Steven Leal
58799d44
Added Randomizers and RandomizerTags
4 年前
Steven Leal
8b32ecd1
added sample randomizers
4 年前
Steven Leal
6b0b4081
added sample randomizers
4 年前
Steven Leal
3454be33
added xml docs to sample randomizers
4 年前
Steven Leal
43f2de18
added xml docs to sample randomizers
4 年前
Steven Leal
7cd5e8d4
added hue randomizer
4 年前
Steven Leal
9c946320
added hue randomizer
4 年前
Steven Leal
e591cf42
improved AddRandomizer menu
4 年前
Steven Leal
0898d4e4
improved AddRandomizer menu
4 年前
Steven Leal
794ecb89
added generic seed generator apis to ScenarioBase
4 年前
Steven Leal
c79c4b10
added generic seed generator apis to ScenarioBase
4 年前
mohsen.k
2222c864
null check for m_SpawnedObjects
For some reason, m_SpawnedObjects is still null when the first iteration starts, even though it is initialized. This is only happening for one of us, but it is happening consistently. Adding this null-check is a necessary fail-safe for now.
4 年前
Steven Leal
4d5fc8e2
null check for m_SpawnedObjects
For some reason, m_SpawnedObjects is still null when the first iteration starts, even though it is initialized. This is only happening for one of us, but it is happening consistently. Adding this null-check is a necessary fail-safe for now.
4 年前
Steven Leal
9c22c6c8
added sun angle randomizer
4 年前
Steven Leal
dbf33623
updated xml docs
4 年前
Steven Leal
5b4fe31d
updates based on PR feedback
4 年前
Steven Leal
90ab26c7
reverted special null check syntax change
4 年前
Steven Leal
246d4c06
responded to second round of PR feedback
4 年前
Steven Leal
0b8c42ba
responding to more PR feedback
4 年前
mohsen.k
66bf5c06
Merge branch 'randomizers' into tutorial_sample_project
Get the latest from randomizers into tutorial branch.
4 年前
mohsen.k
f98eeb48
Merge branch 'randomizers' into tutorial_sample_project
4 年前
mohsen.k
15ff95fb
Merge branch 'randomizers' into tutorial_sample_project
4 年前
Mohsen Kamalzadeh
5efef524
Merge branch 'randomizers' into tutorial_sample_project
4 年前
Mohsen Kamalzadeh
f55ee988
Merge branch 'master' into tutorial_sample_project
4 年前
Steven Borkman
11936607
Support for randomizer tag inheritance
4 年前
Steven Leal
f183da3f
fixed GenerateRandomSeedFromIndex method
4 年前
GitHub
97f5df3f
Merge pull request #117 from Unity-Technologies/fixed-random-seed-from-index
Fixed GenerateRandomSeedFromIndex method
4 年前
Jon Hogins
9ce49113
Merge branch 'master' into randomizer_tag_inheritence
4 年前
Steven Leal
9ec4a981
randomizers now reference the current scenario through the static activeScenario property
4 年前
GitHub
c78b8372
Merge pull request #143 from Unity-Technologies/randomizers-reference-active-scenario
Refactored Randomizers to use static activeScenario property
4 年前
Steven Leal
78e49904
replaced individual sampler seeds with one global seed
4 年前
Steven Leal
8c18953c
addressed PR feedback
4 年前
GitHub
af13a3d8
Merge pull request #142 from Unity-Technologies/global-seed
Replaced individual sampler seeds with one global seed
4 年前
Steven Leal
1ccac57a
Support for randomizer tag inheritance
4 年前
Steven Leal
619701a5
simplifed tag inheritance
4 年前
Steven Leal
78baae7f
fixed tag inheritance traversal
4 年前
GitHub
93b7abef
Merge pull request #137 from Unity-Technologies/randomizer_tag_inheritence
Randomizer tag inheritence
4 年前
Steven Leal
a944e1e6
Fixing simulation stopping when editor is not focused. Fixing crashes and hangs on completing long simulations by adding object caching
4 年前
Steven Leal
85c67ea8
fixed ForgroundObjectPlacementRandomizer GameObject cache transform parent
4 年前
GitHub
9df6b1d7
Merge pull request #139 from Unity-Technologies/fix_leaks
Fixing crash and memory leak on long simulations
4 年前
Mohsen Kamalzadeh
fb5da2c0
almost done now
4 年前
Steven Leal
964f0049
added null check for scenario before adding tag
4 年前
Steven Leal
cb11c3b8
separated the randomizer tag manager from the active scenario
4 年前
Steven Leal
d2fdb207
updated xml docs
4 年前
GitHub
4f514ec9
Merge pull request #149 from Unity-Technologies/check-null-scenario-on-randomizer-tag
Decouple RandomizerTagManager from Scenarios
4 年前
Mohsen Kamalzadeh
e1b52e4f
Merge branch 'master' into animation_curve_sampling
4 年前
Mohsen Kamalzadeh
4717b7e9
added test and fixed a couple of bugs
4 年前
Steven Borkman
50825a13
Cleaned up code with correctness tests
4 年前
Steven Borkman
3dd61215
Added constant transform randomizer
Randomizer is useful to reset a scene's gameobjects each frame
4 年前
Mohsen Kamalzadeh
6a9a43d9
Modifications after peer review
- Removed native sampling (through jobs) capability from all samplers and parameters as no users have so far needed this, and it introduces additional complexity to the code
- Removed native sampling from the newly introduced AnimationCurveSampler.
