Jens Holm
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02587bed
|
Add conditional includes in MaterialGraphWindow and MaterialGraphView
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7 年前 |
Jens Holm
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42451460
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Make reference names editable throught text field and add reference name sanitation
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7 年前 |
Peter Bay Bastian
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4e1798b6
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Update gitignore and fix compile warning and test
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7 年前 |
GitHub
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1536b7ef
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Merge pull request #316 from Unity-Technologies/fix-for-decimal-issue
Fix for issues regarding decimals / periods
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7 年前 |
Matt Dean
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cb9ab96f
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Prevent GC allocation when popup doesnt need to be recreated
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7 年前 |
Jens Holm
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ed5436e4
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Make custom property names dirty the graph
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7 年前 |
Peter Bay Bastian
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11c1b9be
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Fix all Shader Graph tests (including integration graphs)
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7 年前 |
GitHub
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26deb2a4
|
Merge pull request #308 from Unity-Technologies/fixes/update-deprecated-resources-api
Update deprecated Resources API
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7 年前 |
Jens Holm
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b68215c9
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Add text field on properties to allow a custom reference name
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7 年前 |
Peter Bay Bastian
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0c641d4b
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Fixed warnings from generated transform code
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7 年前 |
Peter Bay Bastian
|
ea90628a
|
Fix trunk warnings
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7 年前 |
Matt Dean
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67827c5c
|
Remove unnecessary serialized properties
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7 年前 |
Matt Dean
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f20e7691
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Update Gradient UIs to UIElements
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7 年前 |
Peter Bay Bastian
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a2b1f9e5
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Fix warnings
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7 年前 |
Matt Dean
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90f19e2e
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Rename Gradient Asset Node > Gradient Node
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7 年前 |
Martin Thorzen
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e34a3053
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Fixed the PR feedback I got.
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7 年前 |
Matt Dean
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25fc05eb
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Rename GradientAssetNode.cs > GradientNode.cs
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7 年前 |
Martin Thorzen
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8f3d14dc
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Update with cleaning out unused code. And some formatting.
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7 年前 |
Martin Thorzen
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962fc981
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Removed the dependency on SRP so this is now self contained within Shadergraph.
Also removed the dependency on API changes that are note yet in trunk. Button Container on nodes.
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7 年前 |
Martin Thorzen
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3868cb59
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Fixed so that the preview is not drawn ontop of the Settings Menu
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7 年前 |
Frédéric Vauchelles
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659b634a
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Added wip pass for SSReflection
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7 年前 |
Felipe Lira
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bd95bab1
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Caching fullscreen quad mesh as a static.
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7 年前 |
Felipe Lira
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4ecab1bc
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Small change to make shadow settings consistent when screenspace shadows are not supported/want to be disabled.
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7 年前 |
Frédéric Vauchelles
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7203df22
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wip Screen Space Reflection forward pass
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7 年前 |
Felipe Lira
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50693fe4
|
Clearing screenspace occlusion texture to avoid Tile LOAD.
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7 年前 |
Felipe Lira
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b2a5b861
|
Fixed SamplingShader compiler error in GLES2
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7 年前 |
Frédéric Vauchelles
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9fffc822
|
Unrolled first iteration
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7 年前 |
Felipe Lira
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d3b73d87
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Removed unused Opaque RT.
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7 年前 |
Frédéric Vauchelles
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f3b17b2a
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Fixed debug issue
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7 年前 |
GitHub
|
dadee06e
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Merge pull request #1153 from Unity-Technologies/lw/shadergraph_fixes
ShaderGraph template fixes
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7 年前 |
Frédéric Vauchelles
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7c52d2d3
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Renamed Flags.ForceUpdate => Flags.EditorForceUpdate
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7 年前 |
GitHub
|
915767d4
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Merge pull request #1084 from Unity-Technologies/LW-DistortionPass
Add Opaque Copy Texture functionality
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7 年前 |
Frédéric Vauchelles
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2169fc40
|
Added debug hints
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7 年前 |
Frédéric Vauchelles
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d658c0d9
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Updated ScreenSpaceRefractionEditor
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7 年前 |
Frédéric Vauchelles
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c409dd0c
|
Updated changelog
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7 年前 |
GitHub
|
87b74039
|
Merge pull request #1152 from Unity-Technologies/lw/multipass
Lw/multipass
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7 年前 |
Frédéric Vauchelles
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a324758e
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Fixed test 1102, 1103, 1206
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7 年前 |
GitHub
|
24b26fcd
|
Merge pull request #1163 from Unity-Technologies/lw-target-texture-flip
Fixed Y-flip in LW when a camera is rendering to a RT
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7 年前 |
Felipe Lira
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89c899a1
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Fixed newline endings in the files touched by this PR.
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7 年前 |
Frédéric Vauchelles
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789d90fe
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Fixed test 1203
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7 年前 |
GitHub
|
55733747
|
Merge pull request #1164 from Unity-Technologies/hd-target-texture-flip
Fixed Y-flip in HD when a camera is rendering to a RT
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7 年前 |
Felipe Lira
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5bdadbbe
|
Addressed PR's comments.
|
7 年前 |
Frédéric Vauchelles
|
ff4ac7db
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Fixed test 9002
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7 年前 |
Thomas
|
71e3e26a
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Fixed Y-flip in HD when a camera is rendering to a RT
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7 年前 |
Thomas
|
98acf904
|
Fixed Y-flip in LW when a camera is rendering to a RT
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7 年前 |
Felipe Lira
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53d049a2
|
Checked compiled shaders and updated code for simplicity and consistency.
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7 年前 |
Frédéric Vauchelles
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62c37c0f
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Update refraction test scene
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7 年前 |
GitHub
|
0b924990
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Fix the ordering of SetRenderTarget() calls
Avoid binding the same texture as an RT and a UAV.
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7 年前 |
Felipe Lira
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84d6783d
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Setting up light indices much earliear in the pipeline for better thread scheduling.
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7 年前 |
Frédéric Vauchelles
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0406b0ae
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Renamed ScreenSpaceRefraction volume
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7 年前 |