Ciro Continisio
6d1b63ae
Reorganising assets
4 年前
Ciro Continisio
79a79de9
Imported Townsfolk, Pig Chick
More assets in the environment test scene
4 年前
Ciro Continisio
fb97255e
Moved art assets
4 年前
Ciro Continisio
fb39de1a
Expression test
4 年前
Ciro Continisio
8bcb0d29
Imported directions sign, removed no_eyes tests
4 年前
Ciro Continisio
24cc8443
Added crunch compression to all textures + Preset
4 年前
Ciro Continisio
f76bc5ce
Imported Townsfolk_F, Animations
4 年前
Ciro Continisio
03ff96ac
New test scenes
Big testing scene with Polybrush terrain, small test scene with just primitives
4 年前
Ciro Continisio
c28c6bc6
New Pig and RockCritter animations
4 年前
Ciro Continisio
8504c55f
PigChef plays idle and walk animations
Created action to set a bool parameter on the state machine
4 年前
Ciro Continisio
f0dc54d3
Fix CM bug, tweaks
4 年前
Ciro Continisio
e8f4a6e7
Imported BardHare
4 年前
andytouch
a397d578
Art: Added Detail Masks for Main Characters. Added DetailMaskTint Shader Graph.
4 年前
Ciro Continisio
7be88cca
Removed script Character, moved StateMachine SOs
4 年前
Ciro Continisio
12f2649c
Talk animation re-implemented
4 年前
Ciro Continisio
11c7a35b
Pig chef fixed animations
4 年前
Ciro Continisio
05095f49
Merge remote-tracking branch 'tech-mkt/art-assets' into pr-bashing
4 年前
treivize
0728a4c6
Merge branch 'art-assets' into feature/art/pant_critter
4 年前
GitHub
14e737cc
Merge pull request #1 from UnityTechnologies/art-assets
Art assets
4 年前
treivize
df2ab2a2
Merge branch 'art-assets' into feature/art/slime_critter
4 年前
Ciro Continisio
1413811f
Material properties
4 年前
Ciro Continisio
bd14256e
Material and prefab tweaks
4 年前
GitHub
19a7c4c5
Upgrade to 2020.2.13b ( #247 )
4 年前
Dane Byrd
8ae0f49f
Remove Albedo Influence on Specular Light Brightness
Swapping the order of the multiply and add nodes in the ToonShading subgraph to multiply albedo by diffuse light alone, then add specular highlights.
Along with this is the need ability to control specular light transparency, which can now be done using the Specular Color property's alpha channel.
4 年前
Ciro Continisio
e7641175
Merge branch 'art-assets' of https://github.com/daneobyrd/open-project-1 into daneobyrd-art-assets
4 年前
Ciro Continisio
019c7796
Merge branch 'art-assets' into main
4 年前
Amel
8c488723
updated pig chef animator controller for pick up animation
4 年前
Ciro Continisio
d62d8e9e
Merge branch 'main' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Prefabs/PrototypingTree.prefab.meta
# UOP1_Project/Assets/Samples.meta
# UOP1_Project/Assets/Samples/Polybrush.meta
# UOP1_Project/Assets/Samples/ProBuilder/4.4.0/Universal Render Pipeline Support/Material/ProBuilder Default URP.mat.meta