- Removed the sampler initialization and cleanup functions based on feedback.
- Modified all randomization tests to not use native sampling
- Removed native sampling related sections from docs
4 年前
Steven Borkman
f452f55a
Recording pose for a random animation frame & performance improvements
4 年前
Steven Borkman
3142805f
Fixed root motion
Added boolean to specify allow root motion, which either locks a model in place, or allows then to move to new positions/rotations due to animation
4 年前
Steven Borkman
52b02f18
Reworked animation randomization to decouple it from labeler
4 年前
Steven Borkman
3a765b4f
Fix for timestamps
4 年前
Steven Borkman
dcac62db
Add a default animation to animation controller
4 年前
Steven Leal
dc9cb30c
updated variable naming
4 年前
Steven Leal
fbe25be8
isolated sampler state in its own static class
4 年前
Mohsen Kamalzadeh
84f27236
Merge branch 'isolate-sampler-random-state' into manual_capture
4 年前
GitHub
7ba383fe
Merge pull request #159 from Unity-Technologies/isolate-sampler-random-state
Isolate sampler random state from scenarios
4 年前
GitHub
fbc1af5f
RandomzierTagManager.Query<T>() now returns tags directly instead of GameObjects ( #166 )
* RandomzierTagManager.Query<T>() now returns tags instead of GameObjects
* updated docs
* fixed tag type acquisition bug
4 年前
Steven Leal
3615687e
fixed texture randomizer
4 年前
GitHub
a1e7c042
Merge pull request #172 from Unity-Technologies/texture-randomizer-hdrp-fix
Make TextureRandomizer compatible with HDRP
4 年前
Steven Leal
fa7892b4
refactored PropertyField creation and editor namespaces
4 年前
Steven Borkman
dd6870b8
Merge branch 'master' into keypoints
4 年前
Steven Borkman
a289546b
updates to work with randomizer tags changes
4 年前
Steven Borkman
778df27c
Merge remote-tracking branch 'origin/keypoints' into keypoints
4 年前
GitHub
ce25a475
Merge pull request #158 from Unity-Technologies/keypoints
Keypoints (Human Pose Estimate)
4 年前
Steven Leal
58cb127e
Merge branch 'master' of github.com:Unity-Technologies/com.unity.perception
4 年前
Steven Leal
d68a833f
Merge branch 'master' into categorical-parameter-fixes
4 年前
GitHub
7b0d663a
Merge pull request #173 from Unity-Technologies/categorical-parameter-fixes
Fixed and polished a few Randomization UI elements
4 年前
GitHub
7cd80d5c
Removed randomization tooling from the experimental namespace ( #177 )
* removed randomization tooling from the experimental namespace
* removed experimental namespace from randomization docs
* removed vestigial precompiled references from asmdefs
* added note to parameters doc
* added helpful link inside parameters doc
* fixed script name
* added MovedFrom attribute to randomization APIs
4 年前
Steven Borkman
6df53059
Added randomization states
4 年前
Steven Leal
3161bbb4
removed MovedFrom attribute
4 年前
Steven Borkman
2097428d
Some tag manager updates
4 年前
GitHub
43f894fd
Merge pull request #183 from Unity-Technologies/undo-moved-from
Remove MovedFrom attribute for the Experimental namespace
4 年前
Steven Leal
71bcc834
fixed determinism issues affecting USim runs
4 年前
Steven Leal
a02228f0
reworded orderedset summary
4 年前
Steven Leal
65da53ff
made RandomizerTag methods protected and virtual
4 年前
Steven Leal
d649d3e6
addressed PR feedback
4 年前
Steven Leal
2f722cc5
renamed OrderedSet to LinkedHashSet
4 年前
GitHub
1aa47792
Merge pull request #195 from Unity-Technologies/ordered-tag-queries
Fixed issues with determinism in Unity Simulation
4 年前
Wesley Mareovich Smith
0ae9e239
current code on label bug
4 年前
GitHub
f8649206
Randomizer tags can be enabled via editor ( #214 )
4 年前
sleal-unity
3bae569a
updated scenario lifecycle hooks
4 年前
GitHub
31093061
Merge pull request #218 from Unity-Technologies/scenario-lifecycle-hooks-refactor
Scenario lifecycle hooks refactor
