Felipe Lira
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dba19ad6
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Added support to BakedIndirect and CopyColor to emulate grabpass.
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7 年前 |
sebastienlagarde
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94d2883d
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update readme
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7 年前 |
Felipe Lira
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fa2a25c6
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Fixed VR single pass rendering and some RT state management.
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7 年前 |
sebastienlagarde
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aed6963a
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update readme
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7 年前 |
Felipe Lira
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1b2ea142
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Checking for Cubemap array support on OGL based on what front end compiler expects instead of SM capability.
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7 年前 |
Felipe Lira
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48e777c4
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fix #ifdef compilation issue
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7 年前 |
GitHub
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b4149381
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Merge pull request #793 from Unity-Technologies/revert-792-revert-790-revert-789-HDRP-GraphicTests
Revert "Revert "Revert "Hdrp graphic tests"""
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7 年前 |
GitHub
|
d1a57b2a
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Revert "Revert "Revert "Hdrp graphic tests"""
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7 年前 |
GitHub
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02a16451
|
Merge pull request #792 from Unity-Technologies/revert-790-revert-789-HDRP-GraphicTests
Revert "Revert "Hdrp graphic tests""
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7 年前 |
GitHub
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9909bf32
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Revert "Revert "Hdrp graphic tests""
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7 年前 |
uygar
|
47eeaedf
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Reduced per frame memory allocations.
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7 年前 |
GitHub
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fa3e734e
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Merge pull request #790 from Unity-Technologies/revert-789-HDRP-GraphicTests
Revert "Hdrp graphic tests"
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7 年前 |
GitHub
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c36be30a
|
Revert "Hdrp graphic tests"
|
7 年前 |
GitHub
|
efa6b6c6
|
Merge pull request #779 from Unity-Technologies/lw-gc-optim
Reduced GC pressure in LWRP
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7 年前 |
GitHub
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84a0053a
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Merge pull request #789 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
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7 年前 |
sebastienlagarde
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01b7d081
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HDRenderPipeline: Update all materils keyword in scene and project
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7 年前 |