Luke Stampfli
8a9b8d9b
Character spawning and simple input handling and positon replication
4 年前
Luke Stampfli
1a0d968e
fix: fix prefab component layout
4 年前
Luke Stampfli
1722716e
refactor: Add asmdef files
4 年前
Luke Stampfli
77b59d92
refactor: update namespaces
4 年前
Luke Stampfli
e7d31100
refactor: Add tasks to TODOs and add comments
4 年前
Luke Stampfli
0a009825
refactor: Rename ClientInputSender
4 年前
Luke Stampfli
982d803e
docs: Add comments.
4 年前
David Woodruff
d121afca
taking merge 2
4 年前
David Woodruff
4b8e4bd1
moving assets to BossRoom root dir
4 年前
David Woodruff
941f2760
integration changes needed to make my work work with Luke's. GameNetHub now follows a listener pattern like other networked components, so avoid any reverse dependencies of shared logic on client/server code.
4 年前
David Woodruff
6a6ac7b6
taking mainmenu changes
4 年前
David Woodruff
64008746
adding stormflag art assets and test scene
4 年前
David Woodruff
8b6d8e3d
removed existing MLAPI editor code that was fighting with the real MLAPI package code
4 年前
David Woodruff
13a7f3fb
taking reverse merge from develop
4 年前
eheimburg
9b0e2a81
Support for animation and spawning player in DungeonTest scene
4 年前
jdepuy
89706c47
Integrated new UI for Title screen and stub for Char Select. Dungeon adjusted to show character lineup.
4 年前
David Woodruff
a81b6769
first pass at action system work
4 年前
GitHub
f57f9a2e
Merge pull request #16 from Unity-Technologies/jdp_main_menu_ui
Integrated new UI for BossRoom Title screen and stub for Char Select. Dungeon adjusted to show character lineup.
4 年前
David Woodruff
574fd252
2nd pass on action system. Not properly replicating to clients yet
4 年前
eheimburg
e96bb41c
Merge remote-tracking branch 'origin/sfdev' into eh_integratecharacterset
4 年前
David Woodruff
6866f803
cleaning up some empty methods
4 年前
eheimburg
dcf0c6dc
merge changes from sfdev
4 年前
David Woodruff
7360d6b6
more rearranging scripts.
4 年前
eheimburg
79f53a0f
suggested changes from PR
4 年前
GitHub
5458ac01
Merge pull request #17 from Unity-Technologies/eh_integratecharacterset
Support for animation and spawning player in DungeonTest scene
4 年前
David Woodruff
8509d7d6
adding ranges
4 年前
David Woodruff
4c4f0cfb
taking sfdev merge
4 年前
David Woodruff
ee7022ed
fixing missing faces problem, and correcting an issue where two host player prefabs were being created
4 年前
David Woodruff
2b141f5a
adding GOMPS task for ScriptableObject action system fixmes
4 年前
GitHub
3cc6f6be
Merge pull request #18 from Unity-Technologies/dmw_actionsystem
Action System V1
4 年前
David Woodruff
63c07658
adding ChaseAction. refactoring actions a bit so that ActionLogic metadata is used to serialize the ActionRequestData. Making Action queueing behavior specifiable in the ActionRequestData. Hooking up an example where a player 'moves and attacks' in ClientInputSender. Adding a ClientCharacterMovement component to move the base Player GameObject (previously only the visualization was moving)
4 年前
GitHub
de3a5819
Merge pull request #20 from Unity-Technologies/dmw_chaseaction
adding ChaseAction
4 年前
David Woodruff
d1317bb5
fixing targeting (rigidbodies now come along with gameobjects as they move), and adding smoothing to graphics representation of entities
4 年前
eheimburg
3bee0ea3
Simple AI based on Actions
- added AIBrain which can switch between Idle and Attack. Owned by ServerCharacter
- renamed Action enum to ActionType to prevent name conflicts with Action class
- gave NetworkingManager its own prefab (this is the only change to MainMenu)
- testing hack: press the "E" key on the server/host to spawn an enemy at 0,0,0
4 年前
GitHub
27d21244
Merge pull request #21 from Unity-Technologies/eh_protoai2
Simple AI based on Actions
4 年前
David Woodruff
36a7d413
Merge remote-tracking branch 'origin/sfdev' into dmw_fixtargeting
4 年前
David Woodruff
9159e364
making the enemy prefab use the Boss viz asset
4 年前
David Woodruff
f6b9a66a
got hit action working with basic physics detection. Added stub for characters dying--right now they just instantly destroy themselves
4 年前
GitHub
3d9bcf77
Merge pull request #22 from Unity-Technologies/dmw_hitaction
physics-based melee hit action
4 年前
jdepuy
db17a68d
Added temporary imp, placed Boss, and fixed seams in dungeon ground tiles
4 年前
CGerrits SF
d0f44a55
Added quad for click feedback on player move
4 年前
David Woodruff
fe41ca16
adding some more imps. removing default archer. changing UI scaling on main menu
4 年前
jdepuy
7254e8bc
Added new ground target texture for said prefab
4 年前
David Woodruff
12e1b24a
sfdev merge
4 年前
CGerrits SF
f6c1ab34
Continued work on swap script. Added missing gear slot and handling of unset objects
4 年前
jdepuy
d1b5bf7d
Merge branch 'sfdev' into jdp_bb_art
4 年前
CGerrits SF
d23d3482
Tweaked for PR Feedback- added SelfDisableScript as well as changes to Click_Feedback.cs
4 年前
CGerrits SF
1647df16
Added models to swap script
4 年前
jdepuy
258e29d7
Added new suite of Tank Class animations including knockback, fixed material on Boss head and imp head
4 年前
CGerrits SF
63336deb
Further tweaks to click feedback
4 年前
CGerrits SF
10a4d2c8
Fixed issue with rogue head being wrong reference
4 年前
GitHub
78c71c5c
Merge pull request #25 from Unity-Technologies/jdp_bb_art
Added new suite of Tank Class animations including knockback, fixed material on Boss head and imp head
4 年前
jdepuy
9bd318c1
Replaced Boss with new Prefab that contains a cape rig, materials correctly setup for Boss Eyes and Face, raw models (rigged) are in for Imp, dungeon lightsetup updated
4 年前
CGerrits SF
6cfc5061
Removed accidental addition of CharacterSwap
4 年前
CGerrits SF
dcc35d9f
fixed material issue with rogue Eyes
4 年前
Luke Stampfli
3d4a7c76
feat: Add NavMeshComponents
NavMeshComponents are needed to fix some of our navmesh issues. Mainly NavMeshSurface helps us to patch the iron bar tiles with lava underneath which weren't captured in the bake.
