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Merge from main, esp. package updates.

/main/staging/ngo_minigame_structure
nathaniel.buck@unity3d.com 3 年前
当前提交
c7509a07
共有 8 个文件被更改,包括 444 次插入598 次删除
  1. 1
      Assets/Scripts/Tests/PlayMode/UtpTests.cs
  2. 8
      Packages/manifest.json
  3. 17
      Packages/packages-lock.json
  4. 12
      ProjectSettings/ProjectSettings.asset
  5. 4
      ProjectSettings/ProjectVersion.txt
  6. 2
      README.md
  7. 998
      ~Documentation/Images/2_lobby.PNG

1
Assets/Scripts/Tests/PlayMode/UtpTests.cs


}
private LobbyRelaySample.Auth.SubIdentity_Authentication m_auth;
//Only used when testing DTLS
private bool m_didSigninComplete = false;
GameObject m_dummy;

8
Packages/manifest.json


{
"dependencies": {
"com.unity.2d.sprite": "1.0.0",
"com.unity.collab-proxy": "1.9.0",
"com.unity.collab-proxy": "1.11.2",
"com.unity.ide.vscode": "1.2.3",
"com.unity.ide.vscode": "1.2.4",
"com.unity.services.lobby": "1.0.0-pre.4",
"com.unity.services.relay": "1.0.1-pre.1",
"com.unity.services.lobby": "1.0.0-pre.6",
"com.unity.services.relay": "1.0.1-pre.2",
"com.unity.services.vivox": "15.1.150002-pre.1",
"com.unity.sysroot.linux-x86_64": "0.1.15-preview",
"com.unity.test-framework": "1.1.29",

17
Packages/packages-lock.json


"url": "https://packages.unity.com"
},
"com.unity.collab-proxy": {
"version": "1.9.0",
"version": "1.11.2",
"depth": 0,
"source": "registry",
"dependencies": {},

"url": "https://packages.unity.com"
},
"com.unity.ide.vscode": {
"version": "1.2.3",
"version": "1.2.4",
"depth": 0,
"source": "registry",
"dependencies": {},

"url": "https://packages.unity.com"
},
"com.unity.services.lobby": {
"version": "1.0.0-pre.4",
"version": "1.0.0-pre.6",
"com.unity.services.core": "1.1.0-pre.8",
"com.unity.services.core": "1.1.0-pre.10",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",

"com.unity.services.authentication": "1.0.0-pre.4"
"com.unity.services.authentication": "1.0.0-pre.6"
"version": "1.0.1-pre.1",
"version": "1.0.1-pre.2",
"com.unity.services.core": "1.1.0-pre.8",
"com.unity.services.core": "1.1.0-pre.10",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",

"com.unity.services.authentication": "1.0.0-pre.4"
"com.unity.services.authentication": "1.0.0-pre.6",
"com.unity.transport": "1.0.0-pre.6"
},
"url": "https://packages.unity.com"
},

12
ProjectSettings/ProjectSettings.asset


androidRenderOutsideSafeArea: 1
androidUseSwappy: 1
androidBlitType: 0
androidResizableWindow: 0
androidDefaultWindowWidth: 1920
androidDefaultWindowHeight: 1080
androidMinimumWindowWidth: 400
androidMinimumWindowHeight: 300
androidFullscreenMode: 1
defaultIsNativeResolution: 1
macRetinaSupport: 1
runInBackground: 1

bakeCollisionMeshes: 0
forceSingleInstance: 0
useFlipModelSwapchain: 1
resizableWindow: 0
resizableWindow: 1
useMacAppStoreValidation: 0
macAppStoreCategory: public.app-category.games
gpuSkinning: 0

vulkanEnableSetSRGBWrite: 0
vulkanEnablePreTransform: 0
vulkanEnableLateAcquireNextImage: 0
vulkanEnableCommandBufferRecycling: 1
m_SupportedAspectRatios:
4:3: 1
5:4: 1

useCustomGradlePropertiesTemplate: 0
useCustomProguardFile: 0
AndroidTargetArchitectures: 1
AndroidTargetDevices: 0
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
AndroidKeystoreName:

height: 180
banner: {fileID: 0}
androidGamepadSupportLevel: 0
chromeosInputEmulation: 1
AndroidMinifyWithR8: 0
AndroidMinifyRelease: 0
AndroidMinifyDebug: 0

cameraUsageDescription:
locationUsageDescription:
microphoneUsageDescription:
bluetoothUsageDescription:
switchNMETAOverride:
switchNetLibKey:
switchSocketMemoryPoolSize: 6144

4
ProjectSettings/ProjectVersion.txt


m_EditorVersion: 2020.3.15f2
m_EditorVersionWithRevision: 2020.3.15f2 (6cf78cb77498)
m_EditorVersion: 2020.3.20f1
m_EditorVersionWithRevision: 2020.3.20f1 (41c4e627c95f)

2
README.md


    **H**.    **Emote buttons:**: Sets the player’s emote and is synchronized using UTP.\
    **I**.    **Lobby color**: (Host only) Sets the lobby color for filtering in the Lobby List. This is synchronized through Lobby, so changes won’t appear immediately for all players because Lobby queries are rate limited. See Rate Limits.\
    **J**.    **Ready button**: Sets a ready state on the player. When all players are ready, the host initiates a countdown to an “in-game” state, and the lobby becomes hidden from the public lobby list.\
    **K**.    **????**
### Architecture

998
~Documentation/Images/2_lobby.PNG
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