Ciro Continisio
9856af6d
Packages, Empty project
4 年前
Ciro Continisio
77678f6f
Character controller, scene setup
4 年前
Ciro Continisio
453789b2
Character Controller moving
4 年前
Ciro Continisio
c263c899
Folder rename
4 年前
Unknown
832443bc
Adding main menu and level 1 scenes for test
4 年前
Ciro Continisio
a9617e2b
Toon shading v1
4 年前
Ciro Continisio
74d5128e
Toon shader improvments
- Updated URP from 7.3.0 to 7.5.1
- Moved to most recent 19.4
- New custom lighting shader (Toon 2), not yet toonified
4 年前
Ciro Continisio
0788d614
Custom lighting shader tests
4 年前
Ciro Continisio
5e4de146
Isolated outline test
Created its own scene and shader for testing purposes
4 年前
Ciro Continisio
369c0864
Toon Shader v2 in progress
4 年前
Ciro Continisio
b0af5562
Toon shader done
Needs to be broken down into pieces for modularity
4 年前
Ciro Continisio
26b18669
Work and tests on toon shader, plants and rocks
4 年前
Unknown
ed34ab11
Added new obstacle material for lvl2 and tagged Player
4 年前
Ciro Continisio
ccbf1297
Small feedback tweaks
4 年前
Ciro Continisio
4e9d1665
More art imported
4 年前
Ciro Continisio
009fdbd5
Even more art
4 年前
Ciro Continisio
d250d874
Bush, shell, bamboo, big rock fixes
4 年前
Ciro Continisio
6d1b63ae
Reorganising assets
4 年前
Ciro Continisio
43ebc212
Art reorganisation and cleanup
4 年前
GitHub
999566a9
OP Devlog #1 : Toon shading ( #173 )
* upgrade to 2020.2
* add else condition in CustomLighting
* fix missing material in ToonShading scene
Co-authored-by: doJester13 <minarini.work@gmail.com>
Co-authored-by: doJester13 <minairni.work@gmail.com>
4 年前
Ciro Continisio
79a79de9
Imported Townsfolk, Pig Chick
More assets in the environment test scene
4 年前
Ciro Continisio
68bbd76f
Tweaks to water shader and folders
4 年前
Unknown
af2ab922
Merge branch 'Scene-Loading' into main
4 年前
Ciro Continisio
a58c28d8
Cleanup of temp assets, removal of Terrain
4 年前
GitHub
a5b61b2f
Added foam + refraction + depth fare to water shader ( #139 )
* Alternative water shader proposition
* Unlit water shader and add shadow
- Unlit water shader
- Add shadow as done in Toon shader
- Add vertex displacement like done in dickmendra shader
- Change the showcase water plane to intersect with the rock close to it to see foam
* Shader clean up
* Water shader improvements
- Water effect distance cut off
- Expose light probe contribution
- Control surface shadow intensity
* Small tweaks to showcase scene
* Water shader fixes
* Showcase water
* Small tweaks
Co-authored-by: Ciro Continisio <ciro@unity3d.com>
4 年前
GitHub
32d860af
Added fire shader and campfire ( #172 )
* Added fire shader and campfire
* Tweaked campfire light position
Co-authored-by: Ciro Continisio <ciro@unity3d.com>
4 年前
GitHub
ffe1b8b8
Working dialogue and cutscene system. ( #135 )
* Add Dialogue Track base implementation
* Custom timeline track and clip for dialog
- Can at any time call for a line of dialogue.
- Each clip binds line of dialogue to be later displayed on screen.
- Depending on the options of this clip, the Timeline might pause.
* Made adjustments based on HyagoOliveiran's suggestions
Tried to add more variables to increase legibility.
Added UpdateSlide function.
Deleted some empty lines.
* Update Character.cs
* Update Character.cs
* Update Character.cs
* Update Character.cs
* Update Character.cs
* Update Character.cs
* Update UOP1_Project/Assets/Scripts/Characters/Character.cs
I deleted unnecessary spacing by following atb-brown suggestion.
Co-authored-by: Austin Brown <atb.austin@gmail.com>
* Deleted unnecessary spacing
* Fixed bouncing issue when player hit under floating platform
* My take on a simple Player Spawn System
* Renamed SetRequestS...
