137 次代码提交 (sonarqube_run)

作者 SHA1 备注 提交日期
Jacob Stove Lorentzen b5f3779d Initial packages checkin. 3 年前
Jacob Stove Lorentzen a394c6e4 Latest Dev and Readme without Vivox 3 年前
UnityJacob 4dc33191 merging in the working plastic branch. 3 年前
UnityJacob e4cf51c3 Cleaned up Out of date scripts. 3 年前
GitHub 75340c6c Merge pull request #5 from Unity-Technologies/mainBranchMergeAndDocs 3 年前
UnityJacob 5a5209dc Pulled in latest Renames from Plastic Branch 3 年前
UnityJacob f07272f6 Cleaned out user settings, removed UUID 3 年前
UnityJacob c7726aa2 Removed Local User Settings 3 年前
GitHub a41d97a0 Merge pull request #7 from Unity-Technologies/dev 3 年前
Jacob Stove Lorentzen 8cbba883 Merging from Dev to fix double-main head issue. 3 年前
Jacob Stove Lorentzen ebccd32c Branch with Beta packages included. 3 年前
Jacob Stove Lorentzen a71f1606 removed User ID 3 年前
GitHub 0aa138ef Merge pull request #9 from Unity-Technologies/master-lobby_merge_resolution-beta_packages_included-public_release_staging 3 年前
nathaniel.buck@unity3d.com 80161691 Creating a staging branch, which will serve to contain the changes for reintroducing the packages and project ID that are scrubbed from the releases. 3 年前
Jacob Stove Lorentzen 356c8836 Staging/dev should be pretty in-sync 3 年前
nathaniel.buck@unity3d.com abd52623 Partial progress: Following a trio of Relay+UTP samples, I seem to have something that will bind a transport to Relay and keep the connection open (as evident from the fact that a client can join after what would be the 10s timeout on Relay and successfully get the JoinAllocation, when they wouldn't without keeping the connection open even when binding was correct). However, this current code is very slapdash and sloppy; I'm just committing now as a very rough draft. 3 年前
nathaniel.buck@unity3d.com 98fff65d Downgrading to 2020.3, since none of the service package dependencies need a higher version. I've also removed a few unused packages, mostly for 2D sprites which we don't need. 3 年前
nathaniel.buck@unity3d.com 363b2f50 Merging the UTP changes. 3 年前
Jacob Stove Lorentzen 994660bc Upgrade to Unity 2020.3.15f 3 年前
nathaniel.buck@unity3d.com 8e409c9f Unity version update 3 年前
Jacob Stove Lorentzen 933f35e5 quick small update to the latest LTS version. 3 年前
Jacob Stove Lorentzen ebefab4b Brought in latest Bug fixes and Updates 3 年前
Jacob Stove Lorentzen 340e6113 unlinked local project 3 年前
Jacob Stove Lorentzen 1251eaa2 Merging in latest service versions to staging. 3 年前
Jacob Stove Lorentzen 7644aa4e Removed service packages in the sample package folder, set manifests to target the package manager. 3 年前
Jacob Stove Lorentzen be717df9 Working Popup spawning and deletion, as well as extracting the topmost sentence from the Exception Log. 3 年前
Jacob Stove Lorentzen aabd0373 3 年前
Jacob Stove Lorentzen af58bc19 Updated to latest package, pre-fixing. 3 年前
Jacob Stove Lorentzen 221171ef relay SDK upgrade, removed some redundancies' and brought the publicly available packages out of the Candidates scope. 3 年前
nathaniel.buck@unity3d.com ea4a1137 Merging the Open_beta_update branch. The behavior for error pop-ups isn't quite done yet, but we've gotten a few other updates and fixes wrapped up with that so we'll just merge this all together now and branch of completion of that task next. 3 年前
Jacob Stove Lorentzen e1d78150 Updated to latest Relay Packages, and removed Candidates dependency. 3 年前
Jacob Stove Lorentzen b683e72d Finished UI graphics, begun adding local user data for Muting/Activating/Volume. 3 年前
nathaniel.buck@unity3d.com 34d290fb Removing scoped registries. 3 年前
Jacob Stove Lorentzen 60ca6111 Local User Audio UI hooked into listening for LocalUser.HasVoice. 3 年前
Jacob Stove Lorentzen 17997ced Merging in Relay SDK Update. 3 年前
Jacob Stove Lorentzen f4683d0a unlinked project ID 3 年前
Jacob Stove Lorentzen db92ac88 Updating main branch to latest Lobby and relay SDK 3 年前
GitHub ab507ae5 Merge pull request #10 from Unity-Technologies/master 3 年前
