Thomas
278e0671
Fixed input registering and the "ghost inspector" issue
7 年前
Remy
bbc4a0ea
Remove reference to normal map OS in normal map slot of a material (avoid normal map conversion popup)
7 年前
GitHub
31ace163
Merge pull request #989 from Unity-Technologies/debug-menu-fix-jit
Fixed JIT compilation on PS4/Mono
7 年前
Thomas
d07d061c
Fixed JIT compilation on PS4/Mono
7 年前
Julien Ignace
d4548639
Added #pragma_only_renderers to compute shaders.
7 年前
Remy
865163bd
Update animated cookie scene (cube cookie supported)
7 年前
GitHub
f92576c5
Merge pull request #988 from Unity-Technologies/SRPData_readme_fix
Fix up the readme to help users find the SRPData
7 年前
Robert Srinivasiah
005863cd
Fix up the readme to help users find the SRPData
7 年前
GitHub
64522b9e
Merge pull request #986 from Unity-Technologies/decals/api_change
add exact number of decals to bound and light volume arrays
7 年前
Sebastien Lagarde
2808c61a
Update package version to 0.1.33
7 年前
Sebastien Lagarde
7d44c87e
Re-enable taaFrameIndex fix now that Postprocess package is updated
7 年前
GitHub
29fc3c6e
Merge pull request #987 from Unity-Technologies/Add-physical-Light-unit-2
Add physical light unit
7 年前
Sebastien Lagarde
0acce99e
Update script
7 年前
Sebastien Lagarde
160a7b78
Add update script
7 年前
Sebastien Lagarde
e415b3ee
Add ref
7 年前
Sebastien Lagarde
4a882275
Fix intensity for line light
7 年前
Sebastien Lagarde
861924c1
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Paul Melamed
bd99fade
Store material ID instead of material reference in the DecalHandle
7 年前
Sebastien Lagarde
8f8ecb9d
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Paul Melamed
f3c562d5
Refactored decal system API to be able to add, delete and update decals without projector component
7 年前
Sebastien Lagarde
f4ef7018
Fix UI issue with gizmo of area light
7 年前
Sebastien Lagarde
2cd297ed
Remove bad merge
7 年前
Paul Melamed
3add52d5
add exact number of decals to bound and light volume arrays
don't add more decals than the length of decal data buffer
7 年前
Sebastien Lagarde
3446aaee
HDRenderPipeline: Remove obsolete editor test
7 年前
Sebastien Lagarde
0d688467
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
GitHub
f7f81ac1
Merge pull request #982 from Unity-Technologies/MaterialUpgrader_Upgrade
Material upgrader upgrade
7 年前
GitHub
771cccee
Merge pull request #978 from Unity-Technologies/hdrp-xr-lighting
Stereo-ized HDRP Lighting Update (WIP)
7 年前
GitHub
7ef20321
Merge pull request #985 from Unity-Technologies/Fix-out-of-memory-at-launnch
Temp disabling code so we don't go out of memory at launch
7 年前
GitHub
61c481e1
Merge pull request #979 from Unity-Technologies/lw-particle-light-fix
Fixed particle lights
7 年前
sebastienlagarde
fd14a7e5
More update
7 年前
Peter Bay Bastian
10d7c92b
Update ShaderGraph submodule
7 年前
GitHub
41657818
Merge pull request #981 from Unity-Technologies/Branch_FixSkyRotation
Reversed rotation of HDRI sky to match legacy and removed it from pro…
7 年前
sebastienlagarde
7529a4bc
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Andre McGrail
bd2373cc
Fixed Typo
7 年前
Peter Bay Bastian
a26a62fe
Update ShaderGraph submodule
7 年前
GitHub
841f635b
Merge pull request #980 from Unity-Technologies/Branch_ShadowsInVolume
Moved Cascade and Contact shadows settings to the volume system.
7 年前
sebastienlagarde
baa79a02
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Andre McGrail
fe219a04
Added fix for Particle Spotlights in the light loop
Fixed default particle shader to be correct Unilit/Fade
7 年前
Peter Bay Bastian
762ac4bc
Fix calls to `Path.Combine` that didn't work on Legacy scripting backend
7 年前
Matt Dean
07ca5f11
Upgrade Lightweight shaders and UI to closer match HD and Shader Graph
- Upgrades to Standard, Simple Standard and Unlit
- Split Rendering Mode into Surface Type and Blending Mode
- Add premultiply option to Simple Standard
- Make Alpha Clip Orthogonal
- Add two sided toggle
- Add Additive and Multiply blend modes
- Rename all blend modes to match HD and SG
- Rename Alpha Cutoff to Clip Threshold
- Remove unused "_ALPHABLEND" keyword
- Split premultiply and clip keywords
- Update material upgrader to reflect changes
- Various shader GUI fixes
Keywords: Adds 1 to Simple, Removes 1 from Unlit, PBR stays the same
7 年前
sebastienlagarde
b71add14
HDRenderPipeline: Rename Gaussian Pyramid Color pyramid in resource
7 年前
sebastienlagarde
30f4fe0f
Fix reference area light mode
7 年前
Thomas
983a4857
Fixed particle lights
7 年前
Peter Bay Bastian
d7929b25
Move Lightweight Shader Graph sub-shaders from SG repo
7 年前
uygar
706c8fbf
Provided way of passing in values for per frame shadow update budgets.
7 年前
sebastienlagarde
3b04593f
Various fix
7 年前
GitHub
6602ff66
Merge pull request #977 from Unity-Technologies/physcam-settings
Added a first set of physical settings to HDCamera
7 年前
sebastienlagarde
fee679a7
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Robert Srinivasiah
6306d349
Skip adding empty decal cull data to GPU cull buffers (WAR)
Stereo assumes tightly packed cull data buffers, but the decal cull data is not (right now). Paul and I are working to amend this, but for now, since stereo disables decals, Stereo doesn't have to worry about adding any of the decal data.
7 年前
Julien Ignace
5cfdaac3
Reversed rotation of HDRI sky to match legacy and removed it from procedural because it does not make sense there.
7 年前