4 年前
kgc00
8dfcd3e8
Merge remote-tracking branch 'upstream/main' into main
4 年前
circa94
cdbf1207
Merge branch 'circa94/master' into circa94/inventory-system
4 年前
Ciro Continisio
55d5d2a4
Merge branch 'main' into art-assets
# Conflicts:
# UOP1_Project/Assets/Art/Characters/PhoenixChick.meta
# UOP1_Project/Assets/Cutscenes.meta
# UOP1_Project/Assets/Cutscenes/ExampleCutscene.playable.meta
# UOP1_Project/Assets/Materials/Debug_Semitransparent.mat.meta
# UOP1_Project/Assets/Materials/Obstacles_Blue.mat.meta
# UOP1_Project/Assets/Prefabs/GameplayEssentials.meta
# UOP1_Project/Assets/Prefabs/Input Reader.asset
# UOP1_Project/Assets/Prefabs/Input Reader.asset.meta
# UOP1_Project/Assets/Prefabs/Pig.prefab
# UOP1_Project/Assets/Presets.meta
# UOP1_Project/Assets/Presets/Defaults.meta
# UOP1_Project/Assets/Scenes/CharController.unity
# UOP1_Project/Assets/ScriptableObjects.meta
# UOP1_Project/Assets/ScriptableObjects/Input Reader.asset
# UOP1_Project/Assets/ScriptableObjects/Input Reader.asset.meta
# UOP1_Project/Assets/ScriptableObjects/Input/InputReader.asset
# UOP1_Project/Assets/ScriptableObjects/Input/InputReader.asset.meta
# UOP1_Project/Assets/Settings/Presets.meta
# ...
4 年前
Ciro Continisio
03ff96ac
New test scenes
Big testing scene with Polybrush terrain, small test scene with just primitives
4 年前
Ciro Continisio
0ceeafd9
Refreshed Forest and Beach scenes
4 年前
Ciro Continisio
f0dc54d3
Fix CM bug, tweaks
4 年前
Ciro Continisio
2c91dabf
Merge branch 'art-assets' into big-merge
# Conflicts:
# UOP1_Project/Assets/Prefabs/Props/PotOverFire.prefab
4 年前
kgc00
781633e3
Merge remote-tracking branch 'upstream/main' into main
4 年前
treivize
572e0cdd
Added Transparent support on ToonShading and Glass Shader for the lantern
4 年前
Ciro Continisio
7705382e
Merge branch 'main' into state-machine-improvements
# Conflicts:
# UOP1_Project/Assets/Prefabs/Pig.prefab
4 年前
kgc00
c4dabcbe
merge
4 年前
Ciro Continisio
8de2f73f
Moved stray materials and textures
4 年前
Ciro Continisio
26747ac5
Merge branch 'treivize/feature/art/transparent_support' into art-assets
4 年前
Ciro Continisio
e5e7acc6
Merge branch 'art-assets' into main
4 年前
kgc00
253b73a3
Merge remote-tracking branch 'upstream/main' into main
4 年前
kgc00
7b04a609
Merge branch 'main' into simple-menu-controls
4 年前
Ciro Continisio
b5de134f
New art demo scene
4 年前
Ciro Continisio
826ef58b
AudioSystem functionality
4 年前
treivize
0728a4c6
Merge branch 'art-assets' into feature/art/pant_critter
4 年前
GitHub
14e737cc
Merge pull request #1 from UnityTechnologies/art-assets
Art assets
4 年前
GitHub
e09986b8
Merge branch 'main' into fix/object-pool
4 年前
shuttle127
47c639cb
Create silhouette pass
Added some URP render features to silhouette characters when they're behind static scenery
4 年前
Ciro Continisio
09419cf4
Tweaks, dither shader
4 年前
treivize
df2ab2a2
Merge branch 'art-assets' into feature/art/slime_critter
4 年前
Ciro Continisio
1413811f
Material properties
4 年前
GitHub
19a7c4c5
Upgrade to 2020.2.13b ( #247 )
4 年前
Ciro Continisio
efd5063f
Imported latest town assets
4 年前
Ciro Continisio
d62d8e9e
Merge branch 'main' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Prefabs/PrototypingTree.prefab.meta
# UOP1_Project/Assets/Samples.meta
# UOP1_Project/Assets/Samples/Polybrush.meta
# UOP1_Project/Assets/Samples/ProBuilder/4.4.0/Universal Render Pipeline Support/Material/ProBuilder Default URP.mat.meta