# UOP1_Project/Assets/Scenes/ArtShowcase/LightingData.asset.meta
# UOP1_Project/Assets/Scenes/ArtShowcase/ReflectionProbe-0.exr.meta
# UOP1_Project/Assets/Scenes/CharController.unity.meta
# UOP1_Project/Assets/Scenes/CharController/LightingData.asset
# UOP1_Project/Assets/Scenes/CharController/LightingData.asset.meta
# UOP1_Project/Assets/Scenes/CharController/ReflectionProbe-0.exr.meta
# UOP1_Project/Assets/Scenes/Locations/Beach/LightingData.asset
# UOP1_Project/Assets/Scenes/TestingGround.unity.meta
# UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BeachWhiteboxing_1_optimized.unity.meta
# UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BeachWhiteboxing_1_opt...
4 年前
Dan Young
268ab82e
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Amel
2c9810c9
Merge branch 'main' into interaction
4 年前
Chema Damak
8a166bf0
Merge branch 'interaction' of https://github.com/UnityTechnologies/open-project-1 into interaction
4 年前
Amel Negra
9bae4220
Merge remote-tracking branch 'origin/interaction' into main
4 年前
Ciro Continisio
77242d26
Merge branch 'main' of github.com:UnityTechnologies/open-project-1 into main
# Conflicts:
# UOP1_Project/Assets/Scenes/TestingGround.unity
4 年前
Ciro Continisio
2149cc50
AnimationRigging setup, lantern grab clip
4 年前
Ciro Continisio
e3f6f31a
Added Run and Faint animation for PigChef, implemented Run as BlendTree
4 年前
Dan Young
7ce66d74
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Amel Negra
a3fdb227
Merge branch 'main' into whiteboxing
4 年前
treivize
a4dc96e7
Initial Plant Critter combat system - Get Hit - Killed
4 年前
GitHub
d0298f3d
Merge pull request #3 from UnityTechnologies/art-assets
Art assets
4 年前
Amel Negra
c444c501
Merge remote-tracking branch 'origin/main' into scenes-re-architecture
4 年前
Ciro Continisio
e6e1f38f
Merge branch 'feature/sub/plant_critter_combat_system' of https://github.com/treivize/open-project-1 into pr-bash
4 年前
Ciro Continisio
6592ba26
Tweaks
Protagonist now moves to Idle state after attack, with the right timing
4 年前
Ciro Continisio
6e9237b6
Walkling cane as weapon, tweaks to animations
4 年前
Ciro Continisio
7c088a1f
Merge branch 'pr-bash' into main
4 年前
GitHub
54240307
Devlog 3: Handling complex input ( #307 )
Project upgrade to 2021.1
4 年前
Ciro Continisio
c6c67ff0
New sound effects
Wired new sound effects: jump, pickup, swing cane and footsteps
Laid the foundation work for more
Script playing sfx on player from animation clips
4 年前
Ciro Continisio
e05d8586
Tweaks to Pig's walk
4 年前
Ciro Continisio
49f39298
Imported new animations
4 年前
Ciro Continisio
6e1104f0
Merge branch 'pr-bash' into main
4 年前
Ciro Continisio
2fdc2b25
More animations
4 年前
Ciro Continisio
46a89483
More animations
4 年前
Ciro Continisio
71186bf9
Merge branch 'art-assets' into main
# Conflicts:
# UOP1_Project/Assets/Art/Characters/PigChef/Animation/PigChef.controller
4 年前
uChema
c28d9833
Merge branch 'main' into QuestSystem
4 年前
Dan Young
eb670224
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
GitHub
71fe0c78
Update PigChef TransitionTable, Jumping and Sliding mechanics ( #310 )
* Update PigChef_TransitionTable.asset
Changes:
- From Idle
- To Sliding
- ~~IsActuallyMoving~~
- To JumpAscending
- ~~IsSliding~~
- From Walking
- **To Sliding (moved above To JumpAscending)**
- To JumpAscending
- ~~IsSliding~~
* Reordered Walking and Idle states transitions.
- To Sliding
- To JumpAscending
- To JumpDescending
- To Attack
- To PickUp
- To Talk
- To Walking/Idle
* Update PigChef.controller
Updated PigChef Animator controller to reflect the changes to the TransitionTable:
- Added transition from Walking to Collect on PickUp trigger.
- Added transition from Walking to Talking when IsTalking is True.
* Added MidSliding State
The MidSliding State is added to prevent the state machine from going back and forth between Sliding and JumpDescending when not needed.
* Major changes to player sliding and aerial movement, bug fixes, and adjustments...
