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Revert "Merge branch 'main' into develop-superpush-branch-cleanup"

This reverts commit 5bea802525381f931a5e0f8b8778fe27a12f03af, reversing
changes made to cee3524e85161e13689d95f66bc6bff994d2cdfd.
/develop/superpush/branch-cleanup
Ervin Teng 4 年前
当前提交
ce872033
共有 372 个文件被更改,包括 1753 次插入2740 次删除
  1. 23
      .github/workflows/pytest.yml
  2. 8
      .yamato/com.unity.ml-agents-pack.yml
  3. 2
      .yamato/python-ll-api-test.yml
  4. 2
      .yamato/standalone-build-test.yml
  5. 6
      DevProject/Packages/packages-lock.json
  6. 2
      Project/Assets/ML-Agents/Examples/Crawler/Demos/ExpCrawlerDynVS.demo.meta
  7. 13
      Project/Assets/ML-Agents/Examples/Crawler/Prefabs/CrawlerBase.prefab
  8. 7
      Project/Assets/ML-Agents/Examples/Crawler/Scenes/CrawlerDynamicVariableSpeed.unity
  9. 95
      Project/Assets/ML-Agents/Examples/Crawler/Scripts/CrawlerAgent.cs
  10. 380
      Project/Assets/ML-Agents/Examples/FoodCollector/Prefabs/FoodCollectorArea.prefab
  11. 5
      Project/Assets/ML-Agents/Examples/FoodCollector/Prefabs/FoodCollectorArea.prefab.meta
  12. 862
      Project/Assets/ML-Agents/Examples/FoodCollector/Scenes/FoodCollector.unity
  13. 5
      Project/Assets/ML-Agents/Examples/FoodCollector/Scenes/FoodCollector.unity.meta
  14. 1001
      Project/Assets/ML-Agents/Examples/FoodCollector/TFModels/FoodCollector.onnx
  15. 2
      Project/Assets/ML-Agents/Examples/FoodCollector/TFModels/FoodCollector.onnx.meta
  16. 2
      Project/Assets/ML-Agents/Examples/GridWorld/Demos/ExpertGrid.demo.meta
  17. 14
      Project/Assets/ML-Agents/Examples/Match3/Prefabs/Match3VectorObs.prefab
  18. 14
      Project/Assets/ML-Agents/Examples/Match3/Prefabs/Match3VisualObs.prefab
  19. 2
      Project/Assets/ML-Agents/Examples/PushBlock/Demos/ExpertPush.demo.meta
  20. 5
      Project/Assets/ML-Agents/Examples/Sorter/Scripts/SorterAgent.cs
  21. 2
      Project/Assets/ML-Agents/Examples/Walker/Demos/ExpertWalkerDyVS.demo.meta
  22. 2
      Project/Assets/ML-Agents/Examples/Walker/Prefabs/Ragdoll/WalkerRagdollBase.prefab
  23. 9
      Project/Assets/ML-Agents/Examples/Worm/Prefabs/PlatformWormDynamicTarget.prefab
  24. 13
      Project/Assets/ML-Agents/Examples/Worm/Prefabs/WormBasePrefab.prefab
  25. 52
      Project/Assets/ML-Agents/Examples/Worm/Scripts/WormAgent.cs
  26. 3
      Project/Packages/manifest.json
  27. 1
      Project/Project.sln.DotSettings
  28. 11
      README.md
  29. 2
      com.unity.ml-agents.extensions/Documentation~/Grid-Sensor.md
  30. 2
      com.unity.ml-agents.extensions/Documentation~/Match3.md
  31. 16
      com.unity.ml-agents.extensions/Documentation~/com.unity.ml-agents.extensions.md
  32. 7
      com.unity.ml-agents.extensions/Runtime/Input/Adaptors/ButtonInputActionAdaptor.cs
  33. 7
      com.unity.ml-agents.extensions/Runtime/Input/Adaptors/DoubleInputActionAdaptor.cs
  34. 6
      com.unity.ml-agents.extensions/Runtime/Input/Adaptors/FloatInputActionAdaptor.cs
  35. 6
      com.unity.ml-agents.extensions/Runtime/Input/Adaptors/IntegerInputActionAdaptor.cs
  36. 7
      com.unity.ml-agents.extensions/Runtime/Input/Adaptors/Vector2InputActionAdaptor.cs
  37. 4
      com.unity.ml-agents.extensions/Runtime/Input/IRLActionInputAdaptor.cs
  38. 12
      com.unity.ml-agents.extensions/Runtime/Input/InputActionActuator.cs
  39. 63
      com.unity.ml-agents.extensions/Runtime/Input/InputActuatorComponent.cs
  40. 4
      com.unity.ml-agents.extensions/Runtime/Input/Unity.ML-Agents.Extensions.Input.asmdef
  41. 12
      com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/ButtonInputActionAdaptorTests.cs
  42. 12
