{
m_Area.MatchReset();
}
transform.position = new Vector3(-m_InvertMult * 14f, 5f, -1.8f) + transform.parent.transform.position;
transform.position = new Vector3(-m_InvertMult * 14f, 1f, -1.8f) + transform.parent.transform.position;
m_AgentRb.velocity = new Vector3(0f, 0f, 0f);
SetResetParameters();