Amel Negra
|
76588955
|
moved script to scripts scene management folder
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4 年前 |
Amel Negra
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a6b2a938
|
Using bool instead of event because on the same GO
|
4 年前 |
Amel Negra
|
a60986ee
|
updated loading screen
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4 年前 |
Amel Negra
|
d78abfcb
|
to do added
|
4 年前 |
Amel Negra
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03bdc2e4
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Now loading screen works
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4 年前 |
Amel Negra
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03efa5a6
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renamed the prefab in the scene to SceneLoader
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4 年前 |
Amel Negra
|
eb568505
|
renamed LocationLoader to SceneLoader
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4 年前 |
Amel Negra
|
d00568b8
|
Added the event for editor initializer and updated prefabs to ref it
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4 年前 |
Amel Negra
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1fe9c023
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Added method to broadcast that scene is ready (Press play from any sc)
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4 年前 |
Amel Negra
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f558e77c
|
removed unused variable in location loader
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4 年前 |
Amel Negra
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38fdca31
|
Made GameSceneSo TextArea to better see scenes descriptions
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4 年前 |
Amel Negra
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62cef1ec
|
renamed LocationLoader prefab to SceneLoader
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4 年前 |
Amel Negra
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a98227d6
|
images for loading screen tests
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4 年前 |
Amel Negra
|
403824da
|
major changes on location loader to fit the new scene re architecture
|
4 年前 |
Amel Negra
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466ba8a5
|
added event ref to spawn prefab
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4 年前 |
Amel Negra
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33c5fde8
|
Added listener to scene ready event in spawn manager
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4 年前 |
Amel Negra
|
5d87a633
|
Pushing scenes
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4 年前 |
Amel Negra
|
35619468
|
Added onSceneReady event to inform when scene is loaded and set active
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4 年前 |
Amel Negra
|
a2507600
|
removed unused class
|
4 年前 |
Amel Negra
|
fca4d219
|
Menu and location specific editor initializers
|
4 年前 |
Amel Negra
|
decd485f
|
Added persistentManagers and gameplay scenes to build settings
|
4 年前 |
Amel Negra
|
1492ed7f
|
Added PersistentManagers scene
|
4 年前 |
Amel Negra
|
f86d071b
|
Added LoadMenu specific channel
|
4 年前 |
Amel Negra
|
553316ab
|
Made SceneLoader a prefab
|
4 年前 |
Amel Negra
|
cddb1132
|
Added GameplaySO to be able to create gameplay scene
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4 年前 |
Amel Negra
|
645a2f43
|
Added Gameplay and PersistentManagers scenes SO
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4 年前 |
Amel Negra
|
d485d9c8
|
Added ToggleLoadingScreen event channel
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4 年前 |
Amel Negra
|
9bd8609f
|
Added filled circle sprite
|
4 年前 |
Amel Negra
|
2cfbb2ea
|
Spinning UI element script for loading screen
|
4 年前 |
Amel Negra
|
424f4bdf
|
Added loadingScreenManager to listen to UI toggle events
|
4 年前 |
Amel Negra
|
072ede02
|
EditorInitialisationLoader now works with menu and locations
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4 年前 |
Amel Negra
|
ee385f08
|
Added initializationLoader class
|
4 年前 |
Amel Negra
|
4ae2cfae
|
Added event null check on BoolEventChannelSO
|
4 年前 |
Amel Negra
|
88ede019
|
Renamed initializationSO to PersistentManagersSO
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4 年前 |
HarshNarayanJha
|
37b819b9
|
Revisioned The Bench
|
4 年前 |
Amel Negra
|
c444c501
|
Merge remote-tracking branch 'origin/main' into scenes-re-architecture
|
4 年前 |
HarshNarayanJha
|
06438a1a
|
Pulled from upstream/main
|
4 年前 |
Smurjo
|
50b64a9a
|
added ginger, applied transform at Blender fbx export for almonds, artichokes, cucumber and lemons
added ginger
applied transform at Blender fbx export for almonds, artichokes, cucumber and lemons
moved prefabs to prefab folder "food"
|
4 年前 |
uChema
|
748ff00f
|
Add a quest, and test; WIP
|
4 年前 |
Smurjo
|
178053c0
|
Almonds, artichokes, cucumbers, lemons, onions, oranges, truffles, vanilla
Almonds, artichokes, cucumbers, lemons, onions, oranges, truffles, vanilla
|
4 年前 |
uChema
|
a16fe655
|
Dialogue And Quest Managers + Refractoring some scripts
|
4 年前 |
GitHub
|
d0298f3d
|
Merge pull request #3 from UnityTechnologies/art-assets
Art assets
|
4 年前 |
uChema
|
c128feff
|
Fix Dialogue branching and add UI
|
4 年前 |
uChema
|
f72f481b
|
Change events on the Dialogue track, instead of the dialogue clip
|
4 年前 |
uChema
|
c852ab5b
|
Update Cutscenes to use Event Channels
|
4 年前 |
uChema
|
28237f05
|
Fix Dialogue UI and Cutscene with the new changes
|
4 年前 |
HarshNarayanJha
|
64a8df52
|
Improved UI and less OnGUI() calls
|
4 年前 |
uChema
|
79e39b28
|
Merging Dialogue branching to the Quest System.
|
4 年前 |
HarshNarayanJha
|
4e2ef8cc
|
Pulled from upstream/main
|
4 年前 |
treivize
|
a4dc96e7
|
Initial Plant Critter combat system - Get Hit - Killed
|
4 年前 |