740 次代码提交 (76588955-aead-4500-a715-b9a5a592f587)

作者 SHA1 备注 提交日期
Amel Negra 76588955 moved script to scripts scene management folder 4 年前
Amel Negra a6b2a938 Using bool instead of event because on the same GO 4 年前
Amel Negra a60986ee updated loading screen 4 年前
Amel Negra d78abfcb to do added 4 年前
Amel Negra 03bdc2e4 Now loading screen works 4 年前
Amel Negra 03efa5a6 renamed the prefab in the scene to SceneLoader 4 年前
Amel Negra eb568505 renamed LocationLoader to SceneLoader 4 年前
Amel Negra d00568b8 Added the event for editor initializer and updated prefabs to ref it 4 年前
Amel Negra 1fe9c023 Added method to broadcast that scene is ready (Press play from any sc) 4 年前
Amel Negra f558e77c removed unused variable in location loader 4 年前
Amel Negra 38fdca31 Made GameSceneSo TextArea to better see scenes descriptions 4 年前
Amel Negra 62cef1ec renamed LocationLoader prefab to SceneLoader 4 年前
Amel Negra a98227d6 images for loading screen tests 4 年前
Amel Negra 403824da major changes on location loader to fit the new scene re architecture 4 年前
Amel Negra 466ba8a5 added event ref to spawn prefab 4 年前
Amel Negra 33c5fde8 Added listener to scene ready event in spawn manager 4 年前
Amel Negra 5d87a633 Pushing scenes 4 年前
Amel Negra 35619468 Added onSceneReady event to inform when scene is loaded and set active 4 年前
Amel Negra a2507600 removed unused class 4 年前
Amel Negra fca4d219 Menu and location specific editor initializers 4 年前
Amel Negra decd485f Added persistentManagers and gameplay scenes to build settings 4 年前
Amel Negra 1492ed7f Added PersistentManagers scene 4 年前
Amel Negra f86d071b Added LoadMenu specific channel 4 年前
Amel Negra 553316ab Made SceneLoader a prefab 4 年前
Amel Negra cddb1132 Added GameplaySO to be able to create gameplay scene 4 年前
Amel Negra 645a2f43 Added Gameplay and PersistentManagers scenes SO 4 年前
Amel Negra d485d9c8 Added ToggleLoadingScreen event channel 4 年前
Amel Negra 9bd8609f Added filled circle sprite 4 年前
Amel Negra 2cfbb2ea Spinning UI element script for loading screen 4 年前
Amel Negra 424f4bdf Added loadingScreenManager to listen to UI toggle events 4 年前
Amel Negra 072ede02 EditorInitialisationLoader now works with menu and locations 4 年前
Amel Negra ee385f08 Added initializationLoader class 4 年前
Amel Negra 4ae2cfae Added event null check on BoolEventChannelSO 4 年前
Amel Negra 88ede019 Renamed initializationSO to PersistentManagersSO 4 年前
HarshNarayanJha 37b819b9 Revisioned The Bench 4 年前
Amel Negra c444c501 Merge remote-tracking branch 'origin/main' into scenes-re-architecture 4 年前
HarshNarayanJha 06438a1a Pulled from upstream/main 4 年前
Smurjo 178053c0 Almonds, artichokes, cucumbers, lemons, onions, oranges, truffles, vanilla 4 年前
uChema a16fe655 Dialogue And Quest Managers + Refractoring some scripts 4 年前
GitHub d0298f3d Merge pull request #3 from UnityTechnologies/art-assets 4 年前
uChema c128feff Fix Dialogue branching and add UI 4 年前
uChema f72f481b Change events on the Dialogue track, instead of the dialogue clip 4 年前
uChema c852ab5b Update Cutscenes to use Event Channels 4 年前
uChema 28237f05 Fix Dialogue UI and Cutscene with the new changes 4 年前
Ujjwal Raut b137c792 Added registry initialization 4 年前
HarshNarayanJha 64a8df52 Improved UI and less OnGUI() calls 4 年前
uChema 79e39b28 Merging Dialogue branching to the Quest System. 4 年前
HarshNarayanJha 4e2ef8cc Pulled from upstream/main 4 年前
treivize a4dc96e7 Initial Plant Critter combat system - Get Hit - Killed 4 年前
Ujjwal Raut bdf26d9d Added TestScript for explanation of functionality 4 年前