6888 次代码提交 (092ba32c-cefb-4951-8fc4-d467fc03985c)

作者 SHA1 备注 提交日期
Felipe Lira 7193e88e Merge branch 'master' into lw/bugfixes 6 年前
GitHub 5cacc87f Merge pull request #1511 from Unity-Technologies/Fix-for-shader-include-paths 6 年前
sebastienlagarde 3168adb5 Fix for shader include paths for external shaders (not in Asset folder) 6 年前
Julien Ignace 0098fb38 Updated changelog + missing file 6 年前
Martin Thorzen 08e6da14 Updated with changelog updates 6 年前
GitHub 71868227 Merge pull request #1510 from Unity-Technologies/Fix-shader-graph-and-HDRP-shader 6 年前
sebastienlagarde 6353d466 Fix ConvertSurfaceDataToBSDFData argument since change of PR #1505 6 年前
Julien Ignace 0e6fbcd6 - Fixed useless code causing exception in LightLoop UI 6 年前
Martin Thorzen f8fc4b16 Added functionality for updating the title of the shader graph window 6 年前
Oliver Schnabel 2ad99218 Merge remote-tracking branch 'remotes/origin/master' into StackLit2 6 年前
Remy 98989fb6 Merge branch 'master' into HDRP-Tests 6 年前
GitHub 1f72f875 Merge pull request #1508 from Unity-Technologies/decals/color_swatch 6 年前
Paul Melamed a2438b0e updated changelog 6 年前
Oliver Schnabel ecdbdcab Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2 6 年前
Paul Melamed 8b873a1e added color swatch to decal material 6 年前
Nerites dcbdc53b Naive hookup for cameraData.renderScale <-> 6 年前
Stephane Laroche 7842bbf8 Merge remote-tracking branch 'mainrepo/master' into StackLit2 6 年前
sebastienlagarde e941419d Update changelog 6 年前
GitHub 84c9e15c Merge pull request #1505 from Unity-Technologies/normal-buffer-support 6 年前
sebastienlagarde 03a88ecd change perceptualSmoothness - perceptualRoughness 6 年前
sebastienlagarde c8546dad Fix preprocessor 6 年前
sebastienlagarde e06338d1 Add some comment 6 年前
sebastienlagarde 0e0c9931 Merge branch 'master' into normal-buffer-support 6 年前
Antoine Lelievre 70db7a25 Updated Changelog 6 年前
Sebastien Lagarde d40d4830 Fix deferred and clear coat 6 年前
Antoine Lelievre 7aa394fc Finished simple compression algorithm 6 年前
sebastienlagarde 5afa37a8 HDRP: Visualize shadow map minor ident 6 年前
Sebastien Lagarde e5417732 More fix 6 年前
Antoine Lelievre b3d835fa Begin to fix the color picker intensity for luxmeter (not enough precision right now) 6 年前
sebastienlagarde 97c94087 Update HDRP asset + add Cull none on debug shader 6 年前
Sebastien Lagarde 23c3f077 various fix + backport change of WRITE_NORMAL_BUFFER on all shader + add shader preprocessor 6 年前
Felipe Lira 312a5259 Screenspace shadow resolve is only done in case of cascade shadows. 6 年前
GitHub bf69fe62 Merge pull request #1503 from Unity-Technologies/VisualizeShadowMasks 6 年前
Sebastien Lagarde f22b94b1 Fix depth prepass for full deferred 6 年前
GitHub f82aef0c Merge branch 'master' into VisualizeShadowMasks 6 年前
Felipe Lira 82b1711d Added unrelease tag on release notes 6 年前
Sebastien Lagarde 0ec73e5c Merge branch 'master' into normal-buffer-support 6 年前
Felipe Lira 4e500109 Added 2.0.x release notes and updated changelog to [keep a changelog] format 6 年前
Sebastien Lagarde 4d25d4a1 Add normal buffer to directional shadow and forwar 6 年前
GitHub 07f42589 Merge pull request #1501 from Unity-Technologies/decals/ss3_channel_mask 6 年前
Paul Melamed 80bb1b28 updated changelog 6 年前
Sebastien Lagarde c7c66abc Add normalBufferManagement 6 年前
Paul Melamed 29ce571e Merge branch 'master' into decals/ss3_channel_mask 6 年前
Sebastien Lagarde c95b7c47 Merge branch 'master' into normal-buffer-support 6 年前
sebastienlagarde d44577c9 Re-add Contributions 6 年前
GitHub 2ed78d94 Merge pull request #1500 from Unity-Technologies/Update-generator 6 年前
sebastienlagarde 16cef1a8 Update include generator to use space instead of tabs 6 年前
GitHub c42a1a4a Merge pull request #1499 from Unity-Technologies/lw/terrain-shader-fixes 6 年前
sebastienlagarde 1ad9fa52 Upload a issue_template.md file 6 年前
GitHub 99adf0cd Update filename of CONTRIBUTING 6 年前