3388 次代码提交 (f2413918-bdb9-4aea-8e55-f3fd565d5318)

作者 SHA1 备注 提交日期
GitHub 6a80fdeb Merge pull request #122 from Unity-Technologies/node-bugfixes 7 年前
GitHub 5546123e Merge branch 'master' into node-bugfixes 7 年前
Tim Cooper e3bd536c Merge branch 'master' into HDMaster 7 年前
Tim Cooper 9d765833 Update Shader graph importer to properly register shaders. 7 年前
GitHub 1a3f590c Merge pull request #99 from Unity-Technologies/node-input-scene 7 年前
Peter Bay Bastian ce26a5b8 Copy node title or property name for properties created inside sub-graph when converting to sub-graph (fixes #114) 7 年前
Peter Bay Bastian 81940dcd Add object control back to SubGraphNode for now (fixes #112) 7 年前
Peter Bay Bastian 02c12a94 Fix order of things when adding slots (fixes #111) 7 年前
Peter Bay Bastian 27c461e8 Make sure that new properties do not alias the names of other properties (#fix 102) 7 年前
Peter Bay Bastian 8fb4d936 Update package version 7 年前
Tim Cooper ae8e0962 starting to update nodes to new library. 7 年前
Peter Bay Bastian c4db054d Update gitignore to make sure that people don't commit npmrc files 7 年前
Tim Cooper a197968f Merge remote-tracking branch 'origin/master' into HDMaster 7 年前
GitHub ef9bd86c Merge pull request #124 from Unity-Technologies/color-rgb 7 年前
Matt Dean a8be8e67 Fix slot value type 7 年前
Peter Bay Bastian 951a9b04 Add license 7 年前
Matt Dean 00d8b6e8 Rename ColorMaterialSlot > ColorRGBAMaterialSlot and add ColorRGB slot 7 年前
Peter Bay Bastian 53517148 Even better node repositioning 7 年前
Peter Bay Bastian 178bcf2b Save correct position to node drawState 7 年前
Peter Bay Bastian e46e896a Output stack trace along with "invalid edge" warning 7 年前
Peter Bay Bastian eed09312 When creating nodes by dropping edge, reposition the node after creating it such that the edge stays at the same position 7 年前
Peter Bay Bastian 8c82d94e - Dropping edge on graph (specifically not on a slot) now pops up the add node menu and auto-connects to the first compatible slot (only shows nodes where a slot is compatible) 7 年前
Peter Bay Bastian 31fd09c2 Update LW package version to 0.1.20 7 年前
Peter Bay Bastian 09db5bd9 - Remove NodeCreator 7 年前
Matt Dean 97df3812 Fixes for Blend node 7 年前
GitHub a5b781b9 Merge pull request #93 from Unity-Technologies/inspector-preview-mesh 7 年前
Tim Cooper 16406a1d Working on conversion to new library 7 年前
Matt Dean 298ac06f Missing from previous commit 7 年前
Matt Dean fd5fa964 Merge Master 7 年前
Matt Dean 1f9fe754 Move Scene Depth to WIP 7 年前
Matt Dean 10685e95 Fixes for PR 7 年前
Matt Dean 0364097d Fix Rounded Rectangle 7 年前
Felipe Lira 9a3adabe Bumped package version 7 年前
Felipe Lira fa504521 Runned auto format tool. 7 年前
Felipe Lira 711a16fb Merge branch 'master' into LightweightPipeline 7 年前
Julien Ignace 256c35aa Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Felipe Lira 44b0d028 Fixed spot shadows. Updated template scenes to account for the new shadow filtering. 7 年前
Felipe Lira d3e2a290 Added error log message to lightweight materials upgraders. Added to error information material name. 7 年前
Felipe Lira 64095289 Addressed Arira's comment on upgrader message. 7 年前
Felipe Lira cb54afc5 Addressed Shawn's UI comment. Render scale cap is now at 4. 7 年前
sebastienlagarde f3d7f5bf Address feedback 7 年前
Felipe Lira bc18e113 First part of relatime shadows refactor. 7 年前
sebastienlagarde f142c657 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Felipe Lira f545fbe7 Fixed a null reference when particle component lights were used. 7 年前
Sebastien Lagarde bc97a04c recreate SSS settings assets 7 年前
Felipe Lira c62e8861 Refactored upgraders. Added Terrain and Particles upgraders. 7 年前
Sebastien Lagarde d1ee0342 minor adjustement 7 年前
Felipe Lira 75898953 Minor UI changes to reflect docs. 7 年前
Robert Srinivasiah 55125293 FIx up after merge 7 年前
Sebastien Lagarde 9d76a937 Fix issue with sss profile decoding 7 年前