Paul Melamed
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afb8df01
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Cleanup PR, add decal HTile mask defines
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7 年前 |
sebastienlagarde
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22b5d138
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Add support of clearcoat mask map and change coat mask as material feature
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7 年前 |
Frédéric Vauchelles
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9db916f8
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Merge branch 'master' into feature/PlanarReflection2
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7 年前 |
GitHub
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65fe370a
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Merge pull request #868 from Unity-Technologies/lw-srgb-ldr_fix
In LW the color target should be created in SRGB
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7 年前 |
Paul Melamed
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19876ed2
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Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
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7 年前 |
sebastienlagarde
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6feb2d00
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Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
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7 年前 |
GitHub
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865a869a
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Merge pull request #874 from Unity-Technologies/Support-UV0-UV3-on-lit-for-base
Support uv0 uv3 on lit for base
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7 年前 |
sebastienlagarde
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e16cb2e3
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Merge remote-tracking branch 'refs/remotes/origin/master' into Support-UV0-UV3-on-lit-for-base
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7 年前 |
GitHub
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ff7b81d9
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Merge pull request #873 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
GitHub
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fe0284c8
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Merge branch 'master' into HDRP_GraphicTests
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7 年前 |
GitHub
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2c465d55
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Update the comment
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7 年前 |
sebastienlagarde
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0b8efbbc
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Add support of UV1 to UV3 set on base color
Note that if users select > UV1 this will have a perf impact as due to
surface gradient calculation
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7 年前 |
Peter Bay Bastian
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b41adc72
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Bump package version for SRP and Postprocessing
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7 年前 |
GitHub
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1bd58e2f
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Merge pull request #871 from Unity-Technologies/feature/PlanarReflection2
[PlanarPRobe] fixed freeze when adding planar probe with reflection p…
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7 年前 |
GitHub
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b5718762
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Merge pull request #870 from EvgeniiG/master
Support asymmetry with reprojection
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7 年前 |
Frédéric Vauchelles
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f0fd0287
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[PlanarProbe] Realtime texture are not serialized
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7 年前 |
sebastienlagarde
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8d732769
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Update Postprocess version
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7 年前 |
Frédéric Vauchelles
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080bce7f
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[PlanarPRobe] fixed freeze when adding planar probe with reflection probes
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7 年前 |
GitHub
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aa6acaea
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Merge pull request #869 from Unity-Technologies/feature/PlanarReflection2
Planar reflection - fixes
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7 年前 |
Evgenii Golubev
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1ef2e80a
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Use an improved (generalized) depth distribution
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7 年前 |
Frédéric Vauchelles
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4c7c8a07
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Merge branch 'master' into feature/PlanarReflection2
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7 年前 |
Evgenii Golubev
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b60509c2
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Move VBuffer.hlsl
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7 年前 |
Frédéric Vauchelles
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a36e540f
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[PlanarReflection] Fixed crash on PlanarReflectionProbe Add
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7 年前 |
sebastienlagarde
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3cbf4e3c
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Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
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7 年前 |
Evgenii Golubev
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7e4a3052
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Frédéric Vauchelles
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b4cc081b
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[PlanarReflection] Add debug mode on both planar and reflection probe
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7 年前 |
GitHub
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a48c344e
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Merge pull request #867 from Unity-Technologies/fix/ReflectionRenaming
Renamed reflection editor files
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7 年前 |
Frédéric Vauchelles
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c0511244
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Renamed reflection editor files
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7 年前 |
sebastienlagarde
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2bae089c
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Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/DeferredDirectionalShadow.compute
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7 年前 |
GitHub
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c2005034
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Merge pull request #866 from Unity-Technologies/Move-few-files
Move few files for better organization
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7 年前 |
sebastienlagarde
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2610ae67
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Move few files for better organization
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7 年前 |
GitHub
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84e022c3
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Merge pull request #834 from Unity-Technologies/feature/PlanarReflection
Planar Reflection - #1 Use case Mirror
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7 年前 |
Frédéric Vauchelles
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0cf502ba
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Merge branch 'master' into feature/PlanarReflection
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7 年前 |
Frédéric Vauchelles
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e330e3fa
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[PlanarReflection] Reverted change (Lit.cs.hlsl)
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7 年前 |
Frédéric Vauchelles
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32945c22
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[PlanarReflection] Zero Initialize for EnvLightData
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7 年前 |
Frédéric Vauchelles
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d9fd9f38
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[PlanarReflection] Refactored custom getters and setters
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7 年前 |
Frédéric Vauchelles
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5b6484e5
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[PlanarReflection] Updated HDRenderPipelineAsset
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7 年前 |
Frédéric Vauchelles
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122c5ff4
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[PlanarReflection] small fixes
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7 年前 |
Frédéric Vauchelles
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78f1ddf8
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[PlanarProbe] Include custom HLSL files with shader generator
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7 年前 |
Julien Ignace
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39692887
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- Fixed Gaussian/Depth pyramid rendering and debug
- Fixed various Blit related issues related to target scaling.
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7 年前 |
Frédéric Vauchelles
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d6ce9c49
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[PlanarReflection] Several fixes
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7 年前 |
Julien Ignace
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4ee4d22b
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Removed rendertarget/camera scaling from _ScreenSize in the shaders (was breaking NDC->CS coordinate conversion)
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7 年前 |
Frédéric Vauchelles
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3e32850a
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[PlanarReflection] Restored 2D Texture sampling for planar reflection
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7 年前 |
Julien Ignace
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4568be12
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Post merge fixes
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7 年前 |
Remy
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a936aacd
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Add light on tesselation test.
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7 年前 |
sebastienlagarde
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8677e68d
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Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
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7 年前 |
Tim Cooper
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012562ae
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in LW the color target should be created in SRGB
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7 年前 |
Frédéric Vauchelles
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f7bd8fd7
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Merge branch 'master' into feature/PlanarReflection
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7 年前 |
Julien Ignace
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19029ddd
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/RenderPipelineSettingsUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedRenderPipelineSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/RenderPipelineSettings.cs
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7 年前 |
Remy
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356da4e5
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Properly override template in fail folder if needed.
Render realtime reflection probes before doing a test.
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7 年前 |