Jacob Stove Lorentzen
b5f3779d
Initial packages checkin.
4 年前
Jacob Stove Lorentzen
a394c6e4
Latest Dev and Readme without Vivox
4 年前
UnityJacob
4dc33191
merging in the working plastic branch.
4 年前
UnityJacob
e4cf51c3
Cleaned up Out of date scripts.
4 年前
GitHub
75340c6c
Merge pull request #5 from Unity-Technologies/mainBranchMergeAndDocs
dev branch merge and docs
4 年前
UnityJacob
5a5209dc
Pulled in latest Renames from Plastic Branch
4 年前
UnityJacob
f07272f6
Cleaned out user settings, removed UUID
4 年前
UnityJacob
c7726aa2
Removed Local User Settings
4 年前
GitHub
a41d97a0
Merge pull request #7 from Unity-Technologies/dev
Latest class renaming and Doc updates.
4 年前
Jacob Stove Lorentzen
8cbba883
Merging from Dev to fix double-main head issue.
4 年前
Jacob Stove Lorentzen
ebccd32c
Branch with Beta packages included.
Meant to be a "It Just works" branch for internal use.
4 年前
Jacob Stove Lorentzen
a71f1606
removed User ID
4 年前
GitHub
0aa138ef
Merge pull request #9 from Unity-Technologies/master-lobby_merge_resolution-beta_packages_included-public_release_staging
Public Release Structure
4 年前
nathaniel.buck@unity3d.com
80161691
Creating a staging branch, which will serve to contain the changes for reintroducing the packages and project ID that are scrubbed from the releases.
4 年前
Jacob Stove Lorentzen
356c8836
Staging/dev should be pretty in-sync
4 年前
nathaniel.buck@unity3d.com
abd52623
Partial progress: Following a trio of Relay+UTP samples, I seem to have something that will bind a transport to Relay and keep the connection open (as evident from the fact that a client can join after what would be the 10s timeout on Relay and successfully get the JoinAllocation, when they wouldn't without keeping the connection open even when binding was correct). However, this current code is very slapdash and sloppy; I'm just committing now as a very rough draft.
4 年前
nathaniel.buck@unity3d.com
98fff65d
Downgrading to 2020.3, since none of the service package dependencies need a higher version. I've also removed a few unused packages, mostly for 2D sprites which we don't need.
3 年前
nathaniel.buck@unity3d.com
363b2f50
Merging the UTP changes.
3 年前
Jacob Stove Lorentzen
994660bc
Upgrade to Unity 2020.3.15f
3 年前
nathaniel.buck@unity3d.com
8e409c9f
Unity version update
3 年前
Jacob Stove Lorentzen
933f35e5
quick small update to the latest LTS version.
3 年前
Jacob Stove Lorentzen
ebefab4b
Brought in latest Bug fixes and Updates
3 年前
Jacob Stove Lorentzen
340e6113
unlinked local project
3 年前
Jacob Stove Lorentzen
1251eaa2
Merging in latest service versions to staging.
3 年前
Jacob Stove Lorentzen
7644aa4e
Removed service packages in the sample package folder, set manifests to target the package manager.
3 年前
Jacob Stove Lorentzen
be717df9
Working Popup spawning and deletion, as well as extracting the topmost sentence from the Exception Log.
Popup design is pending, will have to work out a better UI spot.
3 年前
Jacob Stove Lorentzen
aabd0373
3 年前
Jacob Stove Lorentzen
af58bc19
Updated to latest package, pre-fixing.
3 年前
Jacob Stove Lorentzen
221171ef
relay SDK upgrade, removed some redundancies' and brought the publicly available packages out of the Candidates scope.
3 年前
nathaniel.buck@unity3d.com
ea4a1137
Merging the Open_beta_update branch. The behavior for error pop-ups isn't quite done yet, but we've gotten a few other updates and fixes wrapped up with that so we'll just merge this all together now and branch of completion of that task next.
3 年前
Jacob Stove Lorentzen
e1d78150
Updated to latest Relay Packages, and removed Candidates dependency.
Included the Transport Package locally until it's ready.
3 年前
Jacob Stove Lorentzen
b683e72d
Finished UI graphics, begun adding local user data for Muting/Activating/Volume.
3 年前
nathaniel.buck@unity3d.com
34d290fb
Removing scoped registries.
3 年前
Jacob Stove Lorentzen
60ca6111
Local User Audio UI hooked into listening for LocalUser.HasVoice.
