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fixed texture randomizer

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Steven Leal 4 年前
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3615687e
共有 2 个文件被更改,包括 7 次插入0 次删除
  1. 3
      com.unity.perception/CHANGELOG.md
  2. 4
      com.unity.perception/Runtime/Randomization/Randomizers/RandomizerExamples/Randomizers/TextureRandomizer.cs

3
com.unity.perception/CHANGELOG.md


Semantic Segmentation Labeler now produces output in the proper form for distributed data generation on Unity Simulation by placing output in randomized directory names
Texture Randomizer is now compatible works with HDRP
## [0.6.0-preview.1] - 2020-12-03
### Added

4
com.unity.perception/Runtime/Randomization/Randomizers/RandomizerExamples/Randomizers/TextureRandomizer.cs


[AddRandomizerMenu("Perception/Texture Randomizer")]
public class TextureRandomizer : Randomizer
{
#if HDRP_PRESENT
static readonly int k_BaseTexture = Shader.PropertyToID("_BaseColorMap");
#else
#endif
/// <summary>
/// The list of textures to sample and apply to tagged objects

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