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Merge branch 'master' into develop-separatevalue

/develop/separatevalue
Ervin Teng 5 年前
当前提交
98ed88b1
共有 145 个文件被更改,包括 13322 次插入6077 次删除
  1. 4
      UnitySDK/Assets/ML-Agents/Editor/Tests/DemonstrationTests.cs
  2. 4
      UnitySDK/Assets/ML-Agents/Editor/Tests/EditModeTestInternalBrainTensorGenerator.cs
  3. 74
      UnitySDK/Assets/ML-Agents/Editor/Tests/MLAgentsEditModeTest.cs
  4. 628
      UnitySDK/Assets/ML-Agents/Examples/3DBall/Scenes/3DBall.unity
  5. 167
      UnitySDK/Assets/ML-Agents/Examples/Basic/Scenes/Basic.unity
  6. 4
      UnitySDK/Assets/ML-Agents/Examples/Basic/Scripts/BasicAgent.cs
  7. 669
      UnitySDK/Assets/ML-Agents/Examples/Bouncer/Scenes/Bouncer.unity
  8. 954
      UnitySDK/Assets/ML-Agents/Examples/Crawler/Scenes/CrawlerDynamicTarget.unity
  9. 942
      UnitySDK/Assets/ML-Agents/Examples/Crawler/Scenes/CrawlerStaticTarget.unity
  10. 390
      UnitySDK/Assets/ML-Agents/Examples/FoodCollector/Scenes/FoodCollector.unity
  11. 271
      UnitySDK/Assets/ML-Agents/Examples/FoodCollector/Scenes/VisualFoodCollector.unity
  12. 14
      UnitySDK/Assets/ML-Agents/Examples/FoodCollector/Scripts/FoodCollectorAgent.cs
  13. 16
      UnitySDK/Assets/ML-Agents/Examples/GridWorld/Scenes/GridWorld.unity
  14. 2
      UnitySDK/Assets/ML-Agents/Examples/GridWorld/Scripts/GridArea.cs
  15. 765
      UnitySDK/Assets/ML-Agents/Examples/Hallway/Scenes/Hallway.unity
  16. 608
      UnitySDK/Assets/ML-Agents/Examples/Hallway/Scenes/VisualHallway.unity
  17. 10
      UnitySDK/Assets/ML-Agents/Examples/Hallway/Scripts/HallwayAgent.cs
  18. 2
      UnitySDK/Assets/ML-Agents/Examples/Hallway/Scripts/HallwaySettings.cs.meta
  19. 896
      UnitySDK/Assets/ML-Agents/Examples/PushBlock/Scenes/PushBlock.unity
  20. 543
      UnitySDK/Assets/ML-Agents/Examples/PushBlock/Scenes/VisualPushBlock.unity
  21. 18
      UnitySDK/Assets/ML-Agents/Examples/PushBlock/Scripts/PushAgentBasic.cs
  22. 627
      UnitySDK/Assets/ML-Agents/Examples/Pyramids/Scenes/Pyramids.unity
  23. 499
      UnitySDK/Assets/ML-Agents/Examples/Pyramids/Scenes/VisualPyramids.unity
  24. 824
      UnitySDK/Assets/ML-Agents/Examples/Reacher/Scenes/Reacher.unity
  25. 4
      UnitySDK/Assets/ML-Agents/Examples/Reacher/Scripts/ReacherAgent.cs
  26. 493
      UnitySDK/Assets/ML-Agents/Examples/Soccer/Scenes/SoccerTwos.unity
  27. 12
      UnitySDK/Assets/ML-Agents/Examples/Soccer/Scripts/AgentSoccer.cs
  28. 18
      UnitySDK/Assets/ML-Agents/Examples/Soccer/Scripts/SoccerFieldArea.cs
  29. 869
      UnitySDK/Assets/ML-Agents/Examples/Tennis/Scenes/Tennis.unity
  30. 736
      UnitySDK/Assets/ML-Agents/Examples/Walker/Scenes/Walker.unity
  31. 2
      UnitySDK/Assets/ML-Agents/Examples/Walker/Scripts/WalkerAgent.cs
  32. 881
      UnitySDK/Assets/ML-Agents/Examples/WallJump/Scenes/WallJump.unity
  33. 18
      UnitySDK/Assets/ML-Agents/Examples/WallJump/Scripts/WallJumpAgent.cs
  34. 64
      UnitySDK/Assets/ML-Agents/Scripts/Academy.cs
  35. 16
      config/gail_config.yaml
  36. 4
      config/sac_trainer_config.yaml
  37. 6
      docs/Feature-Monitor.md
  38. 14
      docs/Getting-Started-with-Balance-Ball.md
  39. 51
      docs/Learning-Environment-Create-New.md
  40. 54
      docs/Learning-Environment-Design.md
  41. 4
      docs/ML-Agents-Overview.md
  42. 23
      docs/Migrating.md
  43. 3
      docs/Readme.md
  44. 2
      docs/Reward-Signals.md
  45. 2
      docs/Training-PPO.md
  46. 2