Added Mute Toggle Button,
Added Volume Button
3 年前
Jacob Stove Lorentzen
17997ced
Merging in Relay SDK Update.
3 年前
Jacob Stove Lorentzen
f4683d0a
unlinked project ID
3 年前
Jacob Stove Lorentzen
db92ac88
Updating main branch to latest Lobby and relay SDK
3 年前
GitHub
ab507ae5
Merge pull request #10 from Unity-Technologies/master
plastic-dev-master to github main
3 年前
nathaniel.buck@unity3d.com
688b6fd3
Vivox custom settings. (Well, Automatic settings, not Custom, but the custom Automatic settings.)
3 年前
Jacob Stove Lorentzen
db4d0f42
QuickJoin Button and functionality
3 年前
Jacob Stove Lorentzen
506f0246
Enter transport.Utp
3 年前
nathaniel.buck@unity3d.com
c218602f
Merge of Vivox UI branch
3 年前
Esteban Maldonado
7a15966b
added images for new UI theme
3 年前
Jacob Stove Lorentzen
49b70c15
Merging in quick join button
3 年前
Esteban Maldonado
f15bb0a0
Adding images and started to update the scene
3 年前
nathaniel.buck@unity3d.com
4914b06e
Unlink project ID.
3 年前
Esteban Maldonado
d85e28b4
updated the main menu canvas
3 年前
Jacob Stove Lorentzen
c7e353aa
Vivox Support for Lobby and Relay merge
3 年前
Jacob Stove Lorentzen
cddafaa2
Added new Borders and replaced some UI elements for testing
3 年前
Jacob Stove Lorentzen
8e017b40
UI Edits merged
3 年前
nathaniel.buck@unity3d.com
e7d52025
Pull from staging for UI polish
3 年前
nathaniel.buck@unity3d.com
35114577
Project ID snuck back in.
3 年前
nathaniel.buck@unity3d.com
eaff905f
Project ID snuck back in. Also, needs mipmapping on the mic icon, I noticed.
3 年前
Jacob Stove Lorentzen
967fdde7
Pulling in staging to beauty branch
3 年前
GitHub
4954d4e9
Merge pull request #13 from Unity-Technologies/master-staging
Vivox Feature branch
3 年前
Jacob Stove Lorentzen
4f570a1a
Merging LAtest vivox changes to Main
3 年前
Jacob Stove Lorentzen
aabe96ba
moved UI to MainMenu
3 年前
Jacob Stove Lorentzen
963ba54f
UI text font unification.
Unified UI heights and widths.
Added UI background scene for UI prefab editing.
3 年前
Jacob Stove Lorentzen
4ad4cfa9
Merging in new Art!
3 年前
Jacob Stove Lorentzen
05e13f2f
New UI Art Merge!
3 年前
Jacob Stove Lorentzen
485360ec
Readme Update
3 年前
GitHub
6b94015c
Merge pull request #16 from Unity-Technologies/master
Master UI Merge to Main.
New UI Assets!
3 年前
Jacob Stove Lorentzen
7be1a123
3 年前
GitHub
f4e799ad
Merge pull request #17 from Unity-Technologies/master
Master
3 年前
nathaniel.buck@unity3d.com
ba20852d
Merging from main/staging
3 年前
Jacob Stove Lorentzen
45ad44d6
Disallowing Empty Name Changes
Clearing Join Code Field on return to correctly reflect the code state.
3 年前
Jacob Stove Lorentzen
97fab322
Small Whitespace nitpicks, reverted a sneaky change.
3 年前
nathaniel.buck@unity3d.com
5f41201b
Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection.
3 年前
Jacob Stove Lorentzen
c46d2c00
3 年前
Jacob Stove Lorentzen
f3892783
Project update
3 年前
Jacob Stove Lorentzen
197471b3
Removed cloudID
3 年前
Jacob Stove Lorentzen
70ddfc82
3 年前
GitHub
16ed3868
Merge pull request #18 from Unity-Technologies/master
Master
3 年前
nathaniel.buck@unity3d.com
c7509a07
Merge from main, esp. package updates.
3 年前
Jacob Stove Lorentzen
f1a94b89
Icon and talisman setup
3 年前
Jacob Stove Lorentzen
9b1c2613
Animated Starfield for Icon BG Masks
3 年前
Jacob Stove Lorentzen
c58beea1
URP Switch
3 年前
Jacob Stove Lorentzen
a312889d
merging to staging
3 年前
Jacob Stove Lorentzen
f4b5e883
3 年前
Jacob Stove Lorentzen
3cfac154
Wobbly Texture fix
3 年前
Jacob Stove Lorentzen
bfb28426
Cursor click effect Stopping point. (does not show on the game camera yet?)
