Ervin Teng
4 年前
当前提交
8902c058
共有 209 个文件被更改,包括 3568 次插入 和 16690 次删除
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2.yamato/python-ll-api-test.yml
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2.yamato/standalone-build-test.yml
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6DevProject/Packages/packages-lock.json
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2Project/Assets/ML-Agents/Examples/Crawler/Demos/ExpertCrawler.demo.meta
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13Project/Assets/ML-Agents/Examples/Crawler/Prefabs/Crawler.prefab
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7Project/Assets/ML-Agents/Examples/Crawler/Scenes/Crawler.unity
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84Project/Assets/ML-Agents/Examples/Crawler/Scripts/CrawlerAgent.cs
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380Project/Assets/ML-Agents/Examples/FoodCollector/Prefabs/FoodCollectorArea.prefab
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5Project/Assets/ML-Agents/Examples/FoodCollector/Prefabs/FoodCollectorArea.prefab.meta
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862Project/Assets/ML-Agents/Examples/FoodCollector/Scenes/FoodCollector.unity
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5Project/Assets/ML-Agents/Examples/FoodCollector/Scenes/FoodCollector.unity.meta
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1001Project/Assets/ML-Agents/Examples/FoodCollector/TFModels/FoodCollector.onnx
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2Project/Assets/ML-Agents/Examples/FoodCollector/TFModels/FoodCollector.onnx.meta
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2Project/Assets/ML-Agents/Examples/GridWorld/Demos/ExpertGridWorld.demo.meta
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2Project/Assets/ML-Agents/Examples/PushBlock/Demos/ExpertPushBlock.demo.meta
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5Project/Assets/ML-Agents/Examples/Sorter/Scripts/SorterAgent.cs
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2Project/Assets/ML-Agents/Examples/Walker/Demos/ExpertWalker.demo.meta
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2Project/Assets/ML-Agents/Examples/Walker/Prefabs/Ragdoll/WalkerRagdoll.prefab
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13Project/Assets/ML-Agents/Examples/Worm/Prefabs/Worm.prefab
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9Project/Assets/ML-Agents/Examples/Worm/Prefabs/PlatformWorm.prefab
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52Project/Assets/ML-Agents/Examples/Worm/Scripts/WormAgent.cs
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7com.unity.ml-agents.extensions/Runtime/Input/Adaptors/ButtonInputActionAdaptor.cs
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7com.unity.ml-agents.extensions/Runtime/Input/Adaptors/DoubleInputActionAdaptor.cs
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6com.unity.ml-agents.extensions/Runtime/Input/Adaptors/FloatInputActionAdaptor.cs
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6com.unity.ml-agents.extensions/Runtime/Input/Adaptors/IntegerInputActionAdaptor.cs
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7com.unity.ml-agents.extensions/Runtime/Input/Adaptors/Vector2InputActionAdaptor.cs
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4com.unity.ml-agents.extensions/Runtime/Input/IRLActionInputAdaptor.cs
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12com.unity.ml-agents.extensions/Runtime/Input/InputActionActuator.cs
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63com.unity.ml-agents.extensions/Runtime/Input/InputActuatorComponent.cs
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4com.unity.ml-agents.extensions/Runtime/Input/Unity.ML-Agents.Extensions.Input.asmdef
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12com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/ButtonInputActionAdaptorTests.cs
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12com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/DoubleInputActionAdaptorTests.cs
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12com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/FloatInputActionAdapatorTests.cs
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12com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/IntegerInputActionAdaptorTests.cs
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12com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/Vector2InputActionAdaptorTests.cs
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17com.unity.ml-agents.extensions/Tests/Runtime/Input/InputActionActuatorTests.cs
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2com.unity.ml-agents.extensions/Tests/Runtime/Input/InputActuatorComponentTests.cs
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2com.unity.ml-agents.extensions/Tests/Runtime/Input/Unity.ML-Agents.Extensions.Input.Tests.Runtime.asmdef
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3com.unity.ml-agents/CHANGELOG.md
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6config/imitation/Crawler.yaml
