bug fix for discrete broadcast action (the action size should be one in Agents.cs)
modified Tennis so that the default action is no action
modified the TemplateDecsion.cs to ensure non null values are sent from Decide() and MakeMemory()
* added broadcast to the player and heuristic brain.
Allows the python API to record actions taken along with the states and rewards
* removed the broadcast checkbox
Added a Handshake method for the communicator
The academy will try to handshake regardless of the brains present
Player and Heuristic brains will send their information through the communicator but will not receive commands
* bug fix : The environment only requests actions from external brains when unique
* added warning in case no brins are set to external
* fix on the instanciation of coreBrains,
fix on the conversion of actions to arrays in the BrainInfo received from step
* default discrete action is now 0
bug fix for discrete broadcast action (the action size should be one in Agents.cs)
modified Tennis so that the default action is no action
modified the TemplateDecsion.cs to ensure non null values are sent from Decide() and MakeMemory()
* minor fixes
* need to convert the s...
* More efficiently allocate memory when sending states
* Code clean-up
* Additional changes
* More GC reduction
* Remove state list initialization from example environments
* Use built-in json tool to serialize state message
* Remove commented code
* Use more efficient CompareTag
* Comments before code
* Use type inference where appropriate
* Add support for stacking past n states to allow network to learn temporal dependencies.
* Add Banana Collector environment for demonstrating partially observable multi-agent environments.
* Add 3DBall Hard which lacks velocity information in state representation. Used as test for LSTM and state-stacking features.
* Rework Tennis environment to be continuous control and trainable in 100k steps.
* On Demand Decision : Use RequestDecision and RequestAction
* New Agent Inspector : Use it to set On Demand Decision
* New BrainParameters interface
* LSTM memory size is now set in python
* New C# API
* Semantic Changes
* Replaced RunMDP
* New Bouncer Environment to test On Demand Dscision
This PR makes the following changes:
* Moves clipping of continuous control model into model itself. Output is now always [-1, 1].
* Internal model values are now clipped between [-3, 3] before being rescaled to [-1, 1] for output. * This improves training performance by providing a wider range of values within which the pdf of the gaussian can fall. Output of [-1, 1] is used to be more environment-creator friendly.
* Fixes issue where epsilon was erroneously being used to reconstruct old probabilities during PPO update, leading to reduced learning performance.
* Introduce ScaleAction() function within python to easily rescale values from [-1, 1] to arbitrary range.
* Re-train all CC models using improved algorithm. All performance levels are equal or improved. In the case of Crawler, improvement is drastic.
* Update documentation appropriately.
* Made miscellaneous minor code style and optimization improvements within environments.
* new env styles rebased on develop
* added new trained models
* renamed food collector platforms
* reduce training timescale on WallJump from 100 to 10
* uncheck academy control on walljump
* new banner image
* rename banner file
* new example env images
* add foodCollector image
* change Banana to FoodCollector and update image
* change bouncer description to include green cube
* update image
* update gridworld image
* cleanup prefab names and tags
* updated soccer env to reference purple agent instead of red
* remove unused mats
* rename files
* remove more unused tags
* update image
* change platform to agent cube
* update text. change platform to agents head
* cleanup
* cleaned up weird unused meta files
* add new wall jump nn files and rename a prefab
* walker change stacked states from 5 to 1
walker collects physics observations so stacked states are not need...
* 1 to 1 Brain to Agent
This is a work in progess
In this PR :
- Deleted all Brain Objects
- Moved the BrainParameters into the Agent
- Gave the Agent a Heuristic method (see Balance Ball for example)
- Modified the Communicator and ModelRunner : Put can only take one agent at a time
- Made the IBrain Interface with RequestDecision and DecideAction method
No changes made to Python
[Design Doc](https://docs.google.com/document/d/1hBhBxZ9lepGF4H6fc6Hu6AW7UwOmnyX3trmgI3HpOmo/edit#)
* Removing editorconfig
* Updating BallanceBall scene
* grammar mistake
* Clearing the Agents of the Model runner
* Added Documentation on IBrain
* Modified comments on GiveModel
* Introduced a factory
* Split Learning Brain in two
* Changes to walljump
* Fixing the Unit tests
* Renaming the Brain to Policy
* Heuristic now has priority over training
* Edited code comments
* Fixing bugs
* Develop one to one scene edits...
