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Arnaud Carre efa76805 added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore) 7 年前
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Camera Merge branch 'master' into LightweightPipeline 7 年前
Debug added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore) 7 年前
Decal Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files) 7 年前
Editor added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore) 7 年前
Lighting Merge pull request #670 from EvgeniiG/master 7 年前
Material Merge pull request #670 from EvgeniiG/master 7 年前
RenderPipelineResources Merge pull request #655 from Unity-Technologies/Fix-all-material-in-project 7 年前
SceneSettings Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files) 7 年前
ShaderPass Merge pull request #645 from Unity-Technologies/prototype/decals 7 年前
Sky Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files) 7 年前
Wind Merge pull request #450 from Unity-Technologies/Unity-2017.3 7 年前
Camera.meta HDRenderPipeline: Create Camera directory and move HDCamera so a separte file 7 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Decal.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Editor.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
FrameSettings.cs - Added new Global and Frame settings to start refactoring them. 7 年前
FrameSettings.cs.meta - Added new Global and Frame settings to start refactoring them. 7 年前
GlobalSettings.cs - Added new Global and Frame settings to start refactoring them. 7 年前
GlobalSettings.cs.meta - Added new Global and Frame settings to start refactoring them. 7 年前
HDCustomSamplerId.cs HDRenderPipeline decals: Addressed PR feedback 7 年前
HDCustomSamplerId.cs.meta HDRenderPipeline: Various clean and reformat of Profile Sampler 7 年前
HDRenderPipeline.cs Disable decal for now, (WIP) 7 年前
HDRenderPipeline.cs.meta Merge branch 'master' into shadows 8 年前
HDRenderPipelineAsset.asset HDRenderPipeline: rename tileSettings -> lightLoopSettings 7 年前
HDRenderPipelineAsset.asset.meta - Added new Global and Frame settings to start refactoring them. 7 年前
HDRenderPipelineAsset.cs added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore) 7 年前
HDRenderPipelineAsset.cs.meta HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file 8 年前
HDRenderQueue.cs Renamed PreTransparent to PreRefraction 7 年前
HDRenderQueue.cs.meta (wip) Prepass for transparent 7 年前
HDStringConstants.cs added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore) 7 年前
HDStringConstants.cs.meta Precompute ShaderIds to avoid allocation 7 年前
HDUtils.cs added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore) 7 年前
HDUtils.cs.meta - First version of sky renderer 8 年前
Lighting.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
RenderPipelineResources.meta HDRenderPipeline.: Create RenderPipelineResources 8 年前
SceneSettings.meta Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
ShaderConfig.cs draft 2 7 年前
ShaderConfig.cs.hlsl draft 2 7 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
ShaderVariables.hlsl Fix grammar 7 年前
ShaderVariables.hlsl.meta First set of files 8 年前
ShaderVariablesFunctions.hlsl Optimize GetCurrentViewPosition() 7 年前
ShaderVariablesFunctions.hlsl.meta starting to update nodes to new library. 7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl Use macros instead of directly referencing matrix variables 7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl.meta Split 'ShaderVariables.hlsl' into 3 files 8 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl Use macros instead of directly referencing matrix variables 7 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta starting to update nodes to new library. 7 年前
Sky.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Wind.meta Added first version of vertex wind and a corresponding test scene. 8 年前
com.unity.render-pipelines.high-definition.Runtime.asmdef Add missing references 7 年前
com.unity.render-pipelines.high-definition.Runtime.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前
package.json Bump version + Various fixes for assembly definition files: 7 年前
package.json.meta Update to latest post processing, bump package version and include some package files in the repo 7 年前
sub-package.json Fix typo in high-definition 7 年前
sub-package.json.meta Python script to manage sub-packages 7 年前