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[release7] Fix missing script warnings when starting the scene (#4486)

* fix missing scrips in GridFoodCollector

* remove comments, enable timers
/release_7_branch
GitHub 4 年前
当前提交
056e9bcc
共有 2 个文件被更改,包括 316 次插入255 次删除
  1. 526
      Project/Assets/ML-Agents/Examples/FoodCollector/Scenes/GridFoodCollector.unity
  2. 45
      com.unity.ml-agents.extensions/Runtime/Sensors/GridSensor.cs

526
Project/Assets/ML-Agents/Examples/FoodCollector/Scenes/GridFoodCollector.unity


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45
com.unity.ml-agents.extensions/Runtime/Sensors/GridSensor.cs


/// <returns>byte[] containing the compressed observation of the grid observation</returns>
public byte[] GetCompressedObservation()
{
// Timer stack is in accessable due to its protection level
//using (TimerStack.Instance.Scoped("GridSensor.GetCompressedObservation"))
using (TimerStack.Instance.Scoped("GridSensor.GetCompressedObservation"))
{
Perceive(); // Fill the perception buffer with observed data

public float[] Perceive()
{
Reset();
// TODO: make these part of the class
Collider[] foundColliders = null;
Vector3 cellCenter = Vector3.zero;
using (TimerStack.Instance.Scoped("GridSensor.Perceive"))
{
// TODO: make these part of the class
Collider[] foundColliders = null;
Vector3 cellCenter = Vector3.zero;
Vector3 halfCellScale = new Vector3(CellScaleX / 2f, CellScaleY, CellScaleZ / 2f);
Vector3 halfCellScale = new Vector3(CellScaleX / 2f, CellScaleY, CellScaleZ / 2f);
for (int cellIndex = 0; cellIndex < NumCells; cellIndex++)
{
if (RotateToAgent)
for (int cellIndex = 0; cellIndex < NumCells; cellIndex++)
cellCenter = transform.TransformPoint(CellPoints[cellIndex]);
foundColliders = Physics.OverlapBox(cellCenter, halfCellScale, transform.rotation, ObserveMask);
}
else
{
cellCenter = transform.position + CellPoints[cellIndex];
foundColliders = Physics.OverlapBox(cellCenter, halfCellScale, Quaternion.identity, ObserveMask);
}
if (RotateToAgent)
{
cellCenter = transform.TransformPoint(CellPoints[cellIndex]);
foundColliders = Physics.OverlapBox(cellCenter, halfCellScale, transform.rotation, ObserveMask);
}
else
{
cellCenter = transform.position + CellPoints[cellIndex];
foundColliders = Physics.OverlapBox(cellCenter, halfCellScale, Quaternion.identity, ObserveMask);
}
if (foundColliders != null && foundColliders.Length > 0)
{
ParseColliders(foundColliders, cellIndex, cellCenter);
if (foundColliders != null && foundColliders.Length > 0)
{
ParseColliders(foundColliders, cellIndex, cellCenter);
}
}
}

/// <inheritdoc/>
public int Write(ObservationWriter writer)
{
// Timer stack is in accessable due to its protection level
// using (TimerStack.Instance.Scoped("GridSensor.WriteToTensor"))
using (TimerStack.Instance.Scoped("GridSensor.WriteToTensor"))
{
Perceive();

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