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{ |
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m_InvertMult = invertX ? -1f : 1f; |
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var agentOutX = Random.Range(12f, 16f); |
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var agentOutX = Random.Range(12f, 14f); |
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var agentOutY = Random.Range(-1.5f, 0f); |
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transform.position = new Vector3(-m_InvertMult * agentOutX, agentOutY, -1.8f) + transform.parent.transform.position; |
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m_AgentRb.velocity = new Vector3(0f, 0f, 0f); |
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