GameObject m_Container;
GameObjectOneWayCache m_GameObjectOneWayCache;
/// <inheritdoc/>
protected override void OnCreate()
{
m_Container = new GameObject("BackgroundContainer");
m_Container = new GameObject("Foreground Objects");
/// </summary>
public class RandomizerTagManager
/// <summary>
/// Returns the singleton RandomizerTagManager instance
public static RandomizerTagManager singleton { get; } = new RandomizerTagManager();
Dictionary<Type, HashSet<Type>> m_TypeTree = new Dictionary<Type, HashSet<Type>>();