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README.md


# Unity Scriptable Render Pipeline testbed
**NOTE**: this is a testbed for a Unity feature that has not shipped yet! The latest commits in this project does not work
with any public Unity version, and things in it might and will be broken.
with any public Unity version, and things in it might and will be broken. Use tagged release to play with it.
"Scriptable Render Pipelines" is a potential future Unity feature, think "Command Buffers, take two". We plan to ship the feature, and a
new modern built-in rendering pipeline with it. For now you can look around if you're _really_ curious, but like said above, this is

Did we mention it's a very WIP, no promises, may or might not ship feature, anything and everything in it can change? It totally is.
## How to use the latest version
The repository no longer consists of a complete Unity project, but rather

> cd <Path to your Unity project>/Assets
> git clone https://github.com/Unity-Technologies/ScriptableRenderPipeline
> cd ScriptableRenderPipeline
> git submodule update --init --recursive --remote
```
## For Unity above 2018.1 beta users
SRP depends on PostProcessing submodule. Perform the following instructions to get a working copy of SRP:
```
> git clone https://github.com/Unity-Technologies/ScriptableRenderPipeline
> cd ScriptableRenderPipeline
> git checkout unity-2018.1.0b2 (or the latest tag)
> git submodule update --init --recursive --remote
```

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