239 次代码提交 (main)

作者 SHA1 备注 提交日期
guanghui.zhang@unity3d.com 0ed65ea0 3 年前
guanghui.zhang@unity3d.com e2ea3144 3 年前
ZhenZhu 9f1d3dbc Merge to main 3 年前
Andre McGrail 280f1a84 Split test script between editor and runtime folders 3 年前
Andre McGrail f408cb15 wrapped editor only code in the GFX tests script 3 年前
Andre McGrail b92a45a1 Moved Unity GFX test scripts location 3 年前
Andrem c81d59ae Improved GlobalVolumeFeature and added custom GUI 3 年前
Andre McGrail 2096e134 Merge branch 'master' of https://github.com/Unity-Technologies/BoatAttack 3 年前
Andre McGrail 35091da6 Fixed issue with UIPanelFade shader 3 年前
Andre McGrail fe0c7d8e Re-worked DefaultVolume system to make use of the RenderFeatures 3 年前
Andrem d441fd41 added test framework dependancy 3 年前
Andrem fb6272ba Updated to 2020.3.14f1 3 年前
Andrem e2799f41 Fix current graphics tests 3 年前
Andrem 595cf001 added test framework and editor build settings missing from last PR 4 年前
GitHub 7c22ab22 Integrated basic gfx test (#146) 4 年前
Andrem 815dd559 updated version and packages 4 年前
Andrem 6f4034d9 removed debug logs based off pipeline asset 4 年前
GitHub c7cb9b66 Bump com.unity.memoryprofiler to 0.2.9-preview.3 (#143) 4 年前
GitHub 3cb49ac5 Graphics: Check B10G11R11 support for HDR format (#141) 4 年前
GitHub 73770d48 benchmark loading on ios fix (#135) 4 年前
Andre McGrail 3bb55631 pipeline assets updated 4 年前
Andre McGrail fbc2ca79 Added debug mode for boat testing 4 年前
Andre McGrail 05494bbd Merge branch 'master' of https://github.com/Unity-Technologies/BoatAttack 4 年前
Andre McGrail 776c6772 demo scene default 4 年前
Andre McGrail cd6fe6c5 Fixed corrupt shadergraph shader 4 年前
GitHub 6c7876e2 Fix usage of UNITY_REVERSED_Z (#134) 4 年前
Andre McGrail 02722ac4 Update to 2020.2.0f1 4 年前
GitHub a7e98a33 Fix and improve shadows on the water (#130) 4 年前
GitHub fddccbb4 Removed variable 'loop' as itwas causing issues for PS4 compiling (#129) 4 年前
GitHub 0adbecb9 Update README.md 4 年前
GitHub 202f0d2b Update README.md 4 年前
GitHub 9fd50c53 Update README.md 4 年前
GitHub 20c32484 Feature/benchmark (#126) 4 年前
GitHub 1e1d985d Changed Lod Lightmaps to run only in editor and only when needed (#118) 4 年前
Andre McGrail 35e8ab7a Fixed issue with URP 10.x.x conflicting with SurfaceData struct 4 年前
André McGrail c018758f Clean up 5 年前
GitHub 83e75bd4 the water mesh now is transformed with the same scaling as the gameobject it is on (#105) 5 年前
GitHub 5d035120 Bugfix/caustics (#104) 5 年前
Andre McGrail 8c5ed2f1 updated branch to 2020.1.0b14 and URP 9.0.0.preview33 5 年前
thomas-zeng 2ce903e7 * bump up burst ver to be compatible with 9.x.x urp 5 年前
Andre McGrail bfaabc16 Assorted bug fixes and improvements 5 年前
thomas-zeng 0291227e * Removed setup instance. 5 年前
Andre McGrail f57f2586 Fixed some lighting issues with the water and added subtle SSS on the peaks, fixed truncation warning on caustics shader 5 年前
thomas-zeng 90a30dd8 * Fixed water shader FX not working in multiview. 5 年前
Andre McGrail 8cfd749a Fix Native array leak 5 年前
thomas-zeng fe02dad1 * Fixed XR single pass instanced mode and multiview mode. 5 年前
Andre McGrail 625fd653 Tweaks to water shader and fixed lifetime issue for caustics material 5 年前
Andre McGrail cf7d3cbd Fix for incorrect placing markers on post game stats 5 年前
André McGrail b5557552 revert TMP package update 5 年前
GitHub 988f8ccd Bug fixes (#83) 5 年前