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# Unity Scriptable Render Pipeline testbed |
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**NOTE**: this is a testbed for a Unity feature that has not shipped yet! The latest commits in this project does not work |
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with any public Unity version, and things in it might and will be broken. |
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with any public Unity version, and things in it might and will be broken. Use tagged release to play with it. |
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"Scriptable Render Pipelines" is a potential future Unity feature, think "Command Buffers, take two". We plan to ship the feature, and a |
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new modern built-in rendering pipeline with it. For now you can look around if you're _really_ curious, but like said above, this is |
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Did we mention it's a very WIP, no promises, may or might not ship feature, anything and everything in it can change? It totally is. |
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## How to use the latest version |
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The repository no longer consists of a complete Unity project, but rather |
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> cd <Path to your Unity project>/Assets |
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> git clone https://github.com/Unity-Technologies/ScriptableRenderPipeline |
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> cd ScriptableRenderPipeline |
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> git submodule update --init --recursive --remote |
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``` |
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## For Unity above 2018.1 beta users |
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SRP depends on PostProcessing submodule. Perform the following instructions to get a working copy of SRP: |
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``` |
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> git clone https://github.com/Unity-Technologies/ScriptableRenderPipeline |
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> cd ScriptableRenderPipeline |
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> git checkout unity-2018.1.0b2 (or the latest tag) |
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> git submodule update --init --recursive --remote |
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``` |
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