4 年前
Ciro Continisio
c691552b
Merge branch 'pr-bash' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Samples.meta
4 年前
Dane Byrd
c6beedc4
Merge branch 'art-assets' into ground_shader
4 年前
uChema
0f397e96
Merge branch 'main' into QuestSystem
4 年前
Ciro Continisio
e5f66cfc
Tweaks, removing doppler effect
4 年前
alex
2f536097
Merge remote-tracking branch 'upstream/main' into main
4 年前
GitHub
762d050f
Merge pull request #6 from UnityTechnologies/main
Updating my branch
4 年前
Yohann Puyhaubert
a5261cf1
Combat System - Added player getting hit and killed states
4 年前
Smurjo
df03afb9
Merge branch 'main' of https://github.com/Smurjo/open-project-1 into main
4 年前
Ciro Continisio
1690f35f
PigChef jump fixes, particles on jump liftoff
4 年前
Yohann Puyhaubert
ed7d963f
Added Player Cane Hit variant and enabling attack based on animation events
4 年前
Ciro Continisio
e85967c7
Refined PigChef walk animation
4 年前
Ciro Continisio
0d4b9d8a
Refactoring, moved items
4 年前
Ciro Continisio
b7e86dc9
Merge branch 'main' of https://github.com/AlexandreGheraibia/open-project-1 into main
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/Pig/Interaction.prefab
# UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
4 年前
Ciro Continisio
3d4ab5fa
Merge branch 'feature/combat-player-get-hit' of https://github.com/treivize/open-project-1 into pr-bash
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
# UOP1_Project/Assets/Prefabs/Characters/PlantCritter.prefab
# UOP1_Project/Assets/Prefabs/Characters/SlimeCritter_Base.prefab
4 年前
Ciro Continisio
7ea6bfdf
Merge branch 'feature/player-cane-hit-anim-variant' of https://github.com/treivize/open-project-1 into pr-bash
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger.asset.meta
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger_OnEnter.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger_OnEnter.asset.meta
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/IsAttacking_False_OnEnter.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/IsAttacking_True_OnEnter.asset.meta
4 年前
Ciro Continisio
28d4d3bb
Attack system overhaul
4 年前
uChema
7ece782e
Merge branch 'main' into QuestSystem
4 年前
Ciro Continisio
ff1bfdd1
Imported new animations
4 年前
GitHub
b5417125
Merge pull request #7 from UnityTechnologies/main
Updating my local repository
4 年前
Yohann Puyhaubert
0b3da4fa
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Ciro Continisio
f023e9d4
Imported polished animations
4 年前
Ciro Continisio
7087fd8d
Relocated source PSDs
4 年前
GitHub
c20ffd23
Added slash effect when player is triggering an attack ( #356 )
* Added slash effect when player is triggering an attack
* Corrected after merge from main
* renamed script to correct typing mistake
Co-authored-by: Amel Negra <amel.negra@unity3d.com>
4 年前
Bronson Zgeb
a19b2328
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
2f0661e3
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
07f4bf25
Music playing
4 年前
Ciro Continisio
26ab9830
Fixed CaneSwing SFX, new toon Slash effect
4 年前
Yohann Puyhaubert
460eb34c
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Ciro Continisio
91a763b7
Updated project to 2020 LTS
4 年前
Yohann Puyhaubert
b7bb56dd
Fix attack logic to consume attack from animation events
4 年前
uChema
7abf0997
WIP - UI Integration
4 年前
Ciro Continisio
09ce5d71
Tweaks
4 年前
Ciro Continisio
475acb43
Revised animations
4 年前
Ciro Continisio
16e743f5
Merge remote-tracking branch 'tech-mkt/main' into main
4 年前
Ciro Continisio
2eabe55e
Outlines removed
4 年前
Amel Negra
5464088e
Merge branch 'feature/combat-update-consume-input' into main
4 年前
GitHub
c0b2931f
Merge pull request #1 from UnityTechnologies/main
Update fork
4 年前
Ciro Continisio
ccbaa8cd
Recreating clips with staff
4 年前
Ciro Continisio
61a9901f
Sub state machines