4 年前
Steven Borkman
b45e3ea8
Merge branch 'master' into fod_generator_randomization_changes
4 年前
Steven Borkman
a0db5c1b
Some small fixes post merge
4 年前
sleal-unity
fec66d94
removed entities dependency
4 年前
GitHub
304f106b
Merge pull request #240 from Unity-Technologies/remove-entities-dependency
Remove entities dependency
4 年前
sleal-unity
c27393c5
TextureRandomizer now works for tutorial's HueShift shader in HDRP
4 年前
Mohsen Kamalzadeh
76cd657c
Merge branch '0.8.0-preview.1_staging' into ability_to_disable_labeling
4 年前
GitHub
e99019da
Merge pull request #254 from Unity-Technologies/0.8.0-preview.1_staging
Merging 0.8.0 preview.1 staging into Master
4 年前
Mohsen Kamalzadeh
b4f93c56
Added tooltips to sample randomizers
4 年前
GitHub
e5e04a10
Fix warnings caused by animation randomizer running on disabled GameObjects ( #268 )
4 年前
GitHub
30e1eab1
Merge pull request #269 from Unity-Technologies/tooltips_for_randomizers
Added tooltips to sample randomizers
4 年前
sleal-unity
4024dc20
RandomizerTag.OnEnable is now virtual
4 年前
GitHub
266e44d1
Merge pull request #266 from Unity-Technologies/randomizer-tag-on-enable-virtual
RandomizerTag.OnEnable is now virtual
4 年前
GitHub
012066c7
0.8.0 changes -> master ( #273 )
* Fix HDRP warnings on 2020.X (#260 )
* Fix HDRP warnings on 2020.2
* Updating changelog
* Fixing HDRP version expression on 2019.4
* Fix keypoint issues (#259 )
* Fixing two bugs in KeypointLabeler:
AISV-1254 - Some keypoints fall outside of the image bounds
AISV-1257 - Partially visible characters with no visible keypoints are not reported
* Adding JointLabelEditor with message about Labeling requirement
* Reorganizing keypoint docs and elaborating on setup requirements.
* Updating PerceptionCamera.md
* Fixing issues on 2020.2 and failing test
* Add object filtering modes to keypoint labeler
* Updating docs for object filtering
* Adding link to tutorial
* Moving KeypointLabeler.md to proper directory
* Update TUTORIAL.md
* Updating capitalization
Co-authored-by: Mohsen K <mohsen.kamalzadeh@unity3d.com>
* Apply doc suggestions
Co-authored-by: Mohsen K <mohsen.kamalzadeh@unity3d.com>
* Update P...
4 年前
sleal-unity
38402b33
super sampled poisson points to prevent edge case bias
4 年前
sleal-unity
f5f55a32
fixed poisson disk inital point seeding
4 年前
sleal-unity
b85fc9eb
added vectorization notes
4 年前
sleal-unity
8881d893
vectorized offset loop
4 年前
sleal-unity
c3b73229
moved constant offset outside of loop
4 年前
GitHub
febd8c7c
Update com.unity.perception/Runtime/Randomization/Randomizers/RandomizerExamples/Utilities/PoissonDiskSampling.cs
Co-authored-by: Mohsen K <mohsen.kamalzadeh@unity3d.com>
4 年前
sleal-unity
1714be12
Merge branch 'poisson-disk-super-sampling' of github.com:Unity-Technologies/com.unity.perception into poisson-disk-super-sampling
4 年前
GitHub
e15c2fff
Merge pull request #285 from Unity-Technologies/poisson-disk-super-sampling
Poisson disk super sampling
4 年前
Wesley Mareovich Smith
aa96fb53
commit
4 年前
Mohsen Kamalzadeh
799c8e10
added object bounds normalization option to sample foreground object placement randomizer
4 年前
sleal-unity
095aebb1
added AssetSource class
4 年前
sleal-unity
39d2594b
added xml docs to new classes
4 年前
sleal-unity
6b8aa759
updated GameObjectCache with random prefab selection api
4 年前
sleal-unity
10fc7559
added tooltips and notes to asset sources
4 年前
sleal-unity
5862e553
updated display name
4 年前
sleal-unity
f59f16e7
removed preprocessing from asset api
4 年前
Jon Hogins
6213ae21
Adding null checks to AssetSource.cs
4 年前
sleal-unity
bab36e16
fixed scenario UI for configuration asset
4 年前
sleal-unity
b61e315b
Count is now lowercase on AssetSources
4 年前
sleal-unity
afb1a5f9
renamed Archetype to AssetRole
4 年前
Jon Hogins
d6bc212c
