Remy
bb73d4c6
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Sebastien Lagarde
0f08d1ce
Move SSS PushGlobalParams code into SSS Manager
7 年前
Sebastien Lagarde
30b2b456
Add Fresnel term to SSS profile
7 年前
Sebastien Lagarde
3900be38
Revert various change, as RenderTexture are needed for UAV + fix issue in Jimenez
7 年前
Sebastien Lagarde
8627b7a9
Update render pipeline resource for graphic test
7 年前
Sebastien Lagarde
5844867b
Various fix: shader path update + recreate RenderPipelineResources
7 年前
Sebastien Lagarde
44dc1fce
Move SSS files, move code to Subsurface manager
- Add various resource to the render pipeline asset
- Move SSS shader/CS from lit to subsurface folder
- Move SSS related function from HDRenderPipeline to SubsurfaceManager
- Rename renderPipelinesResources to renderPipelineResources at various
place
7 年前
Sebastien Lagarde
1240cc88
Merge remote-tracking branch 'refs/remotes/origin/master' into Clean-SSS-code
7 年前
Remy
a01cf7d4
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Remy
79cf2e14
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Evgenii Golubev
26ec6100
Update the texture abstraction to support shadows
7 年前
Evgenii Golubev
804b5a95
Move #include "LightEvaluation.hlsl" again
7 年前
Evgenii Golubev
679080c3
Remove 'sampler_EnvMap'
7 年前
Evgenii Golubev
68313a0e
Remove `sampler_SkyTexture` and `sampler_MainTex`
7 年前
Thomas
15ea76d2
Added a way to check if a component is currently active in a given layer mask
7 年前
Evgenii Golubev
caa05a24
Add a TODO
7 年前
Remy
84a9ac3d
Add shadow emmiting transparent objects, and objects to cast shadows on opaque/transparent.
7 年前
Thomas
b17057ee
Removed useless methods
7 年前
Evgenii Golubev
5e6cfadc
Remove redundant samplers in LightLoopDef.hlsl
7 年前
Remy
16235f08
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Thomas
fe53c258
Abstracted the volume stack to allow for custom stack management; simplified the domain reload code
7 年前
Evgenii Golubev
f0008026
Move the samplers from Lit.hlsl to ShaderVariables.hlsl
7 年前
Thomas
34dfab9b
Implemented IEquatable
7 年前
GitHub
86534aaf
Merge pull request #647 from Unity-Technologies/TestRunner-PipelineFilter
Separate hierarchy in testrunner for the different pipelines
7 年前
Evgenii Golubev
4cd2d228
Replace all sampler macros with SAMPLER
7 年前
Remy
0c748094
Tweaks to the light parameters scene
7 年前
Thomas
a4429f47
Made OnEnable and OnDisable overridable
7 年前
GitHub
13cf8623
Merge pull request #671 from Unity-Technologies/volume-fixes3
Missing null check
7 年前
Evgenii Golubev
d643613c
Move #include "LightEvaluation.hlsl" back to Lit.hlsl
7 年前
Arnaud Carre
efa76805
added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore)
7 年前
GitHub
7d7e1260
Merge pull request #670 from EvgeniiG/master
Remove TilePass.hlsl
7 年前
Evgenii Golubev
66b71b35
Remove TilePass.hlsl
7 年前
sebastienlagarde
4b3eb2ca
Move files to subsurface scattering folder and code to subsurface manager
7 年前
GitHub
60b4f09e
Merge pull request #669 from EvgeniiG/master
Factor out TilePass.hlsl
7 年前
GitHub
bdaabe70
Merge pull request #668 from Unity-Technologies/Create-evaluatoin-light-folder
Move light function to LightEvaluation.hlsl file
7 年前
sebastienlagarde
01cc98f1
Move light function to LightEvaluation.hlsl file
7 年前
GitHub
19b91d50
Merge pull request #665 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
7 年前
Thomas
5416ac79
Missing null check
7 年前
GitHub
8159975a
Merge pull request #667 from Unity-Technologies/Fix-issue-with-postdepth-pass-not-working
HDRenderPipeline: fix issue with _AlphaCutoffPostpass
7 年前
GitHub
f16bdb63
Merge pull request #666 from Unity-Technologies/volume-fixes2
Fixed Volume.Add() not adding anything 💯
7 年前
Thomas
e2ffe7b5
Fixed Volume.Add() not adding anything 💯
7 年前
sebastienlagarde
398f64a3
HDRenderPipeline: fix issue with _AlphaCutoffPostpass
7 年前
GitHub
1c78cd78
Merge pull request #664 from Unity-Technologies/Update-Refraction-test
HDRenderPipeline: Update graphic test refraction
7 年前
sebastienlagarde
c963e81c
HDRenderPipeline: Update graphic test refraction
7 年前
GitHub
6f4203ae
Merge pull request #662 from EvgeniiG/master
Add #define USE_DEFERRED_DIRECTIONAL_SHADOWS
7 年前
GitHub
dee4cb69
Merge pull request #663 from Unity-Technologies/asmdef-fixes
Bump package version + Various fixes for assembly definition files
7 年前
Peter Bay Bastian
9ad0740a
Bump version + Various fixes for assembly definition files:
- Re-create meta files due to some cache going bad
- Add missing references
- Move tests outside of HD folder (can go into HD package, but must be in its own assembly with test references enabled if so)
- Put core shader include path class into own assembly, such that C# errors do not break shader compilation
- Update PostProcessing to latest, which also has had its asmdef meta files regenerated
7 年前
GitHub
85ff1e50
Update SS -> NDC
7 年前
GitHub
14ad9a70
Clean up
7 年前
GitHub
3c8f72bf
Improve the naming convention
7 年前