nathaniel.buck@unity3d.com 688b6fd3 Vivox custom settings. (Well, Automatic settings, not Custom, but the custom Automatic settings.) 3 年前
Jacob Stove Lorentzen db4d0f42 QuickJoin Button and functionality 3 年前
Jacob Stove Lorentzen 506f0246 Enter transport.Utp 3 年前
nathaniel.buck@unity3d.com c218602f Merge of Vivox UI branch 3 年前
Esteban Maldonado 7a15966b added images for new UI theme 3 年前
Jacob Stove Lorentzen 49b70c15 Merging in quick join button 3 年前
Esteban Maldonado f15bb0a0 Adding images and started to update the scene 3 年前
nathaniel.buck@unity3d.com 4914b06e Unlink project ID. 3 年前
Esteban Maldonado d85e28b4 updated the main menu canvas 3 年前
Jacob Stove Lorentzen c7e353aa Vivox Support for Lobby and Relay merge 3 年前
Jacob Stove Lorentzen cddafaa2 Added new Borders and replaced some UI elements for testing 3 年前
Jacob Stove Lorentzen 8e017b40 UI Edits merged 3 年前
nathaniel.buck@unity3d.com e7d52025 Pull from staging for UI polish 3 年前
nathaniel.buck@unity3d.com 35114577 Project ID snuck back in. 3 年前
nathaniel.buck@unity3d.com eaff905f Project ID snuck back in. Also, needs mipmapping on the mic icon, I noticed. 3 年前
Jacob Stove Lorentzen 967fdde7 Pulling in staging to beauty branch 3 年前
GitHub 4954d4e9 Merge pull request #13 from Unity-Technologies/master-staging 3 年前
Jacob Stove Lorentzen 4f570a1a Merging LAtest vivox changes to Main 3 年前
Jacob Stove Lorentzen aabe96ba moved UI to MainMenu 3 年前
Jacob Stove Lorentzen 963ba54f UI text font unification. 3 年前
Jacob Stove Lorentzen 4ad4cfa9 Merging in new Art! 3 年前
Jacob Stove Lorentzen 05e13f2f New UI Art Merge! 3 年前
Jacob Stove Lorentzen 485360ec Readme Update 3 年前
GitHub 6b94015c Merge pull request #16 from Unity-Technologies/master 3 年前
Jacob Stove Lorentzen 7be1a123 3 年前
GitHub f4e799ad Merge pull request #17 from Unity-Technologies/master 3 年前
nathaniel.buck@unity3d.com ba20852d Merging from main/staging 3 年前
Jacob Stove Lorentzen 45ad44d6 Disallowing Empty Name Changes 3 年前
Jacob Stove Lorentzen 97fab322 Small Whitespace nitpicks, reverted a sneaky change. 3 年前
nathaniel.buck@unity3d.com 5f41201b Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
Jacob Stove Lorentzen c46d2c00 3 年前
Jacob Stove Lorentzen f3892783 Project update 3 年前
Jacob Stove Lorentzen 197471b3 Removed cloudID 3 年前
Jacob Stove Lorentzen 70ddfc82 3 年前
GitHub 16ed3868 Merge pull request #18 from Unity-Technologies/master 3 年前
nathaniel.buck@unity3d.com c7509a07 Merge from main, esp. package updates. 3 年前
Jacob Stove Lorentzen f1a94b89 Icon and talisman setup 3 年前
Jacob Stove Lorentzen 9b1c2613 Animated Starfield for Icon BG Masks 3 年前
Jacob Stove Lorentzen c58beea1 URP Switch 3 年前
Jacob Stove Lorentzen a312889d merging to staging 3 年前
Jacob Stove Lorentzen f4b5e883 3 年前
Jacob Stove Lorentzen 3cfac154 Wobbly Texture fix 3 年前
Jacob Stove Lorentzen bfb28426 Cursor click effect Stopping point. (does not show on the game camera yet?) 3 年前
nathaniel.buck@unity3d.com 907d4de4 Merge from symbol_game_art (which, probably gonna really muddle the merge back to staging when that happens, but that branch appears largely fine, aside from some minor incompatibilities with this branch that I will fix). 3 年前
nathaniel.buck@unity3d.com 775e3c80 Integrating the art assets into the logic. The cursor appears with particles as intended with the correct layering, and the icons appear within the masked space backgrounds. 3 年前
nathaniel.buck@unity3d.com abf9da09 Merge from all the NGO minigame branches, together! 3 年前
nathaniel.buck@unity3d.com ca5164bb A couple things: 3 年前
nathaniel.buck@unity3d.com 26cfa9d6 Adding in BSP generation to select spawn positions for the symbols. 2 年前
nathaniel.buck@unity3d.com f28bb4b7 Package update. Note that for UTP 1.0.0-pre.8 there's an editor bug in 2020.3 where code analysis will fail compilation. The workaround is to disable Roslyn analyzers in the Project Settings; this should be fixed in a few weeks. 2 年前
nathaniel.buck@unity3d.com 86d76a0f Updating the UTP package to pre-.9, which fixes the aforementioned bug with the Roslyn analyzers. 2 年前
nathaniel.buck@unity3d.com 684cd853 Merge from NGO cleanup branch 2 年前
nathaniel.buck@unity3d.com 4d694cb8 Instead of the local player seeing the simulated cursor object, they will now instead see just their actual cursor with the same image, to cover up the visual lag a bit. (They can still see the lag happening with the click particles, which should still demonstrate the point.) 2 年前
nathaniel.buck@unity3d.com 8816a3db Merge from staging. This breaks behavior for this fix, will investigate. 2 年前
Jacob Stove Lorentzen 07363e52 merge and inGameRunner update to use collider for area. 2 年前
nathaniel.buck@unity3d.com e1d4bfe8 Merge from ngo_more_cleanup branch. 2 年前
nathaniel.buck@unity3d.com 22060da3 Merge again from staging with the ngo_more_cleanup branch. 2 年前
Jacob Stove Lorentzen fb640b84 removed projectsettings pre-main checkin 2 年前
Jacob Stove Lorentzen c75c5377 Merging in the Glyph Game and additional bug fixes. 2 年前
GitHub bb8832a3 Merge pull request #21 from Unity-Technologies/master 2 年前
Jacob Stove Lorentzen dacb0cc2 Moved Asmdef into its own folder per unity reccomendation. 2 年前
Jacob Stove Lorentzen ac568d9e 2 年前
Jacob Stove Lorentzen e876c95b NGO Error spam Fix. 2 年前
Jacob Stove Lorentzen 28ad491f First working Wire implementation 2 年前
Jacob Stove Lorentzen df45474f Merging in the NGO fix 2 年前
GitHub 3b6a28a2 Merge pull request #24 from Unity-Technologies/master-staging 2 年前
Jacob Stove Lorentzen b4f0dfc6 removed connectionSettings 2 年前
GitHub eab77bc5 Merge pull request #25 from Unity-Technologies/master 2 年前
Jacob Stove Lorentzen 45d2b1ea 2 年前
Jacob faa74816 Delete Settings.json 2 年前
Jacob Stove Lorentzen b7e622b7 updated packages 2 年前
Jacob Stove Lorentzen 8289ca0d Project version update and packages. 2 年前
Jacob Stove Lorentzen 02574016 Working wire implementation (Only passes the lobby color, and relay code around) 2 年前
Jacob e33ec199 sonarqube Work 2 年前
Jacob Stove Lorentzen eea9bb46 Unity 2021 upgrade and NGO Update 2 年前
Jacob 220b189e fix:package updates 2 年前
Jacob Stove Lorentzen 2ea6c8bc BROKEN ( New NGO NetworkManager pattern causes initialization issues) 2 年前
Jacob 8f1e5aac Merge branch 'main' into master-staging 2 年前
Jacob Stove Lorentzen 838efe8b Fixed Glyph game bugs caused by updated packages. 2 年前
Jacob fcfc33ce fix:package updates 2 年前
GitHub 490c82ed Merge pull request #32 from Unity-Technologies/master-staging 2 年前
Jacob Stove Lorentzen 4a58c102 Customer Test Branch 2 年前
Jacob Stove Lorentzen 80021bb5 Adding ParrelSync 2 年前
Jacob Stove Lorentzen 3daae290 Test Scene working, confirming what we knew. 2 年前
Jacob Stove Lorentzen 442001bb package updates 2 年前
Jacob Stove Lorentzen dbb69d28 saving Wire implementation before tearing it outw 2 年前
Jacob Stove Lorentzen df835641 Removed Wire use and Listeners. 2 年前
Jacob Stove Lorentzen 30f2fd8b Added Parrelsync and updated Service intializastion to use profiles based on what clone we are in. 2 年前
Jacob Stove Lorentzen b39640ba Saving RelayUTPSetup for posterity 2 年前
Jacob Stove Lorentzen 04cf2cf7 Stopping point. for converting Lobby to non-observer. 2 年前
Jacob Stove Lorentzen cf8e07d7 Brought in latest GA packages and made sure we have working game and relay. 2 年前
Jacob Stove Lorentzen 3afa3f3b Renamed LobbyUser to LobbyPlayer 2 年前
Jacob Stove Lorentzen 7e47c4ab Stopping POint 2 年前
Jacob Stove Lorentzen de17cb80 Renamed AuthenticationManager to Auth to avoid conflct with a System API 2 年前
Jacob Stove Lorentzen 2ca155b9 merged in Async teardown 2 年前
Jacob Stove Lorentzen f73d89e6 WIP: Torn out LobbyUserObserver and LocalobbyObserver. 2 年前
UnityJacob 8bd8b90c Merge branch 'master-staging' into master-staging-2021_Upgrade-Async_Refactor 1年前
UnityJacob a5704e9b feat: rest of the lifecycle working 1年前
UnityJacob 42560dd5 fix : removed project ID 1年前
GitHub 6a10872c Merge pull request #33 from Unity-Technologies/master-staging 1年前