3 年前
nathaniel.buck@unity3d.com
907d4de4
Merge from symbol_game_art (which, probably gonna really muddle the merge back to staging when that happens, but that branch appears largely fine, aside from some minor incompatibilities with this branch that I will fix).
3 年前
nathaniel.buck@unity3d.com
775e3c80
Integrating the art assets into the logic. The cursor appears with particles as intended with the correct layering, and the icons appear within the masked space backgrounds.
3 年前
nathaniel.buck@unity3d.com
abf9da09
Merge from all the NGO minigame branches, together!
3 年前
nathaniel.buck@unity3d.com
ca5164bb
A couple things:
- Fixing the bug with clients having trouble connecting to the host even when getting the necessary data. I again hit that issue with the local lobby pulling before pushing and overwriting data.
- Adding a game end UI that shows the player scores before returning to the lobby. This required modifying data storage on the host to accommodate providing the scores at the end.
3 年前
nathaniel.buck@unity3d.com
26cfa9d6
Adding in BSP generation to select spawn positions for the symbols.
3 年前
nathaniel.buck@unity3d.com
f28bb4b7
Package update. Note that for UTP 1.0.0-pre.8 there's an editor bug in 2020.3 where code analysis will fail compilation. The workaround is to disable Roslyn analyzers in the Project Settings; this should be fixed in a few weeks.
3 年前
nathaniel.buck@unity3d.com
86d76a0f
Updating the UTP package to pre-.9, which fixes the aforementioned bug with the Roslyn analyzers.
3 年前
nathaniel.buck@unity3d.com
684cd853
Merge from NGO cleanup branch
3 年前
nathaniel.buck@unity3d.com
4d694cb8
Instead of the local player seeing the simulated cursor object, they will now instead see just their actual cursor with the same image, to cover up the visual lag a bit. (They can still see the lag happening with the click particles, which should still demonstrate the point.)
3 年前
nathaniel.buck@unity3d.com
8816a3db
Merge from staging. This breaks behavior for this fix, will investigate.
3 年前
Jacob Stove Lorentzen
07363e52
merge and inGameRunner update to use collider for area.
3 年前
nathaniel.buck@unity3d.com
e1d4bfe8
Merge from ngo_more_cleanup branch.
3 年前
nathaniel.buck@unity3d.com
22060da3
Merge again from staging with the ngo_more_cleanup branch.
3 年前
Jacob Stove Lorentzen
fb640b84
removed projectsettings pre-main checkin
3 年前
Jacob Stove Lorentzen
c75c5377
Merging in the Glyph Game and additional bug fixes.
3 年前
GitHub
bb8832a3
Merge pull request #21 from Unity-Technologies/master
Master
3 年前
Jacob Stove Lorentzen
dacb0cc2
Moved Asmdef into its own folder per unity reccomendation.
3 年前
Jacob Stove Lorentzen
ac568d9e
3 年前
Jacob Stove Lorentzen
e876c95b
NGO Error spam Fix.
-Reduced the amount of NetworkMonobehaviours on the glyphs
-Increased the Queue Limit on the Transport.
3 年前
Jacob Stove Lorentzen
28ad491f
First working Wire implementation
3 年前
Jacob Stove Lorentzen
df45474f
Merging in the NGO fix
3 年前
GitHub
3b6a28a2
Merge pull request #24 from Unity-Technologies/master-staging
Quality of Life & Bug Fixes.
3 年前
Jacob Stove Lorentzen
b4f0dfc6
removed connectionSettings
3 年前
GitHub
eab77bc5
Merge pull request #25 from Unity-Technologies/master
Removed ConnectionSettings for new projects.
3 年前
Jacob Stove Lorentzen
45d2b1ea
3 年前
Jacob
faa74816
Delete Settings.json
Removed vivox credentials.
3 年前
Jacob Stove Lorentzen
b7e622b7
updated packages
3 年前
Jacob Stove Lorentzen
8289ca0d
Project version update and packages.
Upped the package size limit again
3 年前
Jacob Stove Lorentzen
02574016
Working wire implementation (Only passes the lobby color, and relay code around)
3 年前
Jacob
e33ec199
sonarqube Work
2 年前
Jacob Stove Lorentzen
eea9bb46
Unity 2021 upgrade and NGO Update
3 年前
Jacob
220b189e
fix:package updates
- removed project ID
- updated packages for wire.
