96 次代码提交 (f57f9a2e-5798-44d1-8ad4-94baa067b3f9)

作者 SHA1 备注 提交日期
Luke Stampfli 8a9b8d9b Character spawning and simple input handling and positon replication 4 年前
Luke Stampfli 1a0d968e fix: fix prefab component layout 4 年前
Luke Stampfli 1722716e refactor: Add asmdef files 4 年前
Luke Stampfli 77b59d92 refactor: update namespaces 4 年前
Luke Stampfli e7d31100 refactor: Add tasks to TODOs and add comments 4 年前
Luke Stampfli 0a009825 refactor: Rename ClientInputSender 4 年前
Luke Stampfli 982d803e docs: Add comments. 4 年前
David Woodruff d121afca taking merge 2 4 年前
David Woodruff 4b8e4bd1 moving assets to BossRoom root dir 4 年前
David Woodruff 941f2760 integration changes needed to make my work work with Luke's. GameNetHub now follows a listener pattern like other networked components, so avoid any reverse dependencies of shared logic on client/server code. 4 年前
David Woodruff 6a6ac7b6 taking mainmenu changes 4 年前
David Woodruff 64008746 adding stormflag art assets and test scene 4 年前
David Woodruff 8b6d8e3d removed existing MLAPI editor code that was fighting with the real MLAPI package code 4 年前
David Woodruff 13a7f3fb taking reverse merge from develop 4 年前
eheimburg 9b0e2a81 Support for animation and spawning player in DungeonTest scene 4 年前
jdepuy 89706c47 Integrated new UI for Title screen and stub for Char Select. Dungeon adjusted to show character lineup. 4 年前
David Woodruff a81b6769 first pass at action system work 4 年前
GitHub f57f9a2e Merge pull request #16 from Unity-Technologies/jdp_main_menu_ui 4 年前
David Woodruff 574fd252 2nd pass on action system. Not properly replicating to clients yet 4 年前
eheimburg e96bb41c Merge remote-tracking branch 'origin/sfdev' into eh_integratecharacterset 4 年前
David Woodruff 6866f803 cleaning up some empty methods 4 年前
eheimburg dcf0c6dc merge changes from sfdev 4 年前
David Woodruff 7360d6b6 more rearranging scripts. 4 年前
eheimburg 79f53a0f suggested changes from PR 4 年前
GitHub 5458ac01 Merge pull request #17 from Unity-Technologies/eh_integratecharacterset 4 年前
David Woodruff 8509d7d6 adding ranges 4 年前
David Woodruff 4c4f0cfb taking sfdev merge 4 年前
David Woodruff ee7022ed fixing missing faces problem, and correcting an issue where two host player prefabs were being created 4 年前
David Woodruff 2b141f5a adding GOMPS task for ScriptableObject action system fixmes 4 年前
GitHub 3cc6f6be Merge pull request #18 from Unity-Technologies/dmw_actionsystem 4 年前
David Woodruff 63c07658 adding ChaseAction. refactoring actions a bit so that ActionLogic metadata is used to serialize the ActionRequestData. Making Action queueing behavior specifiable in the ActionRequestData. Hooking up an example where a player 'moves and attacks' in ClientInputSender. Adding a ClientCharacterMovement component to move the base Player GameObject (previously only the visualization was moving) 4 年前
GitHub de3a5819 Merge pull request #20 from Unity-Technologies/dmw_chaseaction 4 年前
David Woodruff d1317bb5 fixing targeting (rigidbodies now come along with gameobjects as they move), and adding smoothing to graphics representation of entities 4 年前
eheimburg 3bee0ea3 Simple AI based on Actions 4 年前
GitHub 27d21244 Merge pull request #21 from Unity-Technologies/eh_protoai2 4 年前
David Woodruff 36a7d413 Merge remote-tracking branch 'origin/sfdev' into dmw_fixtargeting 4 年前
David Woodruff 9159e364 making the enemy prefab use the Boss viz asset 4 年前
David Woodruff f6b9a66a got hit action working with basic physics detection. Added stub for characters dying--right now they just instantly destroy themselves 4 年前
GitHub 3d9bcf77 Merge pull request #22 from Unity-Technologies/dmw_hitaction 4 年前
jdepuy db17a68d Added temporary imp, placed Boss, and fixed seams in dungeon ground tiles 4 年前
CGerrits SF d0f44a55 Added quad for click feedback on player move 4 年前
David Woodruff fe41ca16 adding some more imps. removing default archer. changing UI scaling on main menu 4 年前
jdepuy 7254e8bc Added new ground target texture for said prefab 4 年前
David Woodruff 12e1b24a sfdev merge 4 年前