* [WIP] Side Channel initial layout
* Working prototype for raw bytes
* fixing format mistake
* Added some errors and some unit tests in C#
* Added the side channel for the Engine Configuration. (#2958)
* Added the side channel for the Engine Configuration.
Note that this change does not require modifying a lot of files :
- Adding a sender in Python
- Adding a receiver in C#
- subscribe the receiver to the communicator (here is a one liner in the Academy)
- Add the side channel to the Python UnityEnvironment (not represented here)
Adding the side channel to the environment would look like such :
```python
from mlagents.envs.environment import UnityEnvironment
from mlagents.envs.side_channel.raw_bytes_channel import RawBytesChannel
from mlagents.envs.side_channel.engine_configuration_channel import EngineConfigurationChannel
channel0 = RawBytesChannel()
channel1 = EngineConfigurationChanne...
* Add the VectorSensor to the CollectObservation call
* Example of API change for BalanceBall
* Modified the Examples
* Changes to the migrating doc
* Editing the docs
* Update docs/Learning-Environment-Design-Agents.md
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Update docs/Migrating.md
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Update docs/Migrating.md
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Update docs/Getting-Started-with-Balance-Ball.md
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* addressing comments
* Removed the MLAgents.Sensor namespace
* Removing the MLAgents.Sensor namespace from the tests
* Editing the migrating docs
Co-authored-by: Chris Elion <celion@gmail.com>
* Added the MLAgents.Demonstrations namespace
* Added the MLAgents.Editor namespace
* Overrided the .demo.meta files due to the change in namespace
* More namespace changes
* Added the sidechannels namespace
* Modified changelog and migrating docs
* [skip ci] Renamed methods in the Agent class
WARNING, the user when implementing obsolete methods will see the message :Member `old method` overrides obsolete member `old method`. Add the Obsolete attribute to `old method`. It will not suggest the new method to override.
* [skip ci] Updated the example environment
* [skip ci] Updated migrating and changelog
* [skip ci] Editing the docs
* [skip ci] Missing docs
* :+1
* Update docs/Getting-Started-with-Balance-Ball.md
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Update docs/Learning-Environment-Create-New.md
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Update docs/Learning-Environment-Create-New.md
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* [skip ci] documentation changes
* [skip ci] Update docs/Getting-Started-with-Balance-Ball.md
* [skip ci] Update docs/Getting-Started-with-Balance-Ball.md
* [skip ci] Update docs/Gett...
* Deprecating Academy.Instance.FloatProperties
* Made the registered side channels a static property and created the sideChannelUtils class to handle side channel stuff
* Clearing the sending message queue in the Academy when the communicaor is not on
* addressing comments
* Make EnvironmentParameters a first-class citizen in the API
Missing: Python conterparts and testing.
* Minor comment fix to Engine Parameters
* A second minor fix.
* Make EngineConfigChannel Internal and add a singleton/sealed accessor
* Make StatsSideChannel Internal and add a singleton/sealed accessor
* Changes to SideChannelUtils
- Disallow two sidechannels of the same type to be added
- Remove GetSideChannels that return a list as that is now unnecessary
- Make most methods except (register/unregister) internal to limit users impacting the “system-level” side channels
- Add an improved comment to SideChannel.cs
* Added Dispose methods to system-level sidechannel wrappers
- Specifically to StatsRecorder, EnvironmentParameters and EngineParameters.
- Updated Academy.Dispose to take advantage of these.
- Updated Editor tests to cover all three “system-level” side channels.
Kudos to Unit Tests (TestAcade...