6170 次代码提交 (f9da3920-8a4d-4b99-9069-175dc6c0407b)

作者 SHA1 备注 提交日期
GitHub 915767d4 Merge pull request #1084 from Unity-Technologies/LW-DistortionPass 7 年前
Frédéric Vauchelles 2169fc40 Added debug hints 7 年前
GitHub e8edce37 Merge pull request #1169 from Unity-Technologies/API-validation-improvement 7 年前
Frédéric Vauchelles d658c0d9 Updated ScreenSpaceRefractionEditor 7 年前
GitHub 7de1c96d Merge pull request #1168 from Unity-Technologies/Remove-a-warning-2 7 年前
Frédéric Vauchelles c409dd0c Updated changelog 7 年前
Sebastien Lagarde dcd13b1a HDRenderPipeline: Remove a warning 7 年前
GitHub 87b74039 Merge pull request #1152 from Unity-Technologies/lw/multipass 7 年前
Frédéric Vauchelles a324758e Fixed test 1102, 1103, 1206 7 年前
GitHub 24b26fcd Merge pull request #1163 from Unity-Technologies/lw-target-texture-flip 7 年前
Felipe Lira 89c899a1 Fixed newline endings in the files touched by this PR. 7 年前
Frédéric Vauchelles 789d90fe Fixed test 1203 7 年前
GitHub 55733747 Merge pull request #1164 from Unity-Technologies/hd-target-texture-flip 7 年前
Felipe Lira 5bdadbbe Addressed PR's comments. 7 年前
Frédéric Vauchelles ff4ac7db Fixed test 9002 7 年前
Thomas 71e3e26a Fixed Y-flip in HD when a camera is rendering to a RT 7 年前
Thomas 98acf904 Fixed Y-flip in LW when a camera is rendering to a RT 7 年前
sebastienlagarde 6616bdb2 API validation improvement 7 年前
Felipe Lira 53d049a2 Checked compiled shaders and updated code for simplicity and consistency. 7 年前
Frédéric Vauchelles 62c37c0f Update refraction test scene 7 年前
GitHub 0b924990 Fix the ordering of SetRenderTarget() calls 7 年前
Felipe Lira 84d6783d Setting up light indices much earliear in the pipeline for better thread scheduling. 7 年前
Frédéric Vauchelles 0406b0ae Renamed ScreenSpaceRefraction volume 7 年前
GitHub 4814ba4a Merge pull request #1157 from Unity-Technologies/fix-depthcopy 7 年前
Felipe Lira 66e79a31 Disabling local shadows on GLES2 (until we get keyword stripping) 7 年前
Frédéric Vauchelles 4838fe60 Fix path search in test tool framework 7 年前
GitHub 614d618c Merge pull request #1156 from Unity-Technologies/fix/smallfixes 7 年前
Felipe Lira e279a4bb fixed shadows on gles2 7 年前
Frédéric Vauchelles 4d04bd95 Added debug data binding inside RenderForward 7 年前
Frédéric Vauchelles db6e0385 Renamed TexturePadding _Source to _InOutTexture 7 年前
Felipe Lira f4678b55 Fixed compilation in SimpleLighting on gles2 7 年前
Frédéric Vauchelles 66076676 Added debug for HiZ SSRT 7 年前
Frédéric Vauchelles 8d5e998d Added pragma on GPUCopy compute shader 7 年前
Felipe Lira 5d568760 Disabling local shadows on mobile until we can get keyword stripping 7 年前
Frédéric Vauchelles a39254c9 Merge branch 'master' into feature/RefractionModes 7 年前
GitHub 791ce3b4 Merge pull request #1155 from Unity-Technologies/Platform-support-check 7 年前
Felipe Lira b44aeec0 fixed shadow kewords setup 7 年前
Sebastien Lagarde 46d72597 Add platform support check 7 年前
Felipe Lira c62af604 Fixed vertex light computation and amount o max local pixels per pass. 7 年前
Paul Melamed ae602283 Somre cleanup and refactoring of adding textures to decal atlas 7 年前
GitHub 8358f08b Merge pull request #1151 from Unity-Technologies/Branch_LayeredSmallFix 7 年前
Felipe Lira 7ce624ff fixed light indexing 7 年前
Paul Melamed 3e88b2e8 intermediate commit, atlas packing optimizations 7 年前
Frédéric Vauchelles c96eb98a (wip) Fixed refraction with sky proxy 7 年前
Mikko Strandborg eba212aa Disable color writes in copydepth shader, fixes Vulkan Sceneview in HDRP 7 年前
GitHub 530f4bbf Make default diffusion profile F0 match standard material 7 年前
Felipe Lira 4fe2fdda Controls the amount of local lights shaded in a pass based on the support for StructuredBuffer 7 年前
Paul Melamed 16665d1f Use HDRenderPipelineAsset for decal atlas dimensions, print an error when decal atlas allocation fails. 7 年前
Frédéric Vauchelles 5ef1d97f (wip) Added debug for proxy and hiz refraction modes 7 年前
GitHub 7f1e837b Merge pull request #1148 from Unity-Technologies/RemyUnity-patch-1 7 年前