CGerrits SF f6c1ab34 Continued work on swap script. Added missing gear slot and handling of unset objects 4 年前
jdepuy d1b5bf7d Merge branch 'sfdev' into jdp_bb_art 4 年前
CGerrits SF d23d3482 Tweaked for PR Feedback- added SelfDisableScript as well as changes to Click_Feedback.cs 4 年前
CGerrits SF 1647df16 Added models to swap script 4 年前
jdepuy 258e29d7 Added new suite of Tank Class animations including knockback, fixed material on Boss head and imp head 4 年前
CGerrits SF 63336deb Further tweaks to click feedback 4 年前
CGerrits SF 10a4d2c8 Fixed issue with rogue head being wrong reference 4 年前
GitHub 78c71c5c Merge pull request #25 from Unity-Technologies/jdp_bb_art 4 年前
jdepuy 9bd318c1 Replaced Boss with new Prefab that contains a cape rig, materials correctly setup for Boss Eyes and Face, raw models (rigged) are in for Imp, dungeon lightsetup updated 4 年前
CGerrits SF 6cfc5061 Removed accidental addition of CharacterSwap 4 年前
CGerrits SF dcc35d9f fixed material issue with rogue Eyes 4 年前
Luke Stampfli 3d4a7c76 feat: Add NavMeshComponents 4 年前
David Woodruff 8c65ea88 taking develop merge 4 年前
David Woodruff 4e0d4420 taking feedback from holiday PRs 4 年前
jdepuy ebc9ae60 Adjusted Main menu so it stretches and the font for text input is higher rez. Rendering path is now set to Deferred 4 年前
CGerrits SF 7a938c4b fixed incorrect naming convention 4 年前
CGerrits SF c46f5de0 Updated prefab to not have hotkey selected by default, cleaned up accordingly 4 年前
Luke Stampfli 9ece9209 feat: Add navigation system and support classes. 4 年前
David Woodruff 54cda961 initial remove of photon 4 年前
David Woodruff 4c1fe0b4 initial pass at asset removal 4 年前
David Woodruff a17a40e5 taking asset removal merge 4 年前
David Woodruff 2b755ff1 taking sfdev merge 4 年前
jdepuy ca2318ea Added imp enemy to character lineup. Updated Boss with his own animation controller and replaced old boss prefab with new one that now has the cape rigged and animated 4 年前
CGerrits SF c7038104 final small tweaks for ClickFeedback 4 年前
CGerrits SF 10777a5f tweaks to line up with intended functionality 4 年前
Luke Stampfli eb592cde feat: Update ServerCharacterMovement to new navigation system. 4 年前
David Woodruff 2639dfd4 removing photon from prefab as well 4 年前
GitHub 1fc1cdf0 Merge pull request #28 from Unity-Technologies/jdp_br_ui 4 年前
David Woodruff 82c1a99a renaming GameNetHub to GameNetPortal 4 年前
CGerrits SF fa3262fc Tweaks per PR feedback 4 年前
Luke Stampfli 197c682f feat: Update ChaseAction to new navigation system. 4 年前
GitHub 219d40db Merge pull request #31 from Unity-Technologies/jdp_bb_art 4 年前
CGerrits SF 03c925d2 added missing comment update 4 年前
Luke Stampfli 8b80dddb refactor: fix comments 4 年前
David Woodruff 95ccb450 taking origin merge 4 年前
CGerrits SF b2817aec removed model swap as it has been fully replaced 4 年前
Luke Stampfli 22676f5d feat: Add navigation test scene 4 年前
David Woodruff b122cdd9 fixing asset of Jeff's that had clientcharactervisualization erroneously turned on 4 年前
Luke Stampfli aafae870 feat: Update existing scenes and fix nav meshes 4 年前
David Woodruff 93cc4c2e taking merge 4 年前
Luke Stampfli 80e334fa Feat: Update client input sender to improve position input. 4 年前
David Woodruff 84add18e reversing light_flicker script move so that it can hang out in a separate PR 4 年前
CGerrits SF 38d4837d merge with sfdev 4 年前
CGerrits SF 5f9ca725 began work on renaming and styling 4 年前
Luke Stampfli aaf62377 Merge branch 'develop' into feature/pathfinding 4 年前
Luke Stampfli 14291b01 Fix scene merge. Move navigation test scene to separate development folder 4 年前
Luke Stampfli bac2c293 refactor: Explicit private declarations, Initialize events as empty delegates, move NavMeshComponents license file 4 年前
Luke Stampfli 2065597e refactor: Remove unused usings, use Unity asserts, small style fixes. 4 年前
Luke Stampfli 92cd88a8 refactor: Use var and fix formatting 4 年前
Luke Stampfli aeb3eb51 feat: ClientInputSender use non alloc raycasts. 4 年前
Luke Stampfli bf7da168 fix: Fix typo in NavigationSystemTag :) 4 年前
Luke Stampfli 330af24d refactor: fix DungeonTest meta file 4 年前