var rgV = m_AgentRb.velocity;
m_AgentRb.velocity = new Vector3(Mathf.Clamp(rgV.x, -20, 20), Mathf.Min(rgV.y, 10f), rgV.z);
timePenalty -= m_Existential;
//timePenalty -= m_Existential;
m_TextComponent.text = score.ToString();
}