      docs/Training-SAC.md
  47. 4
      ml-agents/mlagents/trainers/tests/test_bcmodule.py
  48. 2
      ml-agents/mlagents/trainers/tests/test_reward_signals.py
  49. 2
      UnitySDK/Assets/ML-Agents/Examples/FoodCollector/Scripts/FoodCollectorSettings.cs.meta
  50. 2
      UnitySDK/Assets/ML-Agents/Examples/GridWorld/Scripts/GridSettings.cs.meta
  51. 8
      UnitySDK/Assets/ML-Agents/Examples/3DBall/Demos.meta
  52. 8
      UnitySDK/Assets/ML-Agents/Examples/Basic/Demos.meta
  53. 8
      UnitySDK/Assets/ML-Agents/Examples/Bouncer/Demos.meta
  54. 8
      UnitySDK/Assets/ML-Agents/Examples/Crawler/Demos.meta
  55. 8
      UnitySDK/Assets/ML-Agents/Examples/FoodCollector/Demos.meta
  56. 50
      UnitySDK/Assets/ML-Agents/Examples/FoodCollector/Scripts/FoodCollectorSettings.cs
  57. 8
      UnitySDK/Assets/ML-Agents/Examples/GridWorld/Demos.meta
  58. 19
      UnitySDK/Assets/ML-Agents/Examples/GridWorld/Scripts/GridSettings.cs
  59. 8
      UnitySDK/Assets/ML-Agents/Examples/Hallway/Demos.meta
  60. 10
      UnitySDK/Assets/ML-Agents/Examples/Hallway/Scripts/HallwaySettings.cs
  61. 8
      UnitySDK/Assets/ML-Agents/Examples/PushBlock/Demos.meta
  62. 35
      UnitySDK/Assets/ML-Agents/Examples/PushBlock/Scripts/PushBlockSettings.cs
  63. 11
      UnitySDK/Assets/ML-Agents/Examples/PushBlock/Scripts/PushBlockSettings.cs.meta
  64. 8
      UnitySDK/Assets/ML-Agents/Examples/Pyramids/Demos.meta
  65. 8
      UnitySDK/Assets/ML-Agents/Examples/Reacher/Demos.meta
  66. 63
      UnitySDK/Assets/ML-Agents/Examples/SharedAssets/Scripts/ProjectSettingsOverrides.cs
  67. 3
      UnitySDK/Assets/ML-Agents/Examples/SharedAssets/Scripts/ProjectSettingsOverrides.cs.meta
  68. 15
      UnitySDK/Assets/ML-Agents/Examples/Soccer/Scripts/SoccerSettings.cs
  69. 11
      UnitySDK/Assets/ML-Agents/Examples/Soccer/Scripts/SoccerSettings.cs.meta
  70. 8
      UnitySDK/Assets/ML-Agents/Examples/Tennis/Demos.meta
  71. 8
      UnitySDK/Assets/ML-Agents/Examples/Walker/Demos.meta
  72. 18
      UnitySDK/Assets/ML-Agents/Examples/WallJump/Scripts/WallJumpSettings.cs
  73. 11
      UnitySDK/Assets/ML-Agents/Examples/WallJump/Scripts/WallJumpSettings.cs.meta
  74. 1001
      UnitySDK/Assets/ML-Agents/Examples/3DBall/Demos/Expert3DBall.demo
  75. 1001
      UnitySDK/Assets/ML-Agents/Examples/3DBall/Demos/Expert3DBallHard.demo
  76. 10
      UnitySDK/Assets/ML-Agents/Examples/3DBall/Demos/Expert3DBall.demo.meta
  77. 10
      UnitySDK/Assets/ML-Agents/Examples/3DBall/Demos/Expert3DBallHard.demo.meta
  78. 354
      UnitySDK/Assets/ML-Agents/Examples/Basic/Demos/ExpertBasic.demo
  79. 10
      UnitySDK/Assets/ML-Agents/Examples/Basic/Demos/ExpertBasic.demo.meta
  80. 408
      UnitySDK/Assets/ML-Agents/Examples/Bouncer/Demos/ExpertBouncer.demo
  81. 10
      UnitySDK/Assets/ML-Agents/Examples/Bouncer/Demos/ExpertBouncer.demo.meta
  82. 1001
      UnitySDK/Assets/ML-Agents/Examples/Crawler/Demos/ExpertCrawlerDyn.demo
  83. 1001
      UnitySDK/Assets/ML-Agents/Examples/Crawler/Demos/ExpertCrawlerSta.demo
  84. 10
      UnitySDK/Assets/ML-Agents/Examples/Crawler/Demos/ExpertCrawlerDyn.demo.meta
  85. 10
      UnitySDK/Assets/ML-Agents/Examples/Crawler/Demos/ExpertCrawlerSta.demo.meta
  86. 1001
      UnitySDK/Assets/ML-Agents/Examples/FoodCollector/Demos/ExpertFood.demo
  87. 10
      UnitySDK/Assets/ML-Agents/Examples/FoodCollector/Demos/ExpertFood.demo.meta
  88. 1001
      UnitySDK/Assets/ML-Agents/Examples/GridWorld/Demos/ExpertGrid.demo