Idle variations implemented, Cane hits compiled into sub-state
4 年前
Ciro Continisio
148520ea
Animation tweaks
4 年前
Ciro Continisio
8e91ed4b
Acceleration/Deceleration for character
4 年前
Ciro Continisio
293f994f
Merge branch 'graphic-rework'
4 年前
Ciro Continisio
a1bec1ec
Random idle for PigChef
Added script to randomise idle animation, small fix for the transition to jump, plus transitions between the two idles
4 年前
uChema
997b50ae
Merge branch 'main' into pr/393
4 年前
Amel
7b1ed2b2
Merge branch 'main' into UI
4 年前
Amel
4857849f
Added pigChef attack avatar mask
4 年前
Amel
c17eea45
Added Upper-body attack layer to PigChef controller
4 年前
Amel
72040b36
Getting hit update
4 年前
Amel
8c7c6a9c
Now possible to jump and attack
4 年前
Amel Negra
75180244
Merge remote-tracking branch 'origin/main' into main
4 年前
uChema
84d13891
Merge branch 'main' into UI
4 年前
Ciro Continisio
f40bd45e
Phoenix Chick 2.0
4 年前
Ciro Continisio
95e2789c
Tweaked protagonist attack
Now moving very slowly while attacking
4 年前
uChema
e76a2bb9
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
0f056131
Improved pickup animation
Fine tuned state machine timing, added Pickup to Idle transition in Animator
4 年前
Amel Negra
e0ede3d5
Merge branch 'main' into AmelMain
4 年前
Ciro Continisio
8f5b1bdb
Refined PigChef animations
4 年前
uChema
3ce06cf5
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
bc17972b
Merge branch 'main' into iet
# Conflicts:
# UOP1_Project/Packages/manifest.json
4 年前
Amel Negra
c094f333
Merge branch 'main' into AmelMain
4 年前
Amel
8f750556
Added getting hit and faint sounds for protagonist
4 年前
Amel
de5ce681
Pig chef audio event added to fbx and pushing prefab
4 年前
Ciro Continisio
85c5bf58
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Prefabs/Gameplay/CameraSystem.prefab
# UOP1_Project/Assets/Scenes/Locations/Beach.unity
4 年前
Ciro Continisio
8167037b
Worldbuilding
4 年前
Ciro Continisio
c0958996
Updated project to 2020.3.12f1
Updated relevant packages
Fixed 2 animation clips that behaved differently
4 年前
Ciro Continisio
38af1d45
PigChef tweaks
Added jump and land sfx
Jump animation now broken in 3 states (liftoff, in air, land)
Added extra late transition between cane swings, so the character is never waiting idle too long when the attack button is pressed
4 年前
uChema
eab4c107
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
f8947aa6
Sound tweaks and timing
Tweaked SFX timing on animation clips
3 年前
uChema
b768a7dc
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
44bdea11
Fixed landing SFX playing when attacking in the air
3 年前
uChema
b4892bfe
Merge with main
3 年前
Amel Negra
d9d8d631
Adding talk sfx events to pig chef talk clips
3 年前
uChema
02a13eae
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
984180df
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/02a28a9c355f4fac879be8ab591f1a6a.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/0f35a51a6d884c8ab30219b5a3b05de7.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/108b5a6e887748a1875141cf7eefbf8e.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/177f1a363471462daaaa7e27712e2b77.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/17f9a240deb94feb8a71fae200bf7ff1.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/26347a43a1d94f6eba6efb6ca3d40208.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/2ab75110e077404aaaa2789feb3cc82e.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/2f392744e4d142f7a81da2a69bdaa99f.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/512005dcb52a4d588ffc91db589f24ff.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/61ff26a351934...
3 年前
Amel
c426ce61
Keeping only one event called for sfx during talk animations
3 年前
uChema
dc07bb35
Merge remote-tracking branch 'upstream/main' into main
3 年前
Ciro Continisio
d1b015ee
Removed empty layer on PigChef animator
3 年前