4 年前
David Woodruff
8c65ea88
taking develop merge
4 年前
David Woodruff
4e0d4420
taking feedback from holiday PRs
4 年前
jdepuy
ebc9ae60
Adjusted Main menu so it stretches and the font for text input is higher rez. Rendering path is now set to Deferred
4 年前
CGerrits SF
7a938c4b
fixed incorrect naming convention
4 年前
CGerrits SF
c46f5de0
Updated prefab to not have hotkey selected by default, cleaned up accordingly
4 年前
Luke Stampfli
9ece9209
feat: Add navigation system and support classes.
4 年前
David Woodruff
54cda961
initial remove of photon
4 年前
David Woodruff
4c1fe0b4
initial pass at asset removal
4 年前
David Woodruff
a17a40e5
taking asset removal merge
4 年前
David Woodruff
2b755ff1
taking sfdev merge
4 年前
jdepuy
ca2318ea
Added imp enemy to character lineup. Updated Boss with his own animation controller and replaced old boss prefab with new one that now has the cape rigged and animated
4 年前
CGerrits SF
c7038104
final small tweaks for ClickFeedback
4 年前
CGerrits SF
10777a5f
tweaks to line up with intended functionality
4 年前
Luke Stampfli
eb592cde
feat: Update ServerCharacterMovement to new navigation system.
4 年前
David Woodruff
2639dfd4
removing photon from prefab as well
4 年前
GitHub
1fc1cdf0
Merge pull request #28 from Unity-Technologies/jdp_br_ui
Adjusted main menu so it stretches and the font for text input is higher rez. Rendering path is now set to Deferred
4 年前
David Woodruff
82c1a99a
renaming GameNetHub to GameNetPortal
4 年前
CGerrits SF
fa3262fc
Tweaks per PR feedback
4 年前
Luke Stampfli
197c682f
feat: Update ChaseAction to new navigation system.
This improves performance because the navigation paths don't have to be recalculated each frame.
4 年前
GitHub
219d40db
Merge pull request #31 from Unity-Technologies/jdp_bb_art
Added imp enemy to character lineup. Updated Boss with his own animation controller and replaced old boss prefab with new one that now has the cape rigged and animated
4 年前
CGerrits SF
03c925d2
added missing comment update
4 年前
Luke Stampfli
8b80dddb
refactor: fix comments
4 年前
David Woodruff
95ccb450
taking origin merge
4 年前
CGerrits SF
b2817aec
removed model swap as it has been fully replaced
4 年前
Luke Stampfli
22676f5d
feat: Add navigation test scene
4 年前
David Woodruff
b122cdd9
fixing asset of Jeff's that had clientcharactervisualization erroneously turned on
4 年前
Luke Stampfli
aafae870
feat: Update existing scenes and fix nav meshes
4 年前
David Woodruff
93cc4c2e
taking merge
4 年前
Luke Stampfli
80e334fa
Feat: Update client input sender to improve position input.
4 年前
David Woodruff
84add18e
reversing light_flicker script move so that it can hang out in a separate PR
4 年前
CGerrits SF
38d4837d
merge with sfdev
4 年前
CGerrits SF
5f9ca725
began work on renaming and styling
4 年前
Luke Stampfli
aaf62377
Merge branch 'develop' into feature/pathfinding
# Conflicts:
# Assets/BossRoom/Scenes/DungeonTest.unity
# Assets/BossRoom/Scripts/Client/ClientInputSender.cs
# Assets/BossRoom/Scripts/Server/Game/Action/ChaseAction.cs
# Assets/BossRoom/Scripts/Server/ServerCharacterMovement.cs
# ProjectSettings/DynamicsManager.asset
# ProjectSettings/NavMeshAreas.asset
# ProjectSettings/TagManager.asset
4 年前
Luke Stampfli
14291b01
Fix scene merge. Move navigation test scene to separate development folder
4 年前
Luke Stampfli
bac2c293
refactor: Explicit private declarations, Initialize events as empty delegates, move NavMeshComponents license file
4 年前
Luke Stampfli
2065597e
refactor: Remove unused usings, use Unity asserts, small style fixes.
4 年前
Luke Stampfli
92cd88a8
refactor: Use var and fix formatting
4 年前
Luke Stampfli
aeb3eb51
feat: ClientInputSender use non alloc raycasts.
4 年前
Luke Stampfli
bf7da168
fix: Fix typo in NavigationSystemTag :)
4 年前
Luke Stampfli
330af24d
refactor: fix DungeonTest meta file
4 年前