      com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/DoubleInputActionAdaptorTests.cs
  43. 12
      com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/FloatInputActionAdapatorTests.cs
  44. 12
      com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/IntegerInputActionAdaptorTests.cs
  45. 12
      com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/Vector2InputActionAdaptorTests.cs
  46. 17
      com.unity.ml-agents.extensions/Tests/Runtime/Input/InputActionActuatorTests.cs
  47. 2
      com.unity.ml-agents.extensions/Tests/Runtime/Input/InputActuatorComponentTests.cs
  48. 2
      com.unity.ml-agents.extensions/Tests/Runtime/Input/Unity.ML-Agents.Extensions.Input.Tests.Runtime.asmdef
  49. 4
      com.unity.ml-agents.extensions/package.json
  50. 4
      com.unity.ml-agents/.gitignore
  51. 15
      com.unity.ml-agents/CHANGELOG.md
  52. 4
      com.unity.ml-agents/Documentation~/com.unity.ml-agents.md
  53. 6
      com.unity.ml-agents/Runtime/Academy.cs
  54. 2
      com.unity.ml-agents/Runtime/Actuators/IActionReceiver.cs
  55. 2
      com.unity.ml-agents/Runtime/Actuators/IDiscreteActionMask.cs
  56. 26
      com.unity.ml-agents/Runtime/Agent.cs
  57. 6
      com.unity.ml-agents/Runtime/Communicator/GrpcExtensions.cs
  58. 2
      com.unity.ml-agents/Runtime/Demonstrations/DemonstrationRecorder.cs
  59. 2
      com.unity.ml-agents/Runtime/DiscreteActionMasker.cs
  60. 48
      com.unity.ml-agents/Runtime/Grpc/CommunicatorObjects/Observation.cs
  61. 7
      com.unity.ml-agents/Runtime/Policies/BehaviorParameters.cs
  62. 2
      com.unity.ml-agents/package.json
  63. 6
      config/imitation/CrawlerStatic.yaml
  64. 4
      config/ppo/FoodCollector.yaml
  65. 2
      config/ppo/CrawlerDynamic.yaml
  66. 2
      config/ppo/WalkerDynamic.yaml
  67. 2
      config/ppo/WormDynamic.yaml
  68. 10
      config/sac/FoodCollector.yaml
  69. 2
      config/sac/CrawlerDynamic.yaml
  70. 2
      config/sac/WalkerDynamic.yaml
  71. 2
      config/sac/WormDynamic.yaml
  72. 8
      docs/Installation-Anaconda-Windows.md
  73. 11
      docs/Installation.md
  74. 16
      docs/Learning-Environment-Design-Agents.md
  75. 136
      docs/Learning-Environment-Examples.md
  76. 2
      docs/Training-Configuration-File.md
  77. 2
      docs/Training-ML-Agents.md
  78. 2
      docs/Training-on-Amazon-Web-Service.md
  79. 2
      docs/Training-on-Microsoft-Azure.md
  80. 4
      docs/Unity-Inference-Engine.md
  81. 999
      docs/images/example-envs.png
  82. 2
      ml-agents-envs/README.md
  83. 4
      ml-agents-envs/mlagents_envs/base_env.py
  84. 23
      ml-agents-envs/mlagents_envs/communicator_objects/observation_pb2.py
  85. 7
      ml-agents-envs/mlagents_envs/communicator_objects/observation_pb2.pyi
  86. 85
      ml-agents-envs/mlagents_envs/rpc_utils.py
  87. 42
      ml-agents-envs/mlagents_envs/tests/test_rpc_utils.py
  88. 2
      ml-agents/README.md
  89. 17
      ml-agents/mlagents/trainers/buffer.py
  90. 25
      ml-agents/mlagents/trainers/optimizer/torch_optimizer.py
  91. 5
      ml-agents/mlagents/trainers/ppo/optimizer_torch.py
  92. 10
      ml-agents/mlagents/trainers/ppo/trainer.py
  93. 3
      ml-agents/mlagents/trainers/sac/optimizer_torch.py
  94. 9
      ml-agents/mlagents/trainers/tests/dummy_config.py
  95. 16
      ml-agents/mlagents/trainers/tests/simple_test_envs.py
  96. 36
      ml-agents/mlagents/trainers/tests/test_buffer.py
  97. 61
      ml-agents/mlagents/trainers/tests/torch/saver/test_saver.py
  98. 31
      ml-agents/mlagents/trainers/tests/torch/test_hybrid.py
  99. 5
      ml-agents/mlagents/trainers/tests/torch/test_ppo.py
  100. 6
      ml-agents/mlagents/trainers/tests/torch/test_simple_rl.py

