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return |
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@"
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{ |
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{precision}2 XMinAndMax = {precision}2(0.5 - Width / 2, 0.5 + Width / 2); |
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{precision}2 YMinAndMax = {precision}2(0.5 - Height / 2, 0.5 + Height / 2); |
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{precision} x = step( XMinAndMax.x, UV.x ) - step( XMinAndMax.y, UV.x ); |
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{precision} y = step( YMinAndMax.x, UV.y ) - step( YMinAndMax.y, UV.y ); |
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{precision} B = x * y; |
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Radius = min(abs(Radius), 0.5 * min(abs(Width), abs(Height))); |
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{precision}2 XMinAndMax = {precision}2(0.5 - abs(Width) / 2, 0.5 + abs(Width) / 2); |
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{precision}2 YMinAndMax = {precision}2(0.5 - abs(Height) / 2, 0.5 + abs(Height) / 2); |
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{precision} wide = (step( XMinAndMax.x, UV.x ) - step( XMinAndMax.y, UV.x )) * (step( YMinAndMax.x + Radius, UV.y ) - step( YMinAndMax.y - Radius, UV.y )); |
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{precision} tall = (step( XMinAndMax.x + Radius, UV.x ) - step( XMinAndMax.y - Radius, UV.x )) * (step( YMinAndMax.x, UV.y ) - step( YMinAndMax.y, UV.y )); |
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{precision} A = saturate(sw + se + nw + ne); |
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Out = A; |
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Out = saturate(wide + tall + sw + se + nw + ne); |
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}";
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} |
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} |