Get the latest from randomizers into tutorial branch.
/// </summary>
protected override void OnIterationStart()
{
if (m_SpawnedObjects == null)
m_SpawnedObjects = new List<GameObject>();
for (var i = 0; i < layerCount; i++)
var seed = scenario.GenerateIterativeRandomSeed(i);
var seed = scenario.GenerateRandomSeed();
var placementSamples = PoissonDiskSampling.GenerateSamples(
placementArea.x, placementArea.y, separationDistance, seed);