2 年前
Jacob Stove Lorentzen
2ea6c8bc
BROKEN ( New NGO NetworkManager pattern causes initialization issues)
Need to solve NetworkManager vs IngameRunnerPrefab race condition.
Ingamerunnerprefab does not seem to get OnSpawned??
3 年前
Jacob
8f1e5aac
Merge branch 'main' into master-staging
2 年前
Jacob Stove Lorentzen
838efe8b
Fixed Glyph game bugs caused by updated packages.
3 年前
Jacob
fcfc33ce
fix:package updates
updated:
- Lobby
- Relay
- Authentication
2 年前
GitHub
490c82ed
Merge pull request #32 from Unity-Technologies/master-staging
fix: latest prod packages
2 年前
Jacob Stove Lorentzen
4a58c102
Customer Test Branch
3 年前
Jacob Stove Lorentzen
80021bb5
Adding ParrelSync
3 年前
Jacob Stove Lorentzen
3daae290
Test Scene working, confirming what we knew.
3 年前
Jacob Stove Lorentzen
442001bb
package updates
3 年前
Jacob Stove Lorentzen
dbb69d28
saving Wire implementation before tearing it outw
3 年前
Jacob Stove Lorentzen
df835641
Removed Wire use and Listeners.
Changed Heartbeatloop to be self-contained to the LobbyAsync implementation
Changed UpdateLoop in LobbyContentUpdater to a repeating task.
3 年前
Jacob Stove Lorentzen
30f2fd8b
Added Parrelsync and updated Service intializastion to use profiles based on what clone we are in.
3 年前
Jacob Stove Lorentzen
b39640ba
Saving RelayUTPSetup for posterity
3 年前
Jacob Stove Lorentzen
04cf2cf7
Stopping point. for converting Lobby to non-observer.
3 年前
Jacob Stove Lorentzen
cf8e07d7
Brought in latest GA packages and made sure we have working game and relay.
2 年前
Jacob Stove Lorentzen
3afa3f3b
Renamed LobbyUser to LobbyPlayer
Renamed ObservedValue to CallbackValue
Started Converting LocalLobby to containing a Lobby
Started converting LobbyPlayer to containing a player
3 年前
Jacob Stove Lorentzen
7e47c4ab
Stopping POint
2 年前
Jacob Stove Lorentzen
de17cb80
Renamed AuthenticationManager to Auth to avoid conflct with a System API
Reframed the LobbyManager to maintain the life cycle of the remote Lobby.
-Is now responsible for maintaining the reference to the latest cache of the remote Lobby,
-Will automatically set up the heartbeat for host,
-Also Works to prevent RateLimit Errors by creating cooldowns for each Lobby API Call
-Adjusted Roundtrip tests accordingly.
Moved Data synchronizastion to LobbySynchronizer
-Checks for local and remote changes and pushes/pulls player and lobby data accordingly.
2 年前
Jacob Stove Lorentzen
2ca155b9
merged in Async teardown
2 年前
Jacob Stove Lorentzen
f73d89e6
WIP: Torn out LobbyUserObserver and LocalobbyObserver.
At least getting local Lobby Changes.
2 年前
UnityJacob
8bd8b90c
Merge branch 'master-staging' into master-staging-2021_Upgrade-Async_Refactor
# Conflicts:
# Assets/Scripts/GameLobby/Lobby/LobbyAsyncRequests.cs
# Assets/Scripts/GameLobby/NGO/RelayNGOUtpSetup.cs
# Assets/Scripts/GameLobby/Relay/RelayUtpSetup.cs
# Assets/Scripts/GameLobby/Tests/PlayMode/RelayRoundTripTests.cs
# Assets/Scripts/GameLobby/Tests/PlayMode/UtpTests.cs
# Packages/manifest.json
# Packages/packages-lock.json
# ProjectSettings/PackageManagerSettings.asset
# ProjectSettings/ProjectSettings.asset
2 年前
UnityJacob
a5704e9b
feat: rest of the lifecycle working
- back button
-Symbol Hints
- Messenger and Locator Reliance removal
2 年前
UnityJacob
42560dd5
fix : removed project ID
2 年前
GitHub
6a10872c
Merge pull request #33 from Unity-Technologies/master-staging
Master staging
2 年前