* Initial docs for new labelers. Updated changelog.
* Fixing IdLabelConfig import issues
* Adding support for rendering to a user-supplied render texture for semantic segmentation.
* updating the pack ver
* updating change log for 0.2 release
* Fixing sample scene and steps
* fixing publish step
* updating images
* updating images
* fixing broken links
* updated publish trigger
* testing publish test
* updating change log number
* updating tests for publish
* pub fix
* updating changelog
* fixing file name
* changelog fix
* fixing changelog version
* updated code to use capture camera flipy and removed perception flip … (#35)
* updated code to use capture camera flipy and removed perception flip y code
* updated changelog for bug fix
* Upgrading dependencies on capture and core packages (#36)
* Upgrading dependencies on capture and core packages
* Update package version to 0.2.0-preview.2
* Fix warnings 0.2.0 (#39)
* Fixing compilation warnings and ensure warnings are treated as errors in test projects.
* Updating changelog
Co-authored-by: Wesley Mar...
* Updating docs to exclude tests from the scripting docs and adding TableOfContents.md. The table of contents does not properly show up on the index.md.
* Adding example project listing to index.md
* Initial cut of labeler visualizers
* Added event system to the scene so that the UI would work
* Created a shader that can remove the background of the segmentation image
* Changed package for the shader
* Now with sliders in UI for transparency values
* Heads up display information now available
* PR fixes
Some fairly major UI architecture changes to address comments made during the initial cut PR. Things make more sense now.
* Fixes so that rendering is not a frame behind
* Graceful-ish handling of more than 1 perception camera for visualization
* Removal of expired visualization artifacts fixes for SynthDet
Removed bounding boxes and HUD entries for objects no longer being visualized, added performance improvements to handle complete scene changes every frame
* Fixes for scroll bars on HUD and UI Controls on top of UI objects
* Object pooling for HUD entries
* Adding tests for visualization in...
* Adding box labeling examples to PoseSample
* Adding a default color to KeypointTemplate entries.
* Adding default color to keypoint and skeleton in the inspector
* Updating docs
* Updating changelog
* WIP self-occlusion checks.
* More updates for self-occlusion
* Almost working using compute shaders. Need to switch to regular rendering now.
* Kind of working!
* Ok, officially working now
* Adding some tests for self-occlusion. Some fixes in KeypointLabeler
* Fix issues with orthographic views and points close to far plane
* Fixing remainder of tests.
* Removing comments
* Fixing issues in URP with orthographic view
* Updating JointLabel
* Updating JointLabel to include self-occlusion distance and drop the reference to the keypoint label config
* Adding gizmos for keypoints
* Adding and fixing remainder of tests.
* Fixing various bugs in keypoint self occlusion, including (hopefully) properly supporting player builds
* Fixing issues with large numbers of keypoints.
* Fixing issue with resizing buffers
* Add search for non-background pixel to keypoint depth check. Not perfect, but catches a few edg...