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4config/ppo/FoodCollector.yaml
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2config/ppo/Worm.yaml
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4config/ppo/Walker.yaml
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2config/ppo/Crawler.yaml
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10config/sac/FoodCollector.yaml
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2config/sac/Worm.yaml
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2config/sac/Walker.yaml
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2config/sac/Crawler.yaml
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16docs/Learning-Environment-Design-Agents.md
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136docs/Learning-Environment-Examples.md
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2docs/Training-Configuration-File.md
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2docs/Training-ML-Agents.md
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999docs/images/example-envs.png
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17ml-agents/mlagents/trainers/buffer.py
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10ml-agents/mlagents/trainers/ppo/trainer.py
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36ml-agents/mlagents/trainers/tests/test_buffer.py
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241Project/Assets/ML-Agents/Examples/Walker/Prefabs/Platforms/Platform.prefab
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1001Project/Assets/ML-Agents/Examples/Walker/Scenes/Walker.unity
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81com.unity.ml-agents.extensions/Runtime/Input/InputActuatorEventContext.cs
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3com.unity.ml-agents.extensions/Runtime/Input/InputActuatorEventContext.cs.meta
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10Project/Assets/ML-Agents/Examples/Crawler/Demos/ExpCrawlerStaVS.demo.meta
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10Project/Assets/ML-Agents/Examples/Crawler/Demos/ExpertCrawlerDyn.demo.meta
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10Project/Assets/ML-Agents/Examples/Crawler/Demos/ExpertCrawlerSta.demo.meta
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7Project/Assets/ML-Agents/Examples/Crawler/Scenes/CrawlerDynamicTarget.unity.meta
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8Project/Assets/ML-Agents/Examples/Crawler/Scenes/CrawlerStaticTarget.unity.meta
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1001Project/Assets/ML-Agents/Examples/Crawler/Scenes/CrawlerDynamicTarget.unity
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1001Project/Assets/ML-Agents/Examples/Crawler/Scenes/CrawlerStaticTarget.unity
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8Project/Assets/ML-Agents/Examples/Crawler/Scenes/CrawlerStaticVariableSpeed.unity.meta
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1001Project/Assets/ML-Agents/Examples/Crawler/Scenes/CrawlerStaticVariableSpeed.unity
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1001Project/Assets/ML-Agents/Examples/Crawler/TFModels/CrawlerDynamic.nn
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11Project/Assets/ML-Agents/Examples/Crawler/TFModels/CrawlerDynamic.nn.meta
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1001Project/Assets/ML-Agents/Examples/Crawler/TFModels/CrawlerStatic.nn
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11Project/Assets/ML-Agents/Examples/Crawler/TFModels/CrawlerStatic.nn.meta
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1001Project/Assets/ML-Agents/Examples/Crawler/TFModels/CrawlerStaticVariableSpeed.nn
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11Project/Assets/ML-Agents/Examples/Crawler/TFModels/CrawlerStaticVariableSpeed.nn.meta
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7Project/Assets/ML-Agents/Examples/FoodCollector/Prefabs/GridFoodCollectorArea.prefab.meta
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1001Project/Assets/ML-Agents/Examples/FoodCollector/Prefabs/GridFoodCollectorArea.prefab
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7Project/Assets/ML-Agents/Examples/FoodCollector/Scenes/GridFoodCollector.unity.meta
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1001Project/Assets/ML-Agents/Examples/FoodCollector/Scenes/GridFoodCollector.unity
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1001Project/Assets/ML-Agents/Examples/FoodCollector/TFModels/GridFoodCollector.onnx
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14Project/Assets/ML-Agents/Examples/FoodCollector/TFModels/GridFoodCollector.onnx.meta
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8Project/Assets/ML-Agents/Examples/FoodCollector/Demos.meta
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8Project/Assets/ML-Agents/Examples/Hallway/Prefabs/VisualSymbolFinderArea.prefab.meta
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1001Project/Assets/ML-Agents/Examples/Hallway/Prefabs/VisualSymbolFinderArea.prefab
