6370 次代码提交 (fc4c8aff-d5da-4505-96b6-bb7f1cacb78c)

作者 SHA1 备注 提交日期
Jens Holm 02587bed Add conditional includes in MaterialGraphWindow and MaterialGraphView 7 年前
Jens Holm 42451460 Make reference names editable throught text field and add reference name sanitation 7 年前
Peter Bay Bastian 4e1798b6 Update gitignore and fix compile warning and test 7 年前
GitHub 1536b7ef Merge pull request #316 from Unity-Technologies/fix-for-decimal-issue 7 年前
Matt Dean cb9ab96f Prevent GC allocation when popup doesnt need to be recreated 7 年前
Jens Holm ed5436e4 Make custom property names dirty the graph 7 年前
Peter Bay Bastian 11c1b9be Fix all Shader Graph tests (including integration graphs) 7 年前
GitHub 26deb2a4 Merge pull request #308 from Unity-Technologies/fixes/update-deprecated-resources-api 7 年前
Jens Holm b68215c9 Add text field on properties to allow a custom reference name 7 年前
Peter Bay Bastian 0c641d4b Fixed warnings from generated transform code 7 年前
Peter Bay Bastian ea90628a Fix trunk warnings 7 年前
Matt Dean 67827c5c Remove unnecessary serialized properties 7 年前
Matt Dean f20e7691 Update Gradient UIs to UIElements 7 年前
Peter Bay Bastian a2b1f9e5 Fix warnings 7 年前
Matt Dean 90f19e2e Rename Gradient Asset Node > Gradient Node 7 年前
Martin Thorzen e34a3053 Fixed the PR feedback I got. 7 年前
Matt Dean 25fc05eb Rename GradientAssetNode.cs > GradientNode.cs 7 年前
Martin Thorzen 8f3d14dc Update with cleaning out unused code. And some formatting. 7 年前
Martin Thorzen 962fc981 Removed the dependency on SRP so this is now self contained within Shadergraph. 7 年前
Martin Thorzen 3868cb59 Fixed so that the preview is not drawn ontop of the Settings Menu 7 年前
Frédéric Vauchelles 659b634a Added wip pass for SSReflection 7 年前
Felipe Lira bd95bab1 Caching fullscreen quad mesh as a static. 7 年前
Felipe Lira 4ecab1bc Small change to make shadow settings consistent when screenspace shadows are not supported/want to be disabled. 7 年前
Frédéric Vauchelles 7203df22 wip Screen Space Reflection forward pass 7 年前
Felipe Lira 50693fe4 Clearing screenspace occlusion texture to avoid Tile LOAD. 7 年前
Felipe Lira b2a5b861 Fixed SamplingShader compiler error in GLES2 7 年前
Frédéric Vauchelles 9fffc822 Unrolled first iteration 7 年前
Felipe Lira d3b73d87 Removed unused Opaque RT. 7 年前
Frédéric Vauchelles f3b17b2a Fixed debug issue 7 年前
GitHub dadee06e Merge pull request #1153 from Unity-Technologies/lw/shadergraph_fixes 7 年前
Frédéric Vauchelles 7c52d2d3 Renamed Flags.ForceUpdate => Flags.EditorForceUpdate 7 年前
GitHub 915767d4 Merge pull request #1084 from Unity-Technologies/LW-DistortionPass 7 年前
Frédéric Vauchelles 2169fc40 Added debug hints 7 年前
Frédéric Vauchelles d658c0d9 Updated ScreenSpaceRefractionEditor 7 年前
Frédéric Vauchelles c409dd0c Updated changelog 7 年前
GitHub 87b74039 Merge pull request #1152 from Unity-Technologies/lw/multipass 7 年前
Frédéric Vauchelles a324758e Fixed test 1102, 1103, 1206 7 年前
GitHub 24b26fcd Merge pull request #1163 from Unity-Technologies/lw-target-texture-flip 7 年前
Felipe Lira 89c899a1 Fixed newline endings in the files touched by this PR. 7 年前
Frédéric Vauchelles 789d90fe Fixed test 1203 7 年前
GitHub 55733747 Merge pull request #1164 from Unity-Technologies/hd-target-texture-flip 7 年前
Felipe Lira 5bdadbbe Addressed PR's comments. 7 年前
Frédéric Vauchelles ff4ac7db Fixed test 9002 7 年前
Thomas 71e3e26a Fixed Y-flip in HD when a camera is rendering to a RT 7 年前
Thomas 98acf904 Fixed Y-flip in LW when a camera is rendering to a RT 7 年前
Felipe Lira 53d049a2 Checked compiled shaders and updated code for simplicity and consistency. 7 年前
Frédéric Vauchelles 62c37c0f Update refraction test scene 7 年前
GitHub 0b924990 Fix the ordering of SetRenderTarget() calls 7 年前
Felipe Lira 84d6783d Setting up light indices much earliear in the pipeline for better thread scheduling. 7 年前
Frédéric Vauchelles 0406b0ae Renamed ScreenSpaceRefraction volume 7 年前