actionsOut[2] = Input.GetAxis("Vertical"); // Racket Rotation
}
//void OnCollisionEnter(Collision c)
//{
// if (c.gameObject.CompareTag("ball"))
// {
// AddReward(.4f * m_BallTouch);
// }
//}
void OnCollisionEnter(Collision c)
{
if (c.gameObject.CompareTag("ball"))
AddReward(.01f);
void FixedUpdate()