23
.github/workflows/pytest.yml


TEST_ENFORCE_BUFFER_KEY_TYPES: 1
strategy:
matrix:
python-version: [3.6.x, 3.7.x, 3.8.x, 3.9.x]
include:
- python-version: 3.6.x
pip_constraints: test_constraints_min_version.txt
- python-version: 3.7.x
pip_constraints: test_constraints_mid_version.txt
- python-version: 3.8.x
pip_constraints: test_constraints_mid_version.txt
- python-version: 3.9.x
pip_constraints: test_constraints_max_version.txt
python-version: [3.6.x, 3.7.x, 3.8.x]
steps:
- uses: actions/checkout@v2
- name: Set up Python

# This path is specific to Ubuntu
path: ~/.cache/pip
# Look to see if there is a cache hit for the corresponding requirements file
key: ${{ runner.os }}-pip-${{ hashFiles('ml-agents/setup.py', 'ml-agents-envs/setup.py', 'gym-unity/setup.py', 'test_requirements.txt', matrix.pip_constraints) }}
key: ${{ runner.os }}-pip-${{ hashFiles('ml-agents/setup.py', 'ml-agents-envs/setup.py', 'gym-unity/setup.py', 'test_requirements.txt') }}
restore-keys: |
${{ runner.os }}-pip-
${{ runner.os }}-

run: |
python -m pip install --upgrade pip
python -m pip install --upgrade setuptools
python -m pip install --progress-bar=off -e ./ml-agents-envs -c ${{ matrix.pip_constraints }}
python -m pip install --progress-bar=off -e ./ml-agents -c ${{ matrix.pip_constraints }}
python -m pip install --progress-bar=off -r test_requirements.txt -c ${{ matrix.pip_constraints }}
python -m pip install --progress-bar=off -e ./gym-unity -c ${{ matrix.pip_constraints }}
python -m pip install --progress-bar=off -e ./ml-agents-plugin-examples -c ${{ matrix.pip_constraints }}
python -m pip install --progress-bar=off -e ./ml-agents-envs
python -m pip install --progress-bar=off -e ./ml-agents
python -m pip install --progress-bar=off -r test_requirements.txt
python -m pip install --progress-bar=off -e ./gym-unity
python -m pip install --progress-bar=off -e ./ml-agents-plugin-examples
- name: Save python dependencies
run: |
pip freeze > pip_versions-${{ matrix.python-version }}.txt

8
.yamato/com.unity.ml-agents-pack.yml


image: package-ci/ubuntu:stable
flavor: b1.small
commands:
- |
python3 -m pip install unity-downloader-cli --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
unity-downloader-cli -u 2018.4 -c editor --wait --fast
./.Editor/Unity -projectPath Project -batchMode -executeMethod Unity.MLAgents.SampleExporter.ExportCuratedSamples -logFile -
npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm
upm-ci project pack --project-path Project
- npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm
- upm-ci project pack --project-path Project
artifacts:
packages:
paths:

2
.yamato/python-ll-api-test.yml


python ml-agents/tests/yamato/scripts/run_llapi.py
python ml-agents/tests/yamato/scripts/run_llapi.py --env=artifacts/testPlayer-Basic
python ml-agents/tests/yamato/scripts/run_llapi.py --env=artifacts/testPlayer-WallJump
python ml-agents/tests/yamato/scripts/run_llapi.py --env=artifacts/testPlayer-Match3
python ml-agents/tests/yamato/scripts/run_llapi.py --env=artifacts/testPlayer-Bouncer
dependencies:
- .yamato/standalone-build-test.yml#test_linux_standalone_{{ editor.version }}
triggers:

2
.yamato/standalone-build-test.yml


- unity-downloader-cli -u {{ editor.version }} -c editor --wait --fast
- python3 -u -m ml-agents.tests.yamato.standalone_build_tests --build-target=linux
- python3 -u -m ml-agents.tests.yamato.standalone_build_tests --build-target=linux --scene=Assets/ML-Agents/Examples/Basic/Scenes/Basic.unity
- python3 -u -m ml-agents.tests.yamato.standalone_build_tests --build-target=linux --scene=Assets/ML-Agents/Examples/Match3/Scenes/Match3.unity
- python3 -u -m ml-agents.tests.yamato.standalone_build_tests --build-target=linux --scene=Assets/ML-Agents/Examples/Bouncer/Scenes/Bouncer.unity
- python3 -u -m ml-agents.tests.yamato.standalone_build_tests --build-target=linux --scene=Assets/ML-Agents/Examples/WallJump/Scenes/WallJump.unity
- python3 -u -m ml-agents.tests.yamato.standalone_build_tests --build-target=linux --scene=Assets/ML-Agents/TestScenes/TestCompressedGrid/TestGridCompressed.unity
- python3 -u -m ml-agents.tests.yamato.standalone_build_tests --build-target=linux --scene=Assets/ML-Agents/TestScenes/TestCompressedTexture/TestTextureCompressed.unity

6
DevProject/Packages/packages-lock.json


"url": "https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-candidates"
},
"com.unity.barracuda": {
"version": "1.3.1-preview",
"version": "1.3.0-preview",
"depth": 1,
"source": "registry",
"dependencies": {

"depth": 0,
"source": "local",
"dependencies": {
"com.unity.barracuda": "1.3.1-preview",
"com.unity.barracuda": "1.3.0-preview",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.physics": "1.0.0",

"depth": 0,
"source": "local",
"dependencies": {
"com.unity.ml-agents": "1.8.0-preview"
"com.unity.ml-agents": "1.7.2-preview"
}
},
"com.unity.multiplayer-hlapi": {

2
Project/Assets/ML-Agents/Examples/Crawler/Demos/ExpCrawlerDynVS.demo.meta


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m_BehaviorName: Crawler
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7
Project/Assets/ML-Agents/Examples/Crawler/Scenes/CrawlerDynamicVariableSpeed.unity


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95
Project/Assets/ML-Agents/Examples/Crawler/Scripts/CrawlerAgent.cs


[RequireComponent(typeof(JointDriveController))] // Required to set joint forces
public class CrawlerAgent : Agent
{
//The type of crawler behavior we want to use.
//This setting will determine how the agent is set up during initialization.
public enum CrawlerAgentBehaviorType
{
CrawlerDynamic,
CrawlerDynamicVariableSpeed,
CrawlerStatic,
CrawlerStaticVariableSpeed,
CrawlerDynamicVariableSpeedCustomTarget
}
[Tooltip(
"VariableSpeed - The agent will sample random speed magnitudes while training.\n" +
"Dynamic - The agent will run towards a target that changes position.\n" +
"Static - The agent will run towards a static target. "
)]
public CrawlerAgentBehaviorType typeOfCrawler;
//Crawler Brains
//A different brain will be used depending on the CrawlerAgentBehaviorType selected
[Header("NN Models")] public NNModel crawlerDyModel;
public NNModel crawlerDyVSModel;
public NNModel crawlerStModel;
public NNModel crawlerStVSModel;
[Header("Walk Speed")]
[Range(0.1f, m_maxWalkingSpeed)]

set { m_TargetWalkingSpeed = Mathf.Clamp(value, .1f, m_maxWalkingSpeed); }
}
//Should the agent sample a new goal velocity each episode?
//If true, TargetWalkingSpeed will be randomly set between 0.1 and m_maxWalkingSpeed in OnEpisodeBegin()
//If false, the goal velocity will be m_maxWalkingSpeed
private bool m_RandomizeWalkSpeedEachEpisode;
[Header("Target To Walk Towards")]
public Transform TargetPrefab; //Target prefab to use in Dynamic envs
private Transform m_Target; //Target the agent will walk towards during training.
[Header("Target To Walk Towards")] public Transform dynamicTargetPrefab; //Target prefab to use in Dynamic envs
public Transform staticTargetPrefab; //Target prefab to use in Static envs
public Transform m_Target; //Target the agent will walk towards during training.
[Header("Body Parts")] [Space(10)] public Transform body;
public Transform leg0Upper;

public override void Initialize()
{
SpawnTarget(TargetPrefab, transform.position); //spawn target
SetAgentType();
m_OrientationCube = GetComponentInChildren<OrientationCubeController>();
m_DirectionIndicator = GetComponentInChildren<DirectionIndicator>();

}
/// <summary>
/// Set up the agent based on the typeOfCrawler
/// </summary>
void SetAgentType()
{
var behaviorParams = GetComponent<Unity.MLAgents.Policies.BehaviorParameters>();
switch (typeOfCrawler)
{
case CrawlerAgentBehaviorType.CrawlerDynamicVariableSpeedCustomTarget:
{
behaviorParams.BehaviorName = "CrawlerDynamicVariableSpeed"; //set behavior name
if (crawlerDyVSModel)
behaviorParams.Model = crawlerDyVSModel; //assign the model
m_RandomizeWalkSpeedEachEpisode = true; //randomize m_TargetWalkingSpeed during training
break;
}
case CrawlerAgentBehaviorType.CrawlerDynamic:
{
behaviorParams.BehaviorName = "CrawlerDynamic"; //set behavior name
if (crawlerDyModel)
behaviorParams.Model = crawlerDyModel; //assign the model
m_RandomizeWalkSpeedEachEpisode = false; //do not randomize m_TargetWalkingSpeed during training
SpawnTarget(dynamicTargetPrefab, transform.position); //spawn target
break;
}
case CrawlerAgentBehaviorType.CrawlerDynamicVariableSpeed:
{
behaviorParams.BehaviorName = "CrawlerDynamicVariableSpeed"; //set behavior name
if (crawlerDyVSModel)
behaviorParams.Model = crawlerDyVSModel; //assign the model
m_RandomizeWalkSpeedEachEpisode = true; //randomize m_TargetWalkingSpeed during training
SpawnTarget(dynamicTargetPrefab, transform.position); //spawn target
break;
}
case CrawlerAgentBehaviorType.CrawlerStatic:
{
behaviorParams.BehaviorName = "CrawlerStatic"; //set behavior name
if (crawlerStModel)
behaviorParams.Model = crawlerStModel; //assign the model
m_RandomizeWalkSpeedEachEpisode = false; //do not randomize m_TargetWalkingSpeed during training
SpawnTarget(staticTargetPrefab, transform.TransformPoint(new Vector3(0, 0, 1000))); //spawn target
break;
}
case CrawlerAgentBehaviorType.CrawlerStaticVariableSpeed:
{
behaviorParams.BehaviorName = "CrawlerStaticVariableSpeed"; //set behavior name
if (crawlerStVSModel)
behaviorParams.Model = crawlerStVSModel; //assign the model
m_RandomizeWalkSpeedEachEpisode = true; //randomize m_TargetWalkingSpeed during training
SpawnTarget(staticTargetPrefab, transform.TransformPoint(new Vector3(0, 0, 1000))); //spawn target
break;
}
}
}
/// <summary>
/// Loop over body parts and reset them to initial conditions.
/// </summary>
public override void OnEpisodeBegin()

UpdateOrientationObjects();
//Set our goal walking speed
TargetWalkingSpeed = Random.Range(0.1f, m_maxWalkingSpeed);
TargetWalkingSpeed =
m_RandomizeWalkSpeedEachEpisode ? Random.Range(0.1f, m_maxWalkingSpeed) : TargetWalkingSpeed;
}
/// <summary>

380
Project/Assets/ML-Agents/Examples/FoodCollector/Prefabs/FoodCollectorArea.prefab


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m_BehaviorName: GridFoodCollector
m_BehaviorName: FoodCollector
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m_UseChildActuators: 1

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