Merge branch 'generic-asset-sources' of https://github.com/Unity-Technologies/com.unity.perception into generic-asset-sources
4 年前
Jon Hogins
f19a8e51
Fixing issue with AssetSources not being initialized when only `count` is called
4 年前
sleal-unity
f7eac831
added tests
4 年前
sleal-unity
358a8865
added empty array check to GameObject cache
4 年前
sleal-unity
3f7f00d0
renamed random sample method in GameObjectCache
4 年前
sleal-unity
38f6b930
renamed asset source editor description attribute
4 年前
Jon Hogins
d2457a59
Add ResetObject to GameObjectOneWayCache
4 年前
sleal-unity
2dfadc6a
Merge branch 'h-i' into generic-asset-sources
4 年前
Mohsen Kamalzadeh
48ac49e7
fixed object cache reset object function
3 年前
Aryan Mann
ba22ebda
added randomizer for lights (only intensities)
3 年前
You-Cyuan Jhang
cc74be4c
Merge from master
3 年前
Aryan Mann
38657ba3
Merge pull request #285 from Unity-Technologies/poisson-disk-super-sampling
Poisson disk super sampling
3 年前
Mohsen Kamalzadeh
e64916d9
Merge branch 'generic-asset-sources' into h-i
3 年前
Mohsen Kamalzadeh
f0e63527
added asset role description field
3 年前
Mohsen Kamalzadeh
f3e5b443
Merge branch 'generic-asset-sources' into h-i
3 年前
Mohsen Kamalzadeh
b84fe0cf
Update GameObjectOneWayCache.cs
Modified the gameobject cache to allow dynamic injection of new prefabs into the list of cached prefabs
3 年前
sleal-unity
883033e7
converted AssetSourceBase to an internal interface
3 年前
Mohsen Kamalzadeh
1366c2e8
fix compile error
3 年前
GitHub
b9babd68
Merge branch 'master' into 0.8.0.preview.4_staging
3 年前
GitHub
13eeb0a2
Merge pull request #308 from Unity-Technologies/generic-asset-sources
Generic Asset Sources
3 年前
Mohsen Kamalzadeh
e9ac2316
Merge branch 'master' into add_imageLink_field
3 年前
Steve Borkman
d06dca0c
Merge branch 'master' into coco_export
3 年前
Steve Borkman
4b9b77ee
Merge branch 'coco_export' into coco_perception_output_hybrid
3 年前
leopoldo-zugasti
d017dd97
Merge branch 'master' into pyrception-integration
3 年前
Mohsen Kamalzadeh
7dddeacb
Merge branch 'h-i' into for_vulkan_mem_test
3 年前
Mohsen Kamalzadeh
7598ce57
Merge branch 'master' into h-i
3 年前
Jon Hogins
0ec551af
Merge remote-tracking branch 'origin/master' into keypoint_self_occlusion
3 年前
Steve Borkman
0fce16c7
I think I have the timings working now
3 年前
Jon Hogins
899b4cca
Hacking in support for editor scene generation
3 年前
Mohsen Kamalzadeh
b1b39d5b
first commit, tests to be added
3 年前
Mohsen Kamalzadeh
bec6fb68
field name change
3 年前
Mohsen Kamalzadeh
788a0831
changed schema for sampler and scalar valid ranges
3 年前
Mohsen Kamalzadeh
cc6231da
testfix, state switchable by default
3 年前
Mohsen Kamalzadeh
e6942802
hide canBeSwitchedByUser flag when not using the power user define
3 年前
GitHub Enterprise
d0a2d55c
Merge pull request #31 from unity/additonal_scenario_configs
Additional scenario configs:
- Ability to add valid ranges for all samplers (except for animation curve sampler)
- Ability to add valid range to non sampler numeric scalars through the [Range] attribute
- A new compile definition symbol for exposing the valid ranges of samplers in the scenario UI
- Ability to enable or disable a randomizer through the app-param (for this to work, the already existing enabled property is serialized and deserialized. Code was added to treat properties the same as fields during (de)serialization to achieve this)
- New flag in randomizers to denote whether their enabled state can be switched by the user on datamaker. This is purely used on datamaker.
3 年前
GitHub Enterprise
3944e6de
Merge pull request #43 from unity/additonal_scenario_configs
Make randomizer state field optional for json config
3 年前
Aryan Mann
83b360dd
hide canBeSwitchedByUser flag when not using the power user define
3 年前