# UOP1_Project/Assets/Scenes/ArtShowcase/LightingData.asset.meta
# UOP1_Project/Assets/Scenes/ArtShowcase/ReflectionProbe-0.exr.meta
# UOP1_Project/Assets/Scenes/CharController.unity.meta
# UOP1_Project/Assets/Scenes/CharController/LightingData.asset
# UOP1_Project/Assets/Scenes/CharController/LightingData.asset.meta
# UOP1_Project/Assets/Scenes/CharController/ReflectionProbe-0.exr.meta
# UOP1_Project/Assets/Scenes/Locations/Beach/LightingData.asset
# UOP1_Project/Assets/Scenes/TestingGround.unity.meta
# UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BeachWhiteboxing_1_optimized.unity.meta
# UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BeachWhiteboxing_1_opt...
4 年前
GitHub
5c82e99e
Merge pull request #2 from UnityTechnologies/main
import changes from main
4 年前
Ciro Continisio
2e18946e
Imported ground textures
4 年前
Ciro Continisio
e7b2e446
New art assets
4 年前
Dan Young
268ab82e
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Amel
2c9810c9
Merge branch 'main' into interaction
4 年前
Chema Damak
8a166bf0
Merge branch 'interaction' of https://github.com/UnityTechnologies/open-project-1 into interaction
4 年前
Amel Negra
370a7993
Merge remote-tracking branch 'origin/main' into interaction
4 年前
Dan Young
7ce66d74
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Amel Negra
a3fdb227
Merge branch 'main' into whiteboxing
4 年前
GitHub
d0298f3d
Merge pull request #3 from UnityTechnologies/art-assets
Art assets
4 年前
GitHub
54240307
Devlog 3: Handling complex input ( #307 )
Project upgrade to 2021.1
4 年前
Ciro Continisio
4b89665c
Wind shader improved and painted more meshes
4 年前
Dan Young
eb670224
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Ciro Continisio
c691552b
Merge branch 'pr-bash' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Samples.meta
4 年前
Ciro Continisio
2f001d27
Prefab tweaks
4 年前
Ciro Continisio
1c9c17d2
Reorganisation
4 年前
Dane Byrd
c6beedc4
Merge branch 'art-assets' into ground_shader
4 年前
uChema
0f397e96
Merge branch 'main' into QuestSystem
4 年前
Ciro Continisio
5ca74ffe
Beach and Glade midboxing
4 年前
Ciro Continisio
a30ece4a
Merge branch 'pr-bash' into art-assets
4 年前
Ciro Continisio
bd2b6359
Midboxing again
4 年前
GitHub
81481d8b
Merge pull request #4 from UnityTechnologies/main
update my local branch
4 年前
uChema
7ece782e
Merge branch 'main' into QuestSystem
4 年前
Ciro Continisio
91a763b7
Updated project to 2020 LTS
4 年前
uChema
7abf0997
WIP - UI Integration
4 年前
Ciro Continisio
61f7cbe7
Scene redress and rebakes
4 年前
GitHub
c0b2931f
Merge pull request #1 from UnityTechnologies/main
Update fork
4 年前
Ciro Continisio
847a1352
Rock shader with grass or sand
4 年前
Ciro Continisio
293f994f
Merge branch 'graphic-rework'
4 年前
uChema
997b50ae
Merge branch 'main' into pr/393
4 年前
Amel
7b1ed2b2
Merge branch 'main' into UI
4 年前
Ciro Continisio
ee8e2b89
Wind shader tweaks
4 年前
Amel Negra
e0ede3d5
Merge branch 'main' into AmelMain
4 年前
Ciro Continisio
e4d15d8c
Relocated whiteboxing scenes and folders
4 年前
Ciro Continisio
bcecfc68
Whiteboxing master scene v2
4 年前
Ciro Continisio
473d21d1
Whiteboxing master scene v4
4 年前
Amel Negra
8151f1b5
Merge remote-tracking branch 'origin/main' into AmelMain
4 年前
uChema
127bd54d
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
be943453
Scenes are all connected
4 年前
Ciro Continisio
5636f0a4
Improvements to vertex ground shader
Now world-space coordinates
4 年前
Ciro Continisio
ebe81a73
Worldbuilding in progress
Landmasses vertex paint, water plane tweaks
4 年前
Ciro Continisio
a2299fee
Water shaders, landmasses
4 年前
uChema
735363c3
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Amel
6f206e69
Merge remote-tracking branch 'origin/main' into mainAmel
4 年前
Amel Negra
551380e3
Cutscene debug material and Nav mesh for test scene
3 年前
Amel Negra
f670d943
Updating cutscene example scene with dialogue-cutscene updates
3 年前
Ciro Continisio
7a6ec0e8
Merge remote-tracking branch 'tech-mkt/main'
3 年前
uChema
b4892bfe
Merge with main
3 年前
Ciro Continisio
3e67c187
Merge branch 'main' into ciro
3 年前