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7Project/Assets/ML-Agents/Examples/Hallway/Scenes/VisualHallway.unity.meta
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1001Project/Assets/ML-Agents/Examples/Hallway/Scenes/VisualHallway.unity
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8Project/Assets/ML-Agents/Examples/PushBlock/Prefabs/PushBlockVisualArea.prefab.meta
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1001Project/Assets/ML-Agents/Examples/PushBlock/Prefabs/PushBlockVisualArea.prefab
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7Project/Assets/ML-Agents/Examples/PushBlock/Scenes/VisualPushBlock.unity.meta
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983Project/Assets/ML-Agents/Examples/PushBlock/Scenes/VisualPushBlock.unity
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8Project/Assets/ML-Agents/Examples/Pyramids/Prefabs/VisualAreaPyramids.prefab.meta
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1001Project/Assets/ML-Agents/Examples/Pyramids/Prefabs/VisualAreaPyramids.prefab
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7Project/Assets/ML-Agents/Examples/Pyramids/Scenes/VisualPyramids.unity.meta
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859Project/Assets/ML-Agents/Examples/Pyramids/Scenes/VisualPyramids.unity
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Project/Assets/ML-Agents/Examples/FoodCollector/TFModels/FoodCollector.onnx
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docs/images/example-envs.png
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1001
Project/Assets/ML-Agents/Examples/Walker/Scenes/Walker.unity
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#if MLA_INPUT_SYSTEM && UNITY_2019_4_OR_NEWER
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using System; |
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using Unity.Collections; |
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using UnityEngine.InputSystem; |
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using UnityEngine.InputSystem.LowLevel; |
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#if UNITY_EDITOR
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using UnityEditor; |
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#endif
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namespace Unity.MLAgents.Extensions.Input |
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{ |
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/// <summary>
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/// This interface is passed to InputActionActuators to allow them to write to InputEvents.
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/// The way this interface should be used is to request the <see cref="InputEventPtr"/> by calling
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/// <see cref="GetEventForFrame"/> then call <see cref="EventProcessedInFrame"/> before returning from
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/// </summary>
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public class InputActuatorEventContext : IDisposable |
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{ |
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|
|||
/// <summary>
|
|||
/// The number of times to allow the use of an event before queuing it in the InputSystem.
|
|||
/// </summary>
|
|||
public readonly int NumTimesToProcess; |
|||
public readonly InputDevice InputDevice; |
|||
NativeArray<byte> m_EventBuffer; |
|||
InputEventPtr m_Ptr; |
|||
int m_Count; |
|||
|
|||
#if UNITY_EDITOR
|
|||
public static InputActuatorEventContext s_EditorContext = new InputActuatorEventContext(); |
|||
#endif
|
|||
|
|||
public InputActuatorEventContext(int numTimesToProcess = 1, InputDevice device = null) |
|||
{ |
|||
NumTimesToProcess = numTimesToProcess; |
|||
InputDevice = device; |
|||
m_Count = 0; |
|||
m_Ptr = new InputEventPtr(); |
|||
m_EventBuffer = new NativeArray<byte>(); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Returns the <see cref="InputEventPtr"/> to write to for the current frame.
|
|||
/// </summary>
|
|||
/// <returns>The <see cref="InputEventPtr"/> to write to for the current frame.</returns>
|
|||
public IDisposable GetEventForFrame(out InputEventPtr eventPtr) |
|||
{ |
|||
#if UNITY_EDITOR
|
|||
if (!EditorApplication.isPlaying) |
|||
{ |
|||
eventPtr = new InputEventPtr(); |
|||
} |
|||
#endif
|
|||
if (m_Count % NumTimesToProcess == 0) |
|||
{ |
|||
m_Count = 0; |
|||
m_EventBuffer = StateEvent.From(InputDevice, out m_Ptr); |
|||
} |
|||
eventPtr = m_Ptr; |
|||
return this; |
|||
} |
|||
|
|||
public void Dispose() |
|||
{ |
|||
#if UNITY_EDITOR
|
|||
if (!EditorApplication.isPlaying) |
|||
{ |
|||
return; |
|||
} |
|||
#endif
|
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m_Count++; |
|||
if (m_Count == NumTimesToProcess && m_Ptr.valid) |
|||
{ |
|||
InputSystem.QueueEvent(m_Ptr); |
|||
m_EventBuffer.Dispose(); |
|||
} |
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} |
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} |
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} |
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