var rgV = m_AgentRb.velocity;
m_AgentRb.velocity = new Vector3(Mathf.Clamp(rgV.x, -10, 10), Mathf.Min(rgV.y, 10f), rgV.z);
// timePenalty -= m_Existential;
timePenalty -= m_Existential;
m_TextComponent.text = score.ToString();
}