4
UnitySDK/Assets/ML-Agents/Editor/Tests/DemonstrationTests.cs


demoRecorder.InitializeDemoStore(fileSystem);
var acaGo = new GameObject("TestAcademy");
acaGo.AddComponent<TestAcademy>();
var aca = acaGo.GetComponent<TestAcademy>();
acaGo.AddComponent<Academy>();
var aca = acaGo.GetComponent<Academy>();
var academyInitializeMethod = typeof(Academy).GetMethod("InitializeEnvironment",
BindingFlags.Instance | BindingFlags.NonPublic);

4
UnitySDK/Assets/ML-Agents/Editor/Tests/EditModeTestInternalBrainTensorGenerator.cs


static IEnumerable<Agent> GetFakeAgents()
{
var acaGo = new GameObject("TestAcademy");
acaGo.AddComponent<TestAcademy>();
var aca = acaGo.GetComponent<TestAcademy>();
acaGo.AddComponent<Academy>();
var aca = acaGo.GetComponent<Academy>();
var goA = new GameObject("goA");
var bpA = goA.AddComponent<BehaviorParameters>();

74
UnitySDK/Assets/ML-Agents/Editor/Tests/MLAgentsEditModeTest.cs


namespace MLAgents.Tests
{
public class TestAcademy : Academy
{
public int initializeAcademyCalls;
public int AcademyStepCalls;
public override void InitializeAcademy()
{
initializeAcademyCalls += 1;
}
public override void AcademyReset()
{
}
public override void AcademyStep()
{
AcademyStepCalls += 1;
}
}
public class TestAgent : Agent
{
public int initializeAgentCalls;

{
// Use the Assert class to test conditions.
var acaGo = new GameObject("TestAcademy");
acaGo.AddComponent<TestAcademy>();
var aca = acaGo.GetComponent<TestAcademy>();
acaGo.AddComponent<Academy>();
var aca = acaGo.GetComponent<Academy>();
Assert.AreEqual(0, aca.initializeAcademyCalls);
Assert.AreEqual(0, aca.GetTotalStepCount());
}
[Test]

public void TestAcademy()
{
var acaGo = new GameObject("TestAcademy");
acaGo.AddComponent<TestAcademy>();
var aca = acaGo.GetComponent<TestAcademy>();
Assert.AreEqual(0, aca.initializeAcademyCalls);
acaGo.AddComponent<Academy>();
var aca = acaGo.GetComponent<Academy>();
Assert.AreEqual(0, aca.GetTotalStepCount());
Assert.AreEqual(null, aca.FloatProperties);
Assert.AreEqual(1, aca.initializeAcademyCalls);
Assert.AreEqual(0, aca.AcademyStepCalls);
Assert.AreEqual(0, aca.GetTotalStepCount());
Assert.AreNotEqual(null, aca.FloatProperties);
}
[Test]

agentGo2.AddComponent<TestAgent>();
var agent2 = agentGo2.GetComponent<TestAgent>();
var acaGo = new GameObject("TestAcademy");
acaGo.AddComponent<TestAcademy>();
var aca = acaGo.GetComponent<TestAcademy>();
acaGo.AddComponent<Academy>();
var aca = acaGo.GetComponent<Academy>();
Assert.AreEqual(false, agent1.IsDone());
Assert.AreEqual(false, agent2.IsDone());

public void TestAcademy()
{
var acaGo = new GameObject("TestAcademy");
acaGo.AddComponent<TestAcademy>();
var aca = acaGo.GetComponent<TestAcademy>();
acaGo.AddComponent<Academy>();
var aca = acaGo.GetComponent<Academy>();
var academyInitializeMethod = typeof(Academy).GetMethod("InitializeEnvironment",
BindingFlags.Instance | BindingFlags.NonPublic);
academyInitializeMethod?.Invoke(aca, new object[] { });

