48 次代码提交 (main)

作者 SHA1 备注 提交日期
Andre 36b78bf8 Initial project push 6 年前
Andre McGrail 23a48921 Tweaked boat physics, shaved off half a ms per boat 6 年前
Andre McGrail eb60867b Level tweaks 6 年前
Andre McGrail 95f9af62 Small tweaks 6 年前
Andre McGrail 8adcbeea Updated water submodule 6 年前
Andre McGrail 7438b4a6 Created LOD switcher to only use high level lods on main Camera 6 年前
Andre McGrail 91a1b267 Updated WaterSystem submodule 6 年前
Andre McGrail c4011ea8 Updated packages and added basic debug menu 6 年前
Andre McGrail f9073ee5 Updated settings 6 年前
Andre McGrail 033decc7 Tweaked LOD settings 6 年前
Andre McGrail 01a69cb1 Rebaked Lighting 6 年前
Andre McGrail 7ec2acab Large update, lots of visual differences, be careful updating to here 6 年前
Andre McGrail 88fbddf7 Massive cleanup 6 年前
Andre McGrail 19f3d706 leftover files 6 年前
Andre McGrail 26473897 Disabled Vsync 6 年前
Andre McGrail e5cf59be Init branch push 6 年前
Andre McGrail 48578b71 Water foam work 6 年前
MingWai 01439ebc SRP API changes by peter 6 年前
André McGrail ed284400 Fixed Timeline/Cinemachine issues 6 年前
André McGrail d221bcac Updated to work with shader cleanup PR on SRP 5 年前
André McGrail 192ef3fc Final tweaks to branch 5 年前
André McGrail 5b399baf Initial update for 19.1 5 年前
André McGrail 1b25cca4 InitCommit 5 年前
André McGrail 99f806a8 Updated burst package, fixed missing renderer shaders 5 年前
André McGrail df2b7a4a Fix planar reflections from rendering post v3 5 年前
André McGrail 7b564e6c Update to Universal 5 年前
André McGrail bdc8378b Changes 5 年前
GitHub 635d9497 Demo work merge (#64) 4 年前
André McGrail 0b7bbe98 Random prefab updates and project settings tweaks to get the project running on all platforms 5 年前
Andre McGrail bfaabc16 Assorted bug fixes and improvements 4 年前
andytouch 678137e6 Graphics: Adding XRay Dither Effect for Checkpoints 4 年前
andytouch baa541e9 Upgrade: Project is now using Unity 2020.1.0b8 4 年前
andytouch 83bb51a8 Upgrade: 2019.3.13. Added Gradient Fog Render Pass 4 年前
andytouch fec0e4c0 Structure: Tweaking Asset Names and Setup 4 年前
André McGrail 2e8074d7 Assorted changes 5 年前
André McGrail b5841bcb Init commit 5 年前
davidbe 5d585c81 Update to working state with 3fps improvement and less power consumption. 4 年前
Rob Thompson 73ac733b Added script defines to player settings and high quality settings for PS5 3 年前
David Llewelyn 5346d992 Made assignments of Lightmap Params to nested prfab hierarchies. Got a draft video with super-dumb reflection setup for a quick update 3 年前
Sam Bickley 1d337e2e Quality Performance Improvements 5 年前
André McGrail 34f1f05f General lookdev update 5 年前
Andre McGrail f0137e1b Upped max LOD for low quality 5 年前
André McGrail 73f3a10b Init commit 5 年前
André McGrail 579bfe81 More updates, huge prefab reorg, quality settings for URP 5 年前
André McGrail 7e67e768 Assorted cleanup and UI work 4 年前
sophia b9942dc7 test setting m_PerPlatformDefaultQuality 3 年前
sophia f46c785a Update QualitySettings.asset 3 年前
tim 2cdaf4a8 GPU driven boat attack. 3 年前