* new env styles rebased on develop
* added new trained models
* renamed food collector platforms
* reduce training timescale on WallJump from 100 to 10
* uncheck academy control on walljump
* new banner image
* rename banner file
* new example env images
* add foodCollector image
* change Banana to FoodCollector and update image
* change bouncer description to include green cube
* update image
* update gridworld image
* cleanup prefab names and tags
* updated soccer env to reference purple agent instead of red
* remove unused mats
* rename files
* remove more unused tags
* update image
* change platform to agent cube
* update text. change platform to agents head
* cleanup
* cleaned up weird unused meta files
* add new wall jump nn files and rename a prefab
* walker change stacked states from 5 to 1
walker collects physics observations so stacked states are not need...
* Feature Deprecation : Online Behavioral Cloning
In this PR :
- Delete the online_bc_trainer
- Delete the tests for online bc
- delete the configuration file for online bc training
* Deleting the BCTeacherHelper.cs Script
TODO :
- Remove usages in the scene
- Documentation Edits
*DO NOT MERGE*
* IMPORTANT : REMOVED ALL IL SCENES
- Removed all the IL scenes from the Examples folder
* Removed all mentions of online BC training in the Documentation
* Made a note in the Migrating.md doc about the removal of the Online BC feature.
* Feature Deprecation : Online Behavioral Cloning
In this PR :
- Delete the online_bc_trainer
- Delete the tests for online bc
- delete the configuration file for online bc training
* Deleting the BCTeacherHelper.cs Script
TODO :
- Remove usages in the scene
- Documentation Edits
*DO NOT MERGE*
* IMPORTANT : REMOVED ALL IL SCENES
- Removed all the IL scenes from the Examples folder
* Removed all mentions of online BC training in the Documentation
* Made a note in the Migrating.md doc about the removal of the Online BC feature.
* Modified the Academy UI to remove the control checkbox and replaced it with a train in the editor checkbox
* Removed the Broadcast functionality from the non-Learning brains
* Bug fix
* Note that the scenes are broken since the BroadcastHub has changed
* Modified the LL-API for Python to remove the broadcasting functiuonality.
* All unit tests are running
* Modifie...
* ISensor and SensorBase
* camera and rendertex first pass
* use isensors for visual obs
* Update gridworld with CameraSensors
* compressed obs for reals
* Remove AgentInfo.visualObservations
* better separation of train and inference sensor calls
* compressed obs proto - need CI to generate code
* int32
* get proto name right
* run protoc locally for new fiels
* apply generated proto patch (pyi files were weird)
* don't repeat bytes
* hook up compressedobs
* dont send BrainParameters until there's an AgentInfo
* python BrainParameters now needs an AgentInfo to create
* remove last (I hope) dependency on camerares
* remove CameraResolutions and AgentInfo.visual_observations
* update mypy-protobuf version
* cleanup todos
* python cleanup
* more unit test fixes
* more unit test fix
* camera sensors for VisualFood collector, record demo
* SensorCompon...
* 1 to 1 Brain to Agent
This is a work in progess
In this PR :
- Deleted all Brain Objects
- Moved the BrainParameters into the Agent
- Gave the Agent a Heuristic method (see Balance Ball for example)
- Modified the Communicator and ModelRunner : Put can only take one agent at a time
- Made the IBrain Interface with RequestDecision and DecideAction method
No changes made to Python
[Design Doc](https://docs.google.com/document/d/1hBhBxZ9lepGF4H6fc6Hu6AW7UwOmnyX3trmgI3HpOmo/edit#)
* Removing editorconfig
* Updating BallanceBall scene
* grammar mistake
* Clearing the Agents of the Model runner
* Added Documentation on IBrain
* Modified comments on GiveModel
* Introduced a factory
* Split Learning Brain in two
* Changes to walljump
* Fixing the Unit tests
* Renaming the Brain to Policy
* Heuristic now has priority over training
* Edited code comments
* Fixing bugs
* Develop one to one scene edits...
* Update package and communicator versions to 0.11
* Remove pip cache fallback for CircleCI
This change removes the caching fallback in the case where dependencies
change, since it can cause CI failures when we have incompatible
dependencies in the cache.
* Limit Tensorflow version for tests to <2.0
* Use stable bokken image. (#2815)
* build fixes for 2018+ (#2808)
* rename CompressionType enum
* fix standalone build test for 2018+
* Add more editor versions for testing. (#2809)
* class variable for API verison, fix env tests (#2817)
* fixed area prefab
agents were pointing to the wrong laser gameObject.
Updates to CameraSensor / CameraSensorComponent:
* new settings object to set up layer masks, depth, etc
* support for arbitrary # channels returned by the sensor
* channels include depth, layer mask, RGB, or grayscale
Updates to VisualFoodCollector:
* food doesn't roll (for now), simplifies learning without stacking
* added layers
Updates to mlagents_envs:
* decode multiple pngs packed into a single observation
VisualFoodCollector is now an example environment of using a mix of visual and vector observation and is able to train with default config file.
Co-authored-by: Vincent-Pierre BERGES <vincentpierre@unity3d.com>
* Removing some scenes, All the Static and all the non variable speed environments. Also removed Bouncer, PushBlock, WallJump and reacher. Removed a bunch of visual environements as well. Removed 3DBallHard and FoodCollector (kept Visual and Grid FoodCollector)
* readding 3DBallHard
* readding pushblock and walljump
* Removing tennis
* removing mentions of removed environments
* removing unused images
* Renaming Crawler demos
* renaming some demo files
* removing and modifying some config files
* new examples image?
* removing Bouncer from build list
* replacing the Bouncer environment with Match3 for llapi tests
* Typo in yamato test