var numberReset = 0;
for (var i = 0; i < 10; i++)
{
Assert.AreEqual(1, aca.initializeAcademyCalls);
Assert.AreEqual(i, aca.AcademyStepCalls);
// The reset happens at the beginning of the first step
if (i == 0)

agentGo2.AddComponent<TestAgent>();
var agent2 = agentGo2.GetComponent<TestAgent>();
var acaGo = new GameObject("TestAcademy");
acaGo.AddComponent<TestAcademy>();
var aca = acaGo.GetComponent<TestAcademy>();
acaGo.AddComponent<Academy>();
var aca = acaGo.GetComponent<Academy>();
var agentEnableMethod = typeof(Agent).GetMethod(

public void TestAcademy()
{
var acaGo = new GameObject("TestAcademy");
acaGo.AddComponent<TestAcademy>();
var aca = acaGo.GetComponent<TestAcademy>();
acaGo.AddComponent<Academy>();
var aca = acaGo.GetComponent<Academy>();
var academyInitializeMethod = typeof(Academy).GetMethod(
"InitializeEnvironment", BindingFlags.Instance | BindingFlags.NonPublic);
academyInitializeMethod?.Invoke(aca, new object[] { });

for (var i = 0; i < 50; i++)
{
Assert.AreEqual(stepsSinceReset, aca.GetStepCount());
Assert.AreEqual(1, aca.initializeAcademyCalls);
Assert.AreEqual(i, aca.AcademyStepCalls);
Assert.AreEqual(i, aca.GetTotalStepCount());
// Academy resets at the first step
if (i == 0)
{

agentGo2.AddComponent<TestAgent>();
var agent2 = agentGo2.GetComponent<TestAgent>();
var acaGo = new GameObject("TestAcademy");
acaGo.AddComponent<TestAcademy>();
var aca = acaGo.GetComponent<TestAcademy>();
acaGo.AddComponent<Academy>();
var aca = acaGo.GetComponent<Academy>();
var agentEnableMethod = typeof(Agent).GetMethod(

for (var i = 0; i < 5000; i++)
{
Assert.AreEqual(acaStepsSinceReset, aca.GetStepCount());
Assert.AreEqual(1, aca.initializeAcademyCalls);
Assert.AreEqual(i, aca.AcademyStepCalls);
Assert.AreEqual(i, aca.GetTotalStepCount());
Assert.AreEqual(agent2StepSinceReset, agent2.GetStepCount());
Assert.AreEqual(numberAgent1Reset, agent1.agentResetCalls);

agentGo2.AddComponent<TestAgent>();
var agent2 = agentGo2.GetComponent<TestAgent>();
var acaGo = new GameObject("TestAcademy");
acaGo.AddComponent<TestAcademy>();
var aca = acaGo.GetComponent<TestAcademy>();
acaGo.AddComponent<Academy>();
var aca = acaGo.GetComponent<Academy>();
var agentEnableMethod = typeof(Agent).GetMethod(

for (var i = 0; i < 50; i++)
{
Assert.AreEqual(i, aca.AcademyStepCalls);
Assert.AreEqual(i, aca.GetTotalStepCount());
Assert.AreEqual(agent1StepSinceReset, agent1.GetStepCount());
Assert.AreEqual(agent2StepSinceReset, agent2.GetStepCount());

agentGo2.AddComponent<TestAgent>();
var agent2 = agentGo2.GetComponent<TestAgent>();
var acaGo = new GameObject("TestAcademy");
acaGo.AddComponent<TestAcademy>();
var aca = acaGo.GetComponent<TestAcademy>();
acaGo.AddComponent<Academy>();
var aca = acaGo.GetComponent<Academy>();
var agentEnableMethod = typeof(Agent).GetMethod(

628
UnitySDK/Assets/ML-Agents/Examples/3DBall/Scenes/3DBall.unity


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4
UnitySDK/Assets/ML-Agents/Examples/Basic/Scripts/BasicAgent.cs


public class BasicAgent : Agent
{
[Header("Specific to Basic")]
BasicAcademy m_Academy;
Academy m_Academy;
public float timeBetweenDecisionsAtInference;
float m_TimeSinceDecision;
int m_Position;

public override void InitializeAgent()
{
m_Academy = FindObjectOfType(typeof(BasicAcademy)) as BasicAcademy;
m_Academy = FindObjectOfType(typeof(Academy)) as Academy;
